Title | Category | Upload Date |
Cleveland M. Blakemore Games | Category: Collections | 10-14-24 |
Today we have a great collection of games to share by Cleveland M. Blakemore for the Commodore 64 and Commodore 128. A big thanks goes to Bruce Thomas for sending these over. Back when Bruce was managing the Commodore Users of Edmonton (CUE) he maintained a web page concerning this collection, which was published in various Ahoy! magazines over a period of three years. Inside the archive you will find five floppies full of 35 games. One of the games that really has my interest is Dark Fortress which is a two player adventure game for the Commodore 128 where both the 40 column and 80 column monitor modes are used at the same time! You'll obviously need two monitors to experience that. You can find maps and hints for Dark Fortress in the archive I'll post some additional information along with the list of games in the detailed description. I'll also be posting the Commodore 128 games individually at a later date. If you'd like to find further information, Bruce shared this link to the Lemon64 forum thread that spans several years. | Platform: Commodore 64 |
CBMPrgStudio v4.4.0 | Category: CBMPrgStudio | 10-11-24 |
CBMPrgStudio v4.4.0 by Arthur Jordison (August 2024) - This is IMO the best cross platform IDE available for coding Commodore 64 BASIC or assembly on a Windows PC. New features in v4.4.0:
The official source for CBMPrgStudio is https://www.ajordison.co.uk/ | Platform: Windows |
PETSCII Wizard of War | Category: Action Games | 10-11-24 |
PETSCII Wizard of War by KO-KO (Kornel Kolma, 2024) - No clue why, but I really like PETSCII based games, and this one is no exception! This is a conversion of the original 1980 game by Midway. If you'd like to find out more, check out the itch.io page where you can also find a Commodore Plus4 and PET version. | Platform: Commodore 64 |
C-Net v10.0 Docs | Category: Software Manuals [C64] | 10-11-24 |
C-Net v10.0 Docs (1986 Perspective Software / Ken Pletzer) recovered by Bucko! - This has been requested for a long time, and unfortunately it's not a PDF nor a complete archive (few pages missing towards the end). Bucko downloaded this in 1987 from a BBS, and for whatever reason, it isn't quite complete. We are still sincerely thankful to Bucko for providing this from his archive. Oh, guess I forgot to mention that this is a .d81 disk image with several Commodore .SEQ text files, which I'm sure you gathered from the screen shots. | Platform: Commodore 64 |
C-Net DS-2 BBS Manual | Category: Software Manuals [C64] | 10-11-24 |
C-Net DS-2 BBS Manual - Apologize for the low quality of this scan, I'm sure it has a lot to do with the original source material, but if you zoom in enough it's totally readable. If I run across a better version, I'll be sure to post it. | ||
Platform: PDF |
64Fetch v2.3.0 | Category: Miscellaneous Utilities | 10-11-24 |
64Fetch by Korbosoft is a neat little utility similar to something like Neofetch for Linux. It's purpose is simple, display a nice formatted screen outpout of your Commodore 64 internals including Kernal version, CPU type, VIC type, SID type and CBM DOS version. If you'd like to check out the source code (written in cc65) and know where to look for newer versions, look here. | Platform: Commodore 64 |
Actioneer Quarterly - Spring 1986 | Category: Miscellaneous Stuff | 10-10-24 |
Actioneer was a newsletter of sorts presented as "News for the ACTIONAUT Community". Actionaut is a unique type of game which was more about designing an environment than it was about winning. You can find a review of Actionaut in the April 1986 issue of Ahoy!. You can also find a review along with the program on LoadStar #21. Screenshots can be found on Lemon64. The following is an extract from the opening:
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Platform: PDF |
Actionauts User Manual | Category: Game Manuals [C64] | 10-10-24 |
Actionauts is not a video game but a set of computer "toys" that can be played with in a wide variety of ways. There are no "rules of play" or "object of the game". Look at the figures and the grid as tools that can be used to build your own games. This is a program that you play with, not against. There is no high score, no bonus points. Actionauts are a set of "building blocks" for creating your own videogames. The software consists of 8 figures which can be programmed to obey any instructions and a "gravity grid" for constructing game playfields. All games creations can be saved for later use or to play with friends. Thanks to Bruce Thomas for sharing this manual. | ||
Platform: PDF |
geoSpell v1.0 | Category: Grammar [GEOS] | 10-08-24 |
