Newest Files

TitleCategoryUpload Date
Epyx Graphics Scrapbook - Chapter 1: Sports [Manual] Category: Graphics10-13-26

Introducing the Graphics Scrapbook, an entire collection of graphics each covering a different theme. Create cards, signs, invitations, stationery and banners using the Graphics Scrapbook and The Print Shop or PrintMaster. Over 100 impressively drawn images on each disk!

Chapter I, SPORTS covers 15 different sports.

Here is the manual for Chapter I: SPORTS

The disks can be found here

https://commodore.software/downloads/download/234-graphics-printing/17379-epyx-printmaster-graphics-scrapbook-chapter-1-sports

and here

https://commodore.software/downloads/download/234-graphics-printing/17378-epyx-printshop-graphics-scrapbook-chapter-1-sports

Platform: Commodore 64Contributor: Bruce T
Compute!'s Gazette - GEOS Files - Issue 10-2026 Category: GEOS Programming10-04-26

A disk of files to accompany the October 2026 COMPUTE!'s Gazette GEOS Column.

The disk includes geoBASIC programs, documentation, and programs to make assist in your geoBASIC programming.

Platform: Commodore 64Contributor: Bruce T
Map Maker v1.0 Category: Miscellaneous Graphics Tools09-18-26

Map Maker 1.0 is a native, multi-color character set map editor. It has a tile-set editor (they call it groups). Groups can be defined as whatever matrix size you determine.  It also has a map editor that has adjustable size of copy/paste functions, nice for repetition like sky or ground.  Here are some of the key mappings:

  • Joystick port 1 for main menu items.
  • Load character set first or you will see nothing. 
  • F8 to go to map, cursor moves by character. :, ;, /, @ to scroll the map. Press c on a character, you will be in copy mode. Use arrows to adjust copy box size, return will finish selection. Move to different part of map and return to paste. To finish up, simply press c. Return to main by f8 or restore
  • F7 to go into group (or tile) mode
  • This mode I only f1 f2 f3 for colors, b to define start character, d to choose group size, m does something also, not sure. return to set pixel. F7 or f8 to return 
  • Main menu character editor
  • F1 f2 f3 and enter to edit, cursor keys and the :;@/ to move. Clear to clear current character. 

Thanks to Shawn for sharing this and discovering the keyboard and joystick controls and writing up the above.

 

Platform: Commodore 64Contributor: Marc H
Simultaneous Equations Category: Math (Educational)09-15-26

Simultaneus Equations is a Spanish math related program that is far beyond my understanding. Thanks to Alfonso C. who was kind enough to share this with us.  Please see the screenshots for more information.

Platform: Commodore 64Contributor: Marc H
Functions Category: Math (Educational)09-15-26

I have another Spanish math related program that was shared with us by Alfonso C. that deals with Functions.  Please see the screenshots for more information.

Platform: Commodore 64Contributor: Marc H
Sid's Place Category: SID Music09-14-26

Sid's Place by Elizabeth and Peter Deal - This is a neat music disk with 17 sids and extensive control over the playback.  You can see the songs available in the screenshot.

Thanks Baracuda for sharing this,

Platform: Commodore 64Contributor: Marc H
geoChess V1.3 for GEOS 64 and 128 Category: GEOS Games09-10-26

Scott Hutter's latest version (09/09/2026) of geoChess V1.3 - Added castling, en passant, save/load and a move bell plus fixed some bugs.

Works on GEOS 64 and 40 or 80 columns under GEOS 128

Platform: Commodore 64Contributor: Bruce T
Compute!'s Gazette - GEOS Files - Issue 09-2026 Category: GEOS Programming09-07-26

A disk of files to accompany the September 2026 COMPUTE!'s Gazette GEOS Column

including geoBASIC info, documentation, and a patch.

Platform: Commodore 64Contributor: Bruce T
Chess Attack! In GEOS 128 Category: GEOS Games09-07-26

Chess Attack 128!

In GEOS 128. On a C128.

