| Title | Category | Upload Date |
| Amiga Action - Issue 074 - September 1995 | Category: Amiga Action | 01-14-26 |
Amiga Action Issue 74 is a very “play-it-now” issue built around two coverdisks (Timekeepers on Disk 1 and the 3rd/final part of Quik the Thunder Rabbit on Disk 2) plus a chunky Tips Special. Reviews are dominated by big-name action and A1200-friendly fare: Super Street Fighter II lands as a near-definitive Amiga conversion (91%) with the expanded roster (Cammy, Fei Long, DeeJay, T. Hawk) and strong playability, while Gloom earns 90% as a fast, grisly Doom-style shooter (praised heavily despite missing quality-of-life features like passwords). The issue’s “exclusive” Team17 RPG/adventure The Speris Legacy scores a solid 86% for a bright Zelda-like quest, Timekeepers (also the coverdisk game) gets 87% for its time-hopping, squad-puzzler structure, Approach Trainer hits 81% as a deep-but-demanding Airbus landing sim, and Top of the League brings the mood down with a weary 61% in the overcrowded footy-management genre. Beyond reviews, there’s a Worms-focused “Earthworm Andy” feature (including creator-origin details), a “Do a Game” competition update (deadline extension + entrant round-up), and a Wheelspin preview pitched as another Skidmarks-style racer. Highlights
|
| |
| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 073 - August 1995 | Category: Amiga Action | 01-14-26 |
Issue 73 is dominated by sport-and-stats gaming, with Player Manager 2 and Sensible Golf taking the top spots thanks to their “easy to pick up, hard to master” hooks (one blending management with on-pitch action, the other turning golf into fast, funny, hazard-heavy chaos across a big spread of courses). The other big review is Obsession, a slick four-table pinball package that earns strong praise while getting gently knocked for feeling very close to the Digital Illusions style. On the flip side, F1: World Championship Edition is treated as a dated re-tread, and Tactical Manager 2 is slammed for drowning the fun in menus and stats. Add in a coverdisk headline—Quik the Thunder Rabbit as a “full” commercial freebie spread across this month and next—plus chunky previews (Tiny Troops, Pole Position, and Hyboria: Conan…), and it reads like a busy, very mid-’90s Amiga mix of optimism, skepticism, and bargains. Highlights
|
| |
| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 072 - July 1995 | Category: Amiga Action | 01-14-26 |
Issue 72 (July 1995) balances big-name strategy and a wave of upcoming games with the usual Amiga-scene reality check: the news section leads on the post-Commodore fallout (including Escom speculation) and a cover price bump to £4.25, while the reviews crown Virocop as the standout (a slick, fast, very tricky shooter that lands an overall 91%). Strategy fans are well served with Colonization scoring 87% for its deep New World colony-building and long-term push toward independence, and CD32 owners get a “revisited” look at Syndicate CD32, which is rated even higher than before (updated to 93%). Not everything shines—International Golf and Behind the Iron Gate both stall at 52%—but the previews are packed: All Stars Tennis, The Big Red Adventure, Star Crusader, Gloom, Timekeepers, and Limbo of the Lost all get substantial look-ins, and the issue is rounded out with guides (including Brutal, Ultimate Soccer Manager, Bloodnet, and Fate of Atlantis), reader pages, and league tables. Highlights
|
| |
| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 071 - June 1995 | Category: Amiga Action | 01-10-26 |
Issue 71 is a very “keep the Amiga alive” mix of late-era big reviews + genuinely useful coverdisks: it leads with the quirky fighter Brutal: Paws of Fury and the management monster Ultimate Soccer Manager (A1200), while also stuffing in sims/tycoons like Pizza Tycoon, Voyages of Discovery, and High Seas Trader. The real practical hook is Disk 2’s Sensible World of Soccer bug‑fix/update disk, which reads like a maintenance release for people still playing SWOS daily. There’s also a solid CD32 “revisit” block (Pinball Illusions, Speedball 2, Shadow Fighter, etc.), a preview slate headed by Alien Breed 3D-style FPS hype, and a wonderfully odd AA flourish: the “poster of the month” is literally a goat. Highlights
|
| |
| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 070 - May 1995 | Category: Amiga Action | 01-03-26 |
