TitleCategoryUpload Date
The KoalaPad Book Category: Commodore Hardware BooksSep-13-2023

The KoalaPad touch tablet, and its library of graphics software, is an affordable tool that, for the first time, allows Atari, IBM PC and PCjr, Commodore 64, and Apple computer users to glide a finger over a smooth tablet surface to:

  • construct color pictures of your own design on the display screen
  • learn to compose and play music, from nursery rhymes to Baroque fugues
  • create word and spelling games, puzzles, and adventure stories with customized game boards
  • write computer programs in BASIC, Logo, and PILOT programming languages
  • explore new ideas for programs and applications on your computer system!

THE KOALAPAD BOOK has it all- directions from how to hook up the tablet to your computer system to videotaping your projects - and a thorough look at the software programs available, like Reader Rabbit and Pinball Construction Set. Whether in the classroom or at home, adults and children alike will be amazed at the touch of simple elegance the KoalaPad can add to your computer system.

Platform: PDF
Son of GEOS 2 Category: GEOS CollectionsSep-12-2023

Son of GEOS 2 - Found this collection of Commodore 64 GEOS utilities in the Lane County User Group collection.

  • UN-GEOS v1.0 by Master Blaster - Converts a GEOS disk back to a regular disk.
  • Disk Repair v1.1 - View the BAM, repair damage to OPD block, write protect / un-write protect disk.
  • GeoView v1.1 by Stephen R. Bassler - View, scroll and print your geoPaint pictures in full screen mode.
  • Selector v1.0 by John L. Brown - Selector is a fast and easy way to change drivers from within GEOS-64 applications.
  • ADDmerge v1.0 by Frank Schroeder - Combines a series of short geoMerge files into one geoWrite document.
  • Appending - geoWrite document explaining how to merge two or more geoWrite files.
  • Combiner v1.0 by Nick Vrtis - Combine multiple geoWrite documents into one.
  • Retriever v2.0 by Ed Flinn - Retrieve photo scraps from geoWrite, geoFile and geoPublish documents.
  • Springboard by Jim Holloway - Takes geoWrite files and assembles them into GEOS applications.
  • GeoList v2.0 by John F. Howard - List a disk directory to printer or disk file.
  • Blackout v3.0 by Jim Holloway - Use BLACKOUT to keep screen images from being burned into your monitor.
  • FFTB (Fast Format That Baby) v1.0 by Scott E. Resh - Nice disk utility that formats a disk I'd imagine.
  • geoSidPlayer v1.0 by Roger L. Lawhorn - Play SidPlayer .mus files from GEOS.
  • PS Patcher v2.0 by Jim Collette - Patches GEOLASER & GEOPUBLASER to save PostScript files to disk.
  • Q/SGL.PRTv2 by Terry Mills - Quad density driver for Epson FX-80 and compatibles.
  • Q/DBL.PRTv2 by Terry Mills - Quad density double printing driver for Epson FX-80 and compatibles.
  • EPSON DBL.PRT v2.0 by Terry Mills - Modified FX-80 drivers prints 2 passes per line for NLQ effects in all fonts.
  • MegaFont Fix v1.2 by John P. Dalbec - No description.
  • Fonts - RonsWriter 1.2,  17 cpi (emulates condensed font of printer - 17 characters per inch
Platform: Commodore 64
Commodore 64 User's Manual Category: Hardware Manuals [C64]Sep-12-2023

The Commodore 64 user's manual is an easy-to-use guide that 64 can be put to an assortment of fun and valuable uses.

Introductory topics discussed in this manual include:

  • How to set up your computer
  • BASIC programming for beginners
  • Sprite graphics
  • Creating sound

For those of you already familiar with microcomputers, the advanced programming sections help to explain the special features of the Commodore 64. Learn to expand your present programming capabilities through such Informative sections as:

  • Advanced BASIC
  • Advanced color and graphic commands
  • Advanced data handling

Also supplied is an informative appendix which contains charts, tables and error messages.