The 6x6 board with a lot of powerful pieces changes the personality of chess quite a bit. There’s less room for deep mulit-level strategy and much more quick combat. (And you generally want to get aggressive towards the king quickly.)

It supports the CMD SCPU in 20 MHz mode if you've got one otherwise 1 or 2 MHz on the 128 works ok.

Requirements:

C128 (any model)
80 column display
GEOS 128 2.0+ (I use Wheels 4.4)
Any size Commodore-compatible REU

Here's a post with a video and details.

https://www.amigalove.com/viewtopic.php?t=3051

Platform: Commodore 128Contributor: Bruce T
First Degree Equations (Cosmo Mathematics Seriers) Category: Math (Educational)08-26-26

SERIE COSMO MATEMATICAS (COSMO MATHEMATICS SERIES) is a set of engaging computer-based math courses for middle school students that can also be helpful for high school students. It takes advantage of the SIGMA COMMODORE computer's conversational, graphical, motion, and sound capabilities to clarify concepts, make studying enjoyable, and motivate continued learning.

** Thanks to Alfonso for providing this software

Platform: Commodore 64Contributor: Marc H
Logic & Sets (Cosmoe Mathematics Series) Category: Math (Educational)08-26-26

SERIE COSMO MATEMATICAS (COSMO MATHEMATICS SERIES) is a set of engaging computer-based math courses for middle school students that can also be helpful for high school students. It takes advantage of the SIGMA COMMODORE computer's conversational, graphical, motion, and sound capabilities to clarify concepts, make studying enjoyable, and motivate continued learning.

** Thanks to Alfonso for sharing this software.

Platform: Commodore 64Contributor: Marc H
COMAL Graphics Master Disk Category: Associated Book Disks [C64]08-24-26

The COMAL Graphics Master Disk is a companion disk available from Reston Publishing for Commodore 64 Graphics with COMAL. It contains most of the complete sample programs printed in the book, allowing readers to load and experiment with the examples rather than type every listing by hand. The programs demonstrate the book’s major topics, including sprites, collision detection, turtle graphics, and coordinate-based graphics, and are intended to be modified and explored as part of learning COMAL. The book describes the disk as being available separately from the publisher rather than clearly stating that it is included with every copy.

** Note - you can find the book Commodore 64 Graphics with COMAL here.

Thanks to toneDEF for sharing this.

Platform: Commodore 64Contributor: Marc H
Commodore 64 Graphics with COMAL Category: COMAL Programming08-24-26

Commodore 64 Graphics with COMAL by Len Lindsay is a practical guide to using COMAL 0.14 to access the Commodore 64’s graphics capabilities more easily than with built-in BASIC. It teaches sprite programming, sprite collision detection, turtle graphics, and high-resolution coordinate-based drawing, with individual commands explained through syntax, examples, and complete programs. The book is designed as both a reference and a hands-on tutorial, encouraging readers to type in, run, and modify the sample programs to learn how the C64’s graphics system works.

** Note - You can find the associated programs disk for this book HERE.

Thanks to toneDEF for sharing this.

Platform: PDFContributor: Marc H
Compute!'s Gazette - GEOS Files - Issue 08-2026 Category: GEOS Applications08-05-26

A disk of files referenced in the August 2026 COMPUTE!'s Gazette GEOS Column

Platform: Commodore 64Contributor: Bruce T
COMPUTE!’s Second Book of Commodore 64 Games [Disk] Category: Associated Book Disks [C64]07-28-26

This is a .d81 disk image of the type in programs for the book - COMPUTE!’s Second Book of Commodore 64 Games.

Platform: Commodore 64Contributor: Marc H
GEO [C128 - Spanish] Category: Geography [C128]07-28-26

GEO for the Commodore 128 is a program designed to teach and practice general information about different countries around the world, such as their capital, language, religion, currency, major cities, etc., as well as the capitals and states of the Mexican Republic.

This program requires a Commodore 128 computer and a 1571 disk drive. A joystick and/or the computer keyboard can be used for operation.

** Note - The disk looks empty but it's not, the files are hidden.  You can only boot the program by having it in the drive when the C128 is powered on, it will auto-boot the disk.