GeoSpell v1.0 by J.E. Sears (July 1996) - over a year ago, I posted a GEOS program I called geoSpeller which seemed like a nice spelling program that acted sort of like flash cards. Well, I wasn't able to use the program because what I had found didn't include any word lists and I didn't know how to create the lists. Fast forward to a few days ago, and guess who came to the rescure? Yup, Bruce Thomas! Bruce also found this missing list of words intriguing and made a few attempts at creating the lists, even writing a program in dreaded geoBASIC; which turned out to be too buggy to be of use. Well Bruce doesn't give up easy, and went on a hunt for the missing list generator. Long story a bit shorter.... Bruce was succesfull! In this archive, you will find not only geoSpell and the word list generator, but also several lists of words Bruce created. There is a readme text file with additional information on the two disk set called "Sears1" & "Sears2". Wait!... that's not all! In addition too geoSpell, the word list generator and a bunch of lists, you will also find NOT 1... BUT 2! additional programs by J.E. Sears. I have posted both of these programs, Click the SUBJECT and geoCinquain seperately because I can only get so many screenshots in a single post. Thank you Bruce for taking the time to hunt down the list generator and additional programs. Lastly - There is a secret game inside of geoSpell that I haven't mentioned or included screenshots of. It doesn't have anything to do with spelling, but is just as entertaining, maybe you can find it also. | Platform: Commodore 64 |
geoCinquain [GEOS] | Category: Grammar [GEOS] | 10-07-24 |
geoCinquain by J.E. Sears (July 1996) is a simple educational program for GEOS on the Commodore 64 or Commodore 128 (40 column mode). A cinquain is a five line poem that you can create with this program by inputing words that the computer asks for. Thanks to Bruce Thomas for sharing this and a few other programs by J.E. Sears which he located recently while doing a hunt for the ListGen10 utility that accompanied the GeoSpell game also by J.E. Sears. Stay tuned for some additional programs and research found by Bruce. | Platform: Commodore 64 |
Click the SUBJECT [GEOS] | Category: Grammar [GEOS] | 10-07-24 |
Click the SUBJECT by J.E. Sears (July 1996) is an educational [grammar] game for GEOS on the Commodore 64 or Commodore 128 (40 column mode). The purpose of the game is to test your ability to recgnize the subject of a sentence. The program comes with built-in instructions. Thanks to Bruce Thomas for sharing this and a few other programs by J.E. Sears which he located recently while doing a hunt for the ListGen10 utility that accompanied the GeoSpell game also by J.E. Sears. Stay tuned for some additional programs and research found by Bruce. | Platform: Commodore 64 |
X-10 CP290 Programming Guide | Category: Hardware Manuals [C64] | 09-25-24 |
This Programming Guide is for advanced programmers who wish to write their own software using Machine Code and need more information than is supplied in the owner’s manual which comes with the X-10 Home Control Software. | ||
Platform: PDF |
X-10 Powerhouse | Category: Miscellaneous Applications | 09-25-24 |
| Platform: Commodore 64 |
Super-Text | Category: Word Processing & Text Editors | 09-14-24 |
Super-Text Word Processor by Muse Software (1983) for the Commodore 64. Ideal for the student, businessman or novice computer owner, Super-Text's on-screen instructions and simple commands allow you to quickly create more professional looking correspondence. 80-column display and on-screen formatting shows how a document will appear before it is printed. Super-Text also features automatic page headings, page and chapter numbering, automatic word wrap, single key commands, unlimited document size, multiple file search and replace, copy/save/delete blocks of text, split screen, disk storage and retrieval. Thanks to Dave L. for sharing this excellent word processor and 175 page manual , I'm happy we can now share it with the community. | Platform: Commodore 64 |
Super-Text Manual | Category: Software Manuals [C64] | 09-14-24 |
Super-Text Word Processor by Muse Software (1983) Ideal for the student, businessman or novice computer owner, Super-Text's on-screen instructions and simple commands allow you to quickly create more professional looking correspondence. 80-column display and on-screen formatting shows how a document will appear before it is printed. Super-Text also features automatic page headings, page and chapter numbering, automatic word wrap, single key commands, unlimited document size, multiple file search and replace, copy/save/delete blocks of text, split screen, disk storage and retrieval. Thanks to Dave L. for scanning in this 175 page manual and sharing! | ||
Platform: PDF |