Platform: PDF
Commodore 64 User's Guide Category: Hardware Manuals [C64]Sep-12-2023

Outstanding color . . . sound synthesis . . . graphics . . . computing capabilities . . . the synergistic marriage of state-of-the-art technologies. These features make the Commodore 64 the most advanced personal computer in its class.

The Commodore 64 User's Guide helps you get started in computing, even if you've never used a computer before. Through clear, step-by-step instructions, you are given an insight into the BASIC language and how the Commodore 64 can be put to a myriad of uses.

For those already familiar with microcomputers, the advanced programming sections and appendices explain the enhanced features of the Commodore 64 and how to get the most of these expanded capabilities.

Platform: PDF
Son of GEOS Category: GEOS CollectionsSep-11-2023

Son of GEOS is a collection of handy applications, utilities and fonts for GEOS on the Commodore 64.  I found this disk in the Lane County User Group collection, but was unable to locate any information on whether this was an official distribution or just something a user put together.  There is a also a disk called "Son of GEOS 2" I will post soon.   

  • LASERMATRIX Editor v1.0 by Bill Pendergast - Reconfigure a LASERMATRIX driver for another printer.
  • Photo Print v1.1 by Dave Hunt - Prints photo albums in neat order and will number them.
  • Qwik Top v2.1 by John F. Howard - Replacement for the GEOS deskTop
  • Convert v3.0 - Convert GEOS files to Commodore SEQ and back.
  • WormDesk v4.0 by Payton Snider - Replacement for the GEOS deskTop.
  • GEOMATH by Richard & Lynn Rardin - Math tutor for GEOS.
  • IdentiFont v3.2 by Dennis N. Seitz - Identify fonts contained in geoWrite documents or on disk.
  • Custom Print v1.0 by Terry Van Camp - Customize "Text Print" accessory to recognize your printer's commands.
  • Text Print v1.0 by Terry Van Camp - A desktop accessory to print geoWrite v2.1 documents using your printers resident fonts.
  • Paint Scrap v1.0 by Dennis N. Seitz - Place an entire geoPaint page in a photo scrap.
  • BigClipper v2.1 by Nick Vrtis - A program to make big clippings from a geoPaint picture.
  • Several Fonts - Dingbats, Graffiti24, Gallia, Gallery, Futhark Runes, Scribble, DigiFont
Platform: Commodore 64
Mapping the Commodore 64 Category: Programming Reference Books [C64]Sep-11-2023

Mapping the Commodore 64 is a detailed and comprehensive explanation of the Commodore 64 computer's memory. Although some parts of this information have been published before, this is the definitive work—complete and clear discussions of all the important user-alterable memory locations in the computer, as well as details of the BASIC and operating routines in permanent ROM memory. Whether you're programming in BASIC or in machine language, you'll find this sourcebook invaluable.

Serving both as an introduction to 64 architecture and memory use, as well as an excellent resource to help you tap the computer's powerful, but hidden, features, Mapping the Commodore 64 includes:

  • An explanation of all Kernal and BASIC routines.
  • Demonstration programs for many of the operating routines.
  • How to turn individual bits on and off.
  • Details of how to create and use sprites in your programs.
  • How to create the precise sound effects you want.
  • How to create your own characters and where to safely store them.
  • A program that allows single keystroke entry of BASIC keywords.

If you're familiar with BASIC, you'll turn to this book again and again for instruction, advice, and clarification. If you're already programming in machine language, you'll find this book an indispensable guide to memory locations and routines. But no matter what your programming experience, once you've used Mapping the Commodore 64, you'll wonder how you ever got along without it.