Amiga Action Issue 70 (May 1995) is a very “three-disk, loads-to-play” package that leans hard into football and big-name hype while still keeping the magazine’s usual action/platform edge. The review section is stacked with a strong mix of new releases (from bouncy arcade stuff to darker, moodier titles), and the previews page is clearly aimed at the “next wave” crowd with heavyweight strategy/management and PC-to-Amiga conversions. The real hook, though, is the coverdisks: they’re built to keep you busy immediately, mixing an as-yet-unnamed beat ’em up demo, more Speris Legacy mission content, and a couple of “one more go” time-sinks (including a brutally silly footballer-flattening game and an addictive card game), with a side serving of editor/management tinkering for the obsessives. Highlights
|
| |
| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 069 - April 1995 | Category: Amiga Action | 01-03-26 |
Amiga Action Issue 69 (April 1995) is a proper “bonanza” month built around a 4-disk Comic Relief special: you get an exclusive Turbo Trax racer demo, an exclusive early taster of Team17’s Zelda-style Speris Legacy (A1200 only), a bundle of classic arcade conversions, and the chance to unlock Titus’s Blues Brothers as a full game for a charity payment. The magazine backs the disks up with a busy set of reviews (ranging from sim/strategy to CD32 action), a forward-looking previews section, and a strong practical core—an exclusive David Braben chat plus chunky guides and tips for several big, time-hungry games. Highlights
|
| |
| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 068 - March 1995 | Category: Amiga Software | 01-03-26 |
Amiga Action Issue 68 (March 1995) is a big, confident “this is the one” month built around an Alien Breed 3D special, using the coverdisks and feature pages to sell the idea that the Amiga can finally do a proper Doom-style 3D shooter. Around that headline, it’s a classic Amiga Action mix: a strong run of full-price reviews spanning arcade platforming, flight/action, and CD32 conversions, a preview section stacked with upcoming curios (including more licensed and sports-heavy picks), and a healthy amount of player-support via solutions for some of the era’s more time-sink games. It rounds out with the usual AA personality—regular columns, PD scene coverage, leagues, letters, and swap shop—so the issue reads like a complete monthly “game night starter pack.” Highlights
|
| |
| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 067 - February 1995 | Category: Amiga Software | 01-03-26 |
Amiga Action Issue 67 (Feb 1995) is a busy, games-first issue that mixes heavyweight reviews with a lot of “stuff you’ll actually use,” especially if you’re into action and sports. The magazine leans on ATR coverage and a big Mortal Kombat II moves spread as its practical hook, backs that up with a strong review slate (from All New World of Lemmings to Shaq Fu), and keeps the hype machine running with previews of upcoming titles. The two coverdisks are a major part of the value this month—one built around an ATR demo that needs a bit of disk prep, and the other a shoot-’em-up-friendly bundle with another headline demo—while the features fill in the wider scene with show coverage, a “best of last year” roundup, and the usual Amiga Action attitude. Highlights
|
| |
| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 066 - January 1995 | Category: Amiga Action | 01-03-26 |
Amiga Action Issue 66 (January 1995) comes out swinging with one of those “stacked reviews + stacked disks” line-ups: it’s anchored by an exclusive verdict on Shadow Fighter, backed by heavyweight releases like Sensible World of Soccer, The Lion King, Mortal Kombat II, and Valhalla: Before the War, plus a strong undercard of action and strategy. Beyond the score pages, it keeps the mag’s personality front-and-center—Chicken’s ongoing “Caught in the Net” internet quest hits part three, there’s a proper “end of the day” feature where a real football manager weighs in on Premier Manager 3, and the guides/budget sections are busy enough to feel like you’re getting both new games and help for the painful ones you already own. Highlights
|
| |
| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 065 - Christmas 1994 | Category: Amiga Action | 01-03-26 |
Amiga Action Issue 65 (Christmas 1994) is a full-on holiday blowout built around its “4 Disk Christmas Special” covermount and a big stack of headline reviews, with the magazine leaning into arcade action, CD32 conversions, and blockbuster sports/management alongside a couple of oddball licensed curios. It also keeps the forward-looking hype rolling with previews of major upcoming releases, and rounds the whole package out with the usual Amiga Action staples—public domain picks, league tables, letters, and swap shop—so it reads like a proper end-of-year “everything and the kitchen sink” issue rather than just a review dump. Highlights
|
| |
| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 064 - December 1994 | Category: Amiga Action | 01-03-26 |
Amiga Action — Issue 64 (December 1994)This Christmas-leaning issue packs in a hefty mix of reviews, previews, and longform features, with a clear tilt toward big-name action and sports/management releases alongside a few more unusual picks. The reviews run from arcade blasts and shooters (like Skeleton Krew and Bubble Gun) through strategy/war and RPG territory (Fields of Glory, Burntime, Robinson’s Requiem), while CD32 coverage continues with titles like Cannon Fodder and Darkseed. On the feature side, it kicks off “Caught in the Net,” an accessible primer on computer communications (Internet/BBS basics), checks in on Krisalis’ Zelda-like Legends in a work-in-progress piece, and rounds things out with practical game help (including Universe guide part one) plus the conclusion of the magazine’s unsettling Dreamweb “Ryan’s Diary.” Highlights
|
| |
| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 063 - November 1994 | Category: Amiga Action | 01-03-26 |
Amiga Action Issue 63 (Nov 1994) is a classic “loads of stuff in the bag” issue: a three-disk covermount sets the tone, and the magazine backs it up with an exclusive review of Dreamweb—sold as a darker, grown-up adventure with sex/death/rock ’n’ roll vibes—plus a strong spread of big-name action and CD32 coverage. Alongside the review pile, there’s a proper ECTS show report for the industry pulse, a diary-style feature tied to the issue’s headline game, and a generous helping of player support—most notably the final part of the Valhalla solution and several guides/tips pages. Previews keep the forward-looking hype alive (with several “next big thing” titles), and the usual reader/community sections round it out so it feels like a full-on monthly package rather than “just reviews.” Highlights
|
| |
| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 062 - October 1994 | Category: Amiga Action | 01-03-26 |
Amiga Action Issue 62 (Oct 1994) is a packed, games-first issue that leans hard into big-name reviews (with a strong CD32 presence), a chunky previews section, and practical help for players via guides and a multi-part feature—plus a coverdisk lineup headlined by a meaty Putty Squad demo and other playable goodies, alongside the magazine’s usual mix of news, reader mail, public-domain picks, comps, and the league tables that keep the sports crowd fed. Highlights
|
| |
| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 061 - September 1994 | Category: Amiga Action | 01-03-26 |
Issue 61 is a “big releases and exclusives” month, led by major coverage of Bullfrog’s long-awaited Theme Park and a world-first review of Millennium’s heavily hyped Pinkie, then backed up with a packed reviews slate (including Battletoads, Test Match Cricket, and several football-heavy titles). Away from the score pages, it digs into dev/studio territory with an exclusive programmer chat about Pinball Illusions and a two-part look at Vulcan (the team behind Valhalla), plus follow-on coverage of All Terrain Racing. The guides section tackles multiple tough games (notably UFO, Heimdall 2, K240, and Out to Lunch), and the rest of the issue rounds out with the usual community staples—news, letters, PD picks, charts, swap shop, and big competitions. Highlights
|
| |
| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 060 - August 1994 | Category: Amiga Action | 01-02-26 |
Amiga Action Issue 60 (Aug ’94) leans hard into World Cup fever, putting football front-and-center with big coverage of FIFA Soccer and a headline-grabbing (and very tongue-in-cheek) verdict on Kick Off 3, while still packing in the magazine’s usual mix of hefty reviews, previews, and regular departments. Alongside the sport hype you get notable praise for standout arcade/platform titles, a look ahead at flashy A1200/CD32-era action, and the community staples (letters, reader reviews, PD scene, swap shop), topped off with competitions and a coverdisk lineup aimed at giving you lots to play immediately. Highlights:
|
| |
| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 059 - July 1994 | Category: Amiga Action | 01-02-26 |
Amiga Action Issue 59 (July 1994) is a big, mixed “summer blockbuster” issue built around a flagship first review of Valhalla, sold as a speech-heavy, story-driven adventure with real atmosphere and personality. Around that headline, it leans hard into football coverage (including a chunky “Super Leagues” stats/info section and Sensible Soccer World Cup gossip), stacks up a strong set of full-price reviews (with a noticeable CD32 presence), and pads the practical side with long Player’s Guides—most notably a deep strip-down of Beneath a Steel Sky. The coverdisks go for immediate variety: a classic shoot-’em-up demo plus a puzzle game, and an exclusive platformer preview, while the rest of the magazine rounds out with reader reviews, PD picks, competitions, and the usual community pages. Highlights