Thanks to Alfonso for providing the program along with all of the documentation and screenshots that are included in the archive.

Platform: Commodore 128Contributor: Marc H
Mapping Promal Category: Programming Reference Books [C64]07-22-26

Mapping Promal by David Wood (2015) - A documented disassembly of the PROMAL nucleus and system library for experienced to advanced users of PROMAL for the Commodore 64 computer.

Platform: PDFContributor: Marc H
Advanced Symbolic Math 128 Category: Math [C128]07-18-26

Advanced Symbolic Math 128 by Mr. Bundus - Released July 16th, 2026.  I'll be honest, I am horrible at math, but some people really love it, so when Andrea sent me this program I knew it needed to be posted, because I'm sure there are folks that will appreciate the capabilities of this software.  Some of the things this program can do:

  • Symbolic differentiation
  • Derivatives of composite functions
  • Symbolic indefinite integration
  • Algebraic equation solving
  • Ordinary differential-equation solving
  • Function plotting on the C128’s 80-column display

To load the program, you need to first load the wedge which is the first program on the disk, then load the "msymbolic" program.  There is also a manual inside the archive in HTML format.  Additionally, you can find a video on YouTube demoing the progam - https://www.youtube.com/watch?v=GiPwJTzjAgI&t=3s

Platform: Commodore 128Contributor: Marc H
Compute!'s Gazette - GEOS Files - Issue 07-26 Category: GEOS07-09-26

A disk of pointers to be used in the GEOS Preference Manager

Platform: Commodore 64Contributor: Bruce T
Easy Programming for the Commodore 64 Category: Programming Reference Books [C64]06-22-26

Easy Programming for the Commodore 64 is a 1983 Shiva Publishing beginner’s guide by Ian Stewart and Robin Jones that teaches new Commodore 64 users how to set up the machine and learn BASIC programming step by step. It starts with hardware setup, keyboard use, direct commands, programs, loops, variables, input, branching, strings, arrays, and data lists, then moves into Commodore-specific features such as PEEK and POKE, screen and color memory, PET graphics, keyboard control, sprites, sound and music, high-resolution graphics, cassette files, and useful memory/register references. The book is written as a bridge between the basic user manual and the more technical programmer’s reference guide, with many sample programs, projects, debugging chapters, and appendices for binary conversion, sprite registers, sound chip registers, memory maps, system variables, and keyboard scan codes.

Platform: PDFContributor: Marc H
COMPUTE!’s Telecomputing on the Commodore 64 Category: C64 General Books06-22-26

COMPUTE!’s Telecomputing on the Commodore 64 is a 1985 COMPUTE! Publications guide that introduces Commodore 64 users to telecommunications with a modem, covering the basic concepts, terminology, hardware, software, and online services needed to communicate with other computers over phone lines. It explains modems, ASCII, RS-232, data transmission, bulletin board systems, commercial information services, uploading, downloading, and file transfers, while also discussing broader topics like telecommuting and online research. The book includes practical terminal software for the Commodore 64—TeleTerm 64, Termulator, and Plus/Term—along with appendices for online services, typing in programs, the Automatic Proofreader, and MLX, making it both a beginner’s telecomputing primer and a hands-on software guide.

Platform: PDFContributor: Marc H
COMPUTE!’s The Complete 64 Category: C64 General Books06-22-26

COMPUTE!’s The Complete 64 is a 1986 COMPUTE! Publications book-and-disk package for the Commodore 64 and Commodore 128 in 64 mode, collecting seven practical applications meant to turn the machine into a useful home and business computer rather than just a game or programming system. It documents programs including SpeedScript for word processing, SpeedCalc for spreadsheets, Mini-Filer for simple database/file management, Sidplayer for music creation and playback, UltraFont+ for custom character editing, High-Resolution Sketchpad for drawing, and Plus/Term for telecommunications. The book explains how to load and use the included disk, describes each application’s purpose and commands, and provides reference charts and instructions so users can write documents, manage data, create graphics and music, and connect to online services from their Commodore 64.