Platform: PDF
Mapping the Commodore 64 & 64C Category: Programming Reference Books [C64]Sep-11-2023

Mapping the Commodore 64 and 64C is a detailed and comprehensive explanation of the Commodore 64 and 64C computers’ memory. This is the definitive work—complete and clear discussions of all the impdrtant user-alterable memory locations in the computer, as well as details of the BASIC and Operating System routines in permanent memory (ROM), and of GEOS from Berkeley Softworks, Whether you're programming in BASIC or in machine language, you'll find this sourcebook invaluable.

Serving both as an introduction to 64 architecture and memory use, as well as an excellent resource to help you tap the computer's powerful, but hidden, features, Mapping the Commodore 64 and 64C includes:

  • A complete memory map of GEOS
  • An explanation of all Kernal and BASIC routines
  • Demonstration programs for many of the operating routines
  • How to turn individual bits on and off
  • The details about how to create and use sprites in your programs
  • How to create the precise sound effects you want
  • How to create your own characters and where to safely store them
  • A program that allows single keystroke entry of BASIC keywords

If you're familiar with BASIC, you'll turn to this book again and again for instruction, advice, and clarification. If you're already programming in machine language, you'll find this book an indispensable guide to memory locations and routines. But no matter what your programming level, once you've used Mapping the Commodore 64 and 64C, you'll wonder how you ever got along without it.

Platform: PDF
Mitey Mo User's Manual Category: Hardware Manuals [C64]Sep-11-2023

USI International created Mitey Mo because we felt that sending and receiving information with computers over phone lines (telecommunicating) should be easy, inexpensive, and fun. We wanted a modem and software package friendly enough for the novice user and advanced enough for the most sophisticated user regardless of age. We started with this mighty little modem that combines the latest in technology with the convenience of small size and easy installation. To that we added software written specifically for this modem that gives directions on the screen in plain English. We wrote a manual that is thorough, easy to understand, and enjoyable to read. Further more, we've included phone cables and a function key template in our package to make it complete. Our total system makes it easy for you to get started while at the same time bringing out the full capacity of your Commodore 64.

Platform: PDF
Commodore 64 / 128 Buyer's Guide [Winter 1986-87] Category: Miscellaneous StuffSep-10-2023

Commodore 64 / 128 Buyer's Guide [Winter 1986-87]

Platform: PDF
Final Cartridge III Manual w/Supplements [English] Category: Cartridge Manuals [C64]Sep-02-2023

The Final Cartridge III which consists of 64 Kbytes in machine-code, offers many additional features apart from the DESKTOP, for example:

  • Many useful toolkit commands.
  • Easy to use disk commands.
  • 24K bytes extra memory in BASIC.
  • A tape turbo which loads and saves TEN TIMES faster.
  • A disk turbo which loads FIFTEEN TIMES faster, and saves SEVEN TIMES faster.
  • A built-in machine language monitor.
  • A disk monitor.
  • A Centronics printer interface to produce listings and high-resolution graphic screen dumps.
  • A bullt-in sprite killer.
  • A reset switch, which will enable you to regain control of your computer at any time, and an OLD command, which restores your BASIC program back
    after a reset or NEW.
  • A freezer facility which:
  1. will dump programs to tape or disk.
  2. allows you to pause a program.
  3. allows you to make screendumps, including even sprites.
  • A built-in Notepad, enabling you to keep notes or create short documents.

The user interface, the windows and pull-down menus are based on ideas applied in the Apple Macintosh and the Commodore Amiga.

Platform: PDF
The Commodore 64 Kernal and Hardware Revealed Category: Programming Reference Books [C64]Sep-01-2023

A knowledge of the Commodore 64 kernal software and the hardware with which it interacts is essential for programmers wishing to make full use of the machine's capabilities. The kernal software provides the interface between the user, the BASIC interpreter and the electronics - and a thorough knowledge of its functioning gives the programmer a wealth of ideas and methods for interesting programming techniques.

This book gives the programmer a unique insight into the operation of the Commodore 64 plus a wide variety of very useful hints on subjects as diverse as reconfiguring the keyboard and anti tape-copying security. The book also covers the user port and the addition of external circuitry to it.