|
| |
| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 058 - June 1994 | Category: Amiga Action | 01-02-26 |
Amiga Action Issue 58 (June 1994) is built around a big-ticket reviews lineup and a strong CD32 presence, headlined by the long-awaited first look at Ambermoon (positioned as a potential “RPG of the decade”). Alongside that flagship review, the issue stacks up major coverage of Heimdall 2, Armour-Geddon 2, James Pond 3 (A1200) and more, while still finding room for a standout non-review feature: a profile of fantasy/sci-fi artist Danny Flynn (the man behind striking game-box/book-cover art) and a gritty multi-month piracy investigation. The two coverdisks lean into instant-play value with demos of Puggsy and Rugby League Coach, and the back half rounds out with walkthrough-style help (Blueprints/Player’s Guides), budget re-reviews, and the usual reader/community pages. Highlights
|
| |
| Platform: PDF | Contributor: Marc H | |
| Collette Utilities PS.Processor examples | Category: GEOS Reference Material | 12-31-25 |
The zip file contains 12 PDF's generated from the PS.Processor examples on Side 2 of the Collette Utilities disk. These examples were created by Jeanine Cutler to showcase what could be achieved. Some print double-sided booklets, some tri-fold pamphlets. Some are sized for 14" legal paper. The rulers are really handy to have when creating/verifying your layout. Jeanine, who wrote about her laser printing experiences in geoWorld Magazine #25 and #26, was instrumental in getting Jim Collette to write PS.Processor. All the source and script files are on the disk. This collection makes it easier to see and learn from them in order to understand what PS.Processor can do. enGEOy! |
| |
| Platform: Unkown | Contributor: Bruce T | |
| geoSpecific GEOS PD/Shareware Collection V1.6 | Category: GEOS Collections | 12-26-25 |
The geoSpecific PD/Shareware Collection V1.6 was created in 2004 and originally sold on CD. In 2014, at the request of Glenn Holmer, the Collection became available for download on the lyonlabs.org web site where it resided until November 2025. Holmer, owner of the lyonlabs web site, said about the geoSpecific CD “This is the ultimate GEOS collection”. The zip file here is about 46 MB in size. It should extract to about 86 MB in size and doesn't have to be put on a CD. There are over 270 disk images in the Collection and over 700 PDF pages of information (most in the Dick Estel Font Resource Directory folder). You will find lots of wonderful software here which will surely increase your enGEOyment of using GEOS. RBT - December 2025 |
| |
| Platform: Commodore 64 | Contributor: Bruce T | |
| Amiga Action - Issue 057 - May 1994 | Category: Amiga Action | 12-26-25 |
Amiga Action Issue 57 is a bright, upbeat issue anchored by a big James Pond 3: Operation Starfish feature (and a full “career retrospective” on the fish himself), while the reviews section leans hard into glossy, modern, “console-quality” Amiga releases. The standout review is Mr Nutz, hailed as the closest the Amiga has come to a Sonic-style platformer thanks to ultra-smooth scrolling, parallax layers, flashy presentation, and clever map-based linking between stages. Alongside that, the mag digs into CD32-friendly party gaming with Trivial Pursuit (voiced host, loads of animation and a big question bank), and gives serious time to deep strategy with K240—pitched as a “Utopia evolved” empire-builder where you colonize asteroids, manage resources and morale, then expand into conflict with alien races—while Maelstrom lands as the “too dense to love” counterpoint: atmospheric and ambitious, but slammed for drabness and a painfully inaccessible interface. The overall vibe is classic AA: celebrate the genuinely excellent (especially platformers and polished CD32 titles), recommend the smart strategy stuff, and mercilessly call out anything that feels like hard work. Highlights
|
| |
| Platform: PDF | Contributor: Marc H | |
| GateWay V2.6 for GEOS | Category: GEOS Operating System | 12-26-25 |
Paul Murdaugh (DualTop, SuperValidate, Landmark Disk, HitchHikers Guide' to GEOS V2022,..) released this updated version of the Gateway update for GEOS 64 & 128 users after fixing some bugs and upgrading the device drivers. Included in the zip is a .d81 for GateWay 64 and one for GateWay 128, a V2.5 manual, and a .d64 containing a GateWay Developers Pack from CMD. | ||
| Platform: Commodore 64 | Contributor: Bruce T | |