Platform: PDF
The BRAIN - A Programmer's Assistant Category: Programming Reference Books [C64]Sep-01-2023

The BRAIN is a clearly written detailed explanation of the Commodore 64 computer's memory. If you are a begginer here is the information you have been hunting far. Advanced programmers will use this booklet again and again as a powerful tool. THE BRAIN is a no-nonsense approach to a guided tour of the most extensive memory map on the market to date.

  • Written in dictionary format
  • Easy to understand terms
  • Extensive sound & graphic sections
  • Understand existing programs
  • Identify program storage locations
  • The kernal at your finger tips
  • Addresses in hex and decimal
  • OPS code help chart
Platform: PDF
The C64 PLA Dissected Category: Programming Reference Books [C64]Sep-01-2023

The programmable logic array (PLA) in the Commodore 64 (C64) is used to create chip select signals from various other signals, e.g., from the current address. These signals control which chip is to be connected to the data bus. Therefore the PLA is responsible to implement the memory map of the C64.

If the PLA is broken, the CPU and the VIC-II1 direct memory access (DMA) can not access the right memory and I/O devices anymore. In this case some chips can not be selected or more than one chip is active at the same time. A total or partial malfunction of the computer is the result. If a PLA is replaced with a part which does not meet certain timing or electrical constraints of the chips connected to it, the computer becomes unstable, possibly depending on temperature or hardware extensions used or may refuse to work at all.

Platform: PDF
Easy Working Writer v2.00 Category: Word Processing & Text EditorsAug-27-2023

Easy Working Writer v2.00 (Spinnaker) - This version is in .nib format instead of .d64 becuase it has copy protection in tact still.  WinVICE 3.1 works fine with .nib images, so I assume all newer versions will also.

Easy Working Writer is an easy-to-use program containing both a word processor and a spelling checker. A word processor is like a typewriter with expanded capabilities. Use it to write a document, such as a letter, a paper, or a report, just as though you were using a typewriter. But, unlike a typewriter, you can edit and format your document easily and without retyping. With a word processor, once you type the first draft, you only need to type in corrections and additions to your text-you never need to retype the entire document. Formatting, too, is a simple matter-with a single command, you can change from single spacing to double spacing , center a title, boldface a heading, or place a foreign word in italics.

The built-in Spelling Checker helps you find and replace misspelled words before you print your document.

Here's a link to the manual.

Platform: Commodore 64
Easy Working Writer v1.02 Category: Word Processing & Text EditorsAug-27-2023

Easy Working Writer v1.02 by Spinnaker (1987)

Easy Working Writer is an easy-to-use program containing both a word processor and a spelling checker. A word processor is like a typewriter with expanded capabilities. Use it to write a document, such as a letter, a paper, or a report, just as though you were using a typewriter. But, unlike a typewriter, you can edit and format your document easily and without retyping. With a word processor, once you type the first draft, you only need to type in corrections and additions to your text-you never need to retype the entire document. Formatting, too, is a simple matter-with a single command, you can change from single spacing to double spacing , center a title, boldface a heading, or place a foreign word in italics.

The built-in Spelling Checker helps you find and replace misspelled words before you print your document.

Here's a link to the manual.

Platform: Commodore 64
The Modern Commodore 64 [2014] Category: C64 General BooksAug-25-2023

The Modern Commodore 64 - by Payton Byrd.  This is a neat little book that Payton wrote back in 2014.  It would be neat to see this updated for 2023.  Here follows the authors introduction:

The Commodore 64 personal computer is still the best selling model of personal computer of all times. Introduced in January 1982, the Commodore 64 was the successor to Commodore Business Machine's wildly popular VIC-20. The Commodore 64 built on the architecture of the VIC-20, but was not backwards compatible beyond simple BASIC games that did not utilize any hardware-specific features of either computer.

In 1982, the world had never seen anything like the Commodore 64 at anywhere near the Commodore 64's price. The closest thing to a competitor for the Commodore 64 was the Atari 800 which was significantly more expensive and lacked the incredible sound capabilities of the Commodore 64. The heart of that sound prowess of the Commodore 64 is the 6581 SID chip, which to this day makes the Commodore 64 a sought-after machine by the Electronic music crowd as well as modern sceners who create incredible arrangements using a single SID chip. You should really listen to this You Tube video (https://www.youtube.com/watch?v=azgZ5Qw8ass) to get a sense of what sceners are accomplishing on the SID and C64 today.

Platform: PDF
Commodore 64 Color Graphics: An Advanced Guide Category: Programming Reference Books [C64]Aug-25-2023

Commodore 64 Color Graphics: An Advanced Guide is a step-by-step guide to creating advanced animated graphics on your personal computer.

The easy to follow yet comprehensive programs can take any beginning programmer into the world of high speed graphics. You' ll be amazed how rapidly you will be able to draw and paint your graphic displays. Machine language data turns time-consuming graphics tasks (such as plotting lines and painting shapes) into high speed magic.

Sequential in structions lead you through advanced graphics techniques. You 'll learn how to quickly reposition shapes on the viewing screen, change their size, and duplicate their shape around a central point. Tools to perform these tricks are provided as well as helpful design ideas and art concepts to enrich your graphics compositions.

The book's final object is to produce an action arcade game using advanced sprite techniques. You a re provided tools to allow you to connect sprites to joysticks, detect sprite colli sions, produce sound, and keep score. When you are ready to crea te your own arcade game you ' ll have a head start with your new game construction too ls.

As a special bonus, appendices include all the tools you'll need to save an actual picture (not your program) on disk or tape and print your pictures on paper with your VIC 1525 printer.

Platform: PDF
CBM Commodore C64 Tape Routines Exposed [2023 Rev 3] Category: Commodore 64 ArticlesAug-24-2023

Commodore 64 ROM Tape Routines Disassembly and Documentation by Fungus/Nostalgia 8/2023 Revision 3

Acknowledgements for resources and references used:

  • Nick Hampshire (C64 Rom Disassembly)
  • Luigi Defraia (TCE) (CBM Tape Loader Format)
  • Tom Roger Skauen (SLC) (Bouncing thoughts, confirmation of data)
  • Martin Piper (Timing Code verification)
  • Michael Steil (mist64) (CBM Source Code, final verifications)
  • Pontus Berg (Bacchus) Inspiration

This document was created in order to gain a complete understanding of the tape routines, to correct errors in other documents, and for fun.

Platform: PDF
Adventures on Planet Smir III - Episode 1 v0.10 Category: Adventure GamesAug-23-2023

Adventures on Planet Smir 3, Episode 1 Preview, a text adventure for the Commodore 64. Versions for other systems pending. In this game, you have to rescue prisoners from a madman from another dimension and stop him from attaining the secret to fusion. This is just an Alpha version, and Chapter 1 is not quite complete.

Programmed using cc65 and my CBMSimpleIO, Hidden64 and AltInput libraries. You can find these except for cc65 at https://sourceforge.net/projects/cc65extra/files/. It was also significantly optimized using my Cubbyhole and middleman techniques, lots of inline assembler, zeropage, function parameters in global and zeropage, numbers for nouns and verbs, minimizing start-up code and other optimizations, most of which can be found in the provided link.

If you like this program, I ask you for feedback and how to improve it. If you don't like it, I still desire feedback. My e-mail address is rose.joseph12@yahoo.com. If you like this program's style and want to create a text adventure using it, this program is at least currently closed-source, but you can use AdvSkel65 and AdvSkelVic65. These are text adventure skeleton codes around which one can create text adventures. AdvSkelVic65 is the low-end version for small computers such as the Vic20 and unexpanded C16, and AdvSkel65 is for high-end 64k and 128k computers. Most of their features were derived from this program. If you want to see these programs' info without downloading anything, try http://plus4world.powweb.com/tools. They're under Programming.