| Amiga Action - Issue 056 - April 1994 | Category: Amiga Action | 12-24-25 |
Amiga Action Issue 56 is a very content-heavy, action-and-strategy-led issue built around UFO: Enemy Unknown as the clear headline attraction, promoted as a serious, PC-class tactical invasion game finally arriving on the Amiga. The issue doubles down on value with three huge coverdisks headlined by Liberation, and backs the cover story with a wide-ranging reviews section that deliberately mixes prestige adventures (King’s Quest VI), arcade excess (Total Carnage), sports management (Manchester United Champions, Ryder Cup), platform puzzling (Puggsy), classic strategy (Castles II), and old-school role-playing (Legacy of Sorasil). The tone is confident and blunt: deep games are praised for commitment and systems, while weaker conversions are called out sharply, reinforcing the sense that by 1994 the magazine expects readers to be selective and patient rather than impressed by surface flash. Highlights
|
| |
| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 055 - March 1994 | Category: Amiga Action | 12-22-25 |
Amiga Action Issue 55 (March 1994) is a very review-heavy issue built around a “winter sports” cover feature and a strong CD32/A1200 slant: the coverdisks lead with a five-level Super Methane Brothers demo (suck/blow-and-smash mechanics, with a Timekeeper chasing slow players), plus Jet Strike: Fantasy Missions (including oddball “vehicles” like a magic carpet and flying horse) and the arcade shoot ’em up Dithell in Space with co-op/split-screen and fruit/power-up collecting. The main reviews range from a timely Winter Olympics multi-event sports sim to the CD32 adventure showcase The Labyrinth of Time—praised for “stunning” high-res, ray-traced visuals and a big, moody soundtrack, even if the interface is called primitive—while other big-name coverage includes Cool Spot (luscious character animation, solid platforming), the flight-sim monster Tornado (huge manual, deep realism, and heavy hardware appetite), and a pretty brutal takedown of Batman Returns as a dreary budget-feeling scroll-beat ’em up. News and features include a piece on the fact-based MysterX / Cycle Ride game concept (cycling across America, charity angle, and the stranger real-life backstory), plus industry snippets about CD piracy/hologram countermeasures, a floppy release planned for Liberation, and a correction/apology for previously running Elfmania as a review too early. Highlights
|
| |
| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 054 - February 1994 | Category: Amiga Action | 12-22-25 |
Amiga Action Issue 54 is a very review-driven issue built around the question posed on the cover: is Universe the worthy follow-up to Curse of Enchantia, or a disappointment? That debate anchors a packed reviews section that leans heavily into action, racing, and platform games, with prominent coverage of Total Carnage, Lamborghini: American Challenge, Fury of the Furries, Fantastic Dizzy, and Terminator 2: The Arcade Game. Alongside the reviews, the magazine continues its strong CD32 push (with features like “CD32: A Museum Piece?”), developer insight pieces (including The Making of Pinball Dreams – Part 2), and solid practical content such as player guides and charts. The overall tone is confident and selective: flashy arcade conversions and colourful platformers are judged strictly on playability and longevity, while ambitious projects are openly scrutinised for failing to live up to their promise. Highlights
|
| |
| Platform: PDF | Contributor: Marc H | |
| Character Generator ROMs | Category: Commodore 64 ROMS | 12-20-25 |
I copied the character ROMs from a selection of vintage computers and created custom character sets for the C64. These are perfect for VICE or the Ultimate 64. The collection or ROMs includes character sets ripped from the Amiga 500, Apple II, Atari 8-bit, CPC, MSX, Sinclair, and TeleText. Also included are "fixed" character sets for the C64 and C128 (yes, there are a few mistakes in the original ROM), the Loadstar character set, and a custom character set used by the Speedscript 2.0 word processor. |
| |
| Platform: Commodore 64 | Contributor: Alan Reed | |
| Amiga Action - Issue 053 - January 1994 | Category: Amiga Action | 12-20-25 |
Issue 53 opens 1994 with a very action-heavy focus, led by a major Beat ’Em Up Special that pits Mortal Kombat, Elfmania, and Body Blows Galactic against each other in a round-by-round showdown comparing fighters, arenas, special moves, and presentation, ultimately crowning Mortal Kombat as the overall winner. The reviews section is anchored by an enthusiastic, near-classic verdict for Cannon Fodder, praised for its deceptively simple controls, dark humour, and strategic depth despite (and partly because of) its controversy. Elsewhere, the magazine covers a broad spread of arcade, strategy, and CD32 titles, while the charts confirm Frontier: Elite II as the dominant force of the moment, sitting firmly at number one ahead of Premier Manager 2 and Alien Breed 2. Two substantial player guides round out the issue, offering practical help for popular, notoriously tricky games, reinforcing the magazine’s hands-on, play-focused tone. Highlights:
|
| |
| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 052 - Christmas 1993 | Category: Amiga Action | 12-20-25 |
Amiga Action – Issue 52 (Christmas 1993) is a big “end-of-year blowout” issue built around heavyweight reviews and a proper festive extras pile: the mag leads with an enthusiastic verdict on Beneath a Steel Sky (p28) as a near-top-tier graphic adventure (helped by the included Steel Sky comic/graphic-novel style backstory in the package), backs it up with major coverage of Frontier: Elite II (p50) and Alien Breed II (p34), then rounds out the review section with a very “1993 Amiga” mix of shooters, platformers, and CD32-era curios—Space Hulk (p40), Globdule (p42), Prime Mover (p48), D/Generation (p52), Wiz ’n’ Liz (p54), Second Samurai (p56), Stardust (p58), Wonderdog (p62)—plus a “blueprint” style mini-section that includes King’s Quest VI (p70), Rabbit Thang (p72) and Snapperazzi (p74). Away from reviews, the feature “The Next Step” (p20–23) is a candid “what’s coming in ’94” Q&A with publishers (Team17, Psygnosis, Domark, MicroProse, etc.) and the charts page is basically a Christmas run-up snapshot with Space Hulk at #1 and big hitters like Championship Manager ’93, Hired Guns, Premier Manager, Syndicate, Sensible Soccer, Flashback all clustered near the top. Highlights
|
| |
| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 051 - December 1993 | Category: Amiga Action | 12-20-25 |
Amiga Action Issue 51 (December 1993) is a very Christmas-leaning “two huge disks” issue built around T2: The Arcade Game as the headline spectacle, backed by a chunky in-depth “work in progress” look at Mortal Kombat / T2 Arcade and a review slate that mixes late-era action polish with a few deeper strategy/sim picks. The coverdisks are the immediate hook—Disk 1: Cannon Fodder and Disk 2: Brutal Sports Football—while inside the mag piles on reviews including Alfred Chicken, Micro Machines, Uridium 2, Perihelion, Theatre of Death, Overdrive, and CD32-specific coverage (notably Pinball Fantasies on CD32). The overall vibe is “here’s what to actually play over the holidays”: fast, replayable action and sports dominate, but the magazine still keeps one foot in serious tactics/strategy with things like Cannon Fodder and the war-game-flavoured Theatre of Death. Highlights
|
| |
| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 050 - November 1993 | Category: Amiga Action | 12-20-25 |
Amiga Action Issue 50 is a milestone-feeling issue that blends late-era confidence with a clear sense of transition. The reviews section is broad and authoritative, mixing serious simulations (B-17 Flying Fortress, Historyline 1914–1918, A-Train) with adventure and action titles like Abandoned Places II and Arabian Nights, while budget and reader reviews reinforce how deep the back catalogue has become. The magazine also widens its lens beyond floppy-based gaming, with prominent features on CD formats and multimedia (including talk of CD-i, Mega-CD, and the future CD32), signalling that the Amiga ecosystem is changing. Overall, Issue 50 feels reflective but not pessimistic: it celebrates depth, longevity, and value, while openly acknowledging that the platform is moving into a new phase. Highlights
|
| |
| Platform: PDF | Contributor: Marc H | |
| Amiga Action - Issue 049 - October 1993 | Category: Amiga Action | 12-20-25 |
Amiga Action Issue 49 is firmly anchored around the arrival of Zool 2, which finally moves from long-running previews to full release and is treated as the issue’s headline review and litmus test for late-era Amiga platformers. Around it, the magazine balances heavyweight strategy and action titles with a strong practical streak: reviews and charts are used to separate genuine long-term keepers from flashy also-rans, while previews continue to track ambitious upcoming games and A1200-focused releases. The overall tone is confident but slightly pragmatic—there’s enthusiasm for polished, technically strong games, but also an acceptance that the Amiga market is now about refinement, sequels, and depth rather than surprise reinvention. Highlights
|
| |
| Platform: PDF | Contributor: Marc H | |