Platform: Commodore 64
Commodore 64 BASIC Quick Reference Category: Programming Reference Books [C64]Aug-12-2023

Commodore 64 BASIC Quick Reference - 1984 by Gilbert Held

Platform: PDF
Turbo Chameleon 64 Keyboard Layout for Minimig Core Category: Turbo Chameleon 64 DocumentationAug-12-2023

If you're an owner of the excellent Turbo Chameleon 64 cartrige for the Commodore 64, you may already know that you can flash the firmware to emulate an Amiga 500 or 1200 w/AGA and turn your Commodore 64 into an Amiga.  One of the few hurdles is emulating an Amiga keyoard with the 64's limited keys.  This archive contains a short article on the keymappings along with images of the keyboard layout.  I also recommend viewing this YouTube video by Redrumloa that explains some of the most used key combos.  Additionally, Espen Skog has an excellent blog post on how to flash the correct firmware to your TC64.  Lastly, you can fin the minimig core and many others at the Retro Ramblings website.

Platform: Commodore 64
JiffyDOS 6 User's Manual [2016] - Screen Optimized Version Category: Hardware Manuals [C64]Aug-08-2023

Today on the C64 OS Discord channel a user named Kroc pointed out this link to a completely recreated JiffyDOS 6 User's Manual by Martin Maciaszek done sometime in 2016.  This version is optimized for viewing on a screen.

Platform: PDF
JiffyDOS 6 User's Manual [2016] - Print Version Category: Hardware Manuals [C64]Aug-08-2023

Today on the C64 OS Discord channel a user named Kroc pointed out this link to a completely recreated JiffyDOS 6 User's Manual by Martin Maciaszek done sometime in 2016.  This version is ready for professional printing.

Platform: PDF
Artificial Intelligence Projects for the Commodore 64 Category: Programming Reference Books [C64]Aug-08-2023

If you're tired of ordinary computer games . . . if you're looking for something exciting and different to do with your C-64 .. . here's the answer! It's a whole collection of artificial intelligence (Al) projects designed to tap your micros real problem-solving capabilities for both practical and entertainment applications.

Leading off with a definition of artificial intelligence and an overview of Al concepts, the author provides 16 ready-to-run programs in BASIC to illustrate your micro's cognitive powers. You'll cover tree searches (testing all possible solutions to a problem), hueristics (a modified trial-and-error technique), algorithms, and pattern searching/recognition routines.

You'll find out how to solve simple—and not-so-simple—puzzles like Towers of Hanoi and the Knight's Tour of the Chessboard . . . explore concepts of animal behavior and how it can be simulated . . . analyze how natural language can be recognized and acted on by the computer . . . simulate an actual human-machine conversation . . . and use an interactive routine that allows your micro to make deductions through clever application of set theory. There's even a program that allows your micro to write its own program modifications!

And, as an extra bonus, the author has included a functioning word processing program (which he used to write this book’s manuscript) and a graphics program that lets you draw on the screen with a joystick.

Totally fascinating and packed with techniques that will help you improve all your BASIC programming practice, this is a sourcebook that will open a whole new dimension in your computer usage!

Platform: PDF
Artificial Intelligence on the Commodore 64 Category: Programming Reference Books [C64]Aug-08-2023

Artificial Intelligence on the Commodore 64 shows you how to implement AI routines on your home micro and turn it into an intelligent machine which can hold a conversation with you, give you rational advice, learnn from you (and teach you) and even write programs for you.

The book explains AI from first principles and assumes no previous knowledge of the subject. All the important aspects of AI are covered and are fully illustrated with example programs.
For many years science fiction books and films have contained 'intelligent' computers which appear to be at least the equal of man. Although some of the features described in these remain illusions, extensive research into AI has brought may of the ideas much nearer reality.

Platform: PDF

 

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