Platform: PDFContributor: Marc H
COMPUTE!’s Reference Guide to Commodore 64 Graphics Category: Programming Reference Books [C64]06-18-26

COMPUTE!’s Reference Guide to Commodore 64 Graphics is a 1983 COMPUTE! Publications book by John Heilborn that teaches Commodore 64 owners how to create graphics displays, pictures, and animation using the machine’s built-in character graphics, color features, sprites, bitmap graphics, and custom character sets. The book explains practical screen techniques such as PRINT versus POKE, screen memory, color memory, cursor positioning, character ROM, bank switching, and custom graphics editing, then expands into chapters on color, animation, and advanced graphics. It also includes type-in utility programs such as character, sprite, bitmap, multicolor character, and multicolor sprite editors, plus reference appendices for screen locations, color codes, ASCII codes, screen codes, keycodes, and character patterns.

Platform: PDFContributor: Marc H
COMPUTE!’s Speedscript Category: C64 General Books06-18-26

SpeedScript is a 1985 COMPUTE! Publications book by Charles Brannon that documents SpeedScript 3.1, a compact all–machine language word processor for the Commodore 64 and expanded VIC-20. It explains how to type in and run the program, use MLX and the Automatic Proofreader to enter the machine-language listings accurately, and operate the word processor’s editing, search-and-replace, saving, loading, disk, and printing features. The book also includes the SpeedScript source code, program listings, ScriptSave for automatic disk saves, keyboard overlays, quick-reference cards, and an index, making it both a user manual and technical reference for one of COMPUTE!’s most popular published programs.

Platform: PDFContributor: Marc H
COMPUTE!’s Second Book of Commodore 64 Games Category: C64 General Books06-13-26

COMPUTE!’s Second Book of Commodore 64 Games is a 1984 collection from COMPUTE! Publications featuring 16 complete, type-in games for the Commodore 64, ranging from text adventures and historical simulations to strategy, arcade, and fast-action machine-language games. Titles include Time Capsule, Sea Route to India, Campaign Manager, The Frantic Fisherman, Beekeeper, Worm of Bemer, Brunhilde Loves Bruno, Olympiad, Burn Rubber, Haunted Mansion, CUT-OFF!, Astro-PANIC!, and Nessie. Beyond simply providing games, the book is intended as a programming resource: articles explain game design and how to create text adventures, while the complete program listings let readers study the techniques used by the authors. It also includes COMPUTE!’s Automatic Proofreader for checking BASIC listings and the MLX Machine Language Editor for entering machine-language programs more reliably, making the book both a substantial C64 game collection and a practical introduction to game programming.

Here is a link to a disk image with all the type in programs.

Platform: PDFContributor: Marc H
Compute!'s Gazette - GEOS games - Issue 06-26 Category: GEOS Games06-12-26

The attached zip has 5 .d81 images containing GEOS games that accompany my June 2026 Gazette GEOS Column.

It does not include BSW’s 2 Blackjack versions, the six RUN GEOS Disk games, the dev copy of geoChess, or the two versions of Circe on Storm Systems Disk 1 since I haven’t been able to verify if Joe ever released these to the Public Domain.

Platform: Commodore 64Contributor: Bruce T
COMPUTE!’s Second Book of Commodore 64 Category: C64 General Books06-11-26

COMPUTE!’s Second Book of Commodore 64 is a 1984 anthology of programs, tutorials, utilities, games, and reference material drawn from COMPUTE! and COMPUTE!’s Gazette for Commodore 64 users of many skill levels. It includes practical applications such as SpeedScript, a machine-language word processor, plus a mailing list manager and spreadsheet; games such as Spike and Martian Prisoner; educational programs including Wordspell, Munchmath, and The Note Name Game; sound articles and tools for working with the SID chip; graphics tutorials on custom characters, sprites, and motion; programming lessons on function keys, arrays, and adding new BASIC keywords; and utilities such as SuperBASIC 64, Copyfile, program merging, and a program recovery tool. The appendices add typing guidance, screen/code tables, keycodes, MLX, and the Automatic Proofreader, making the book both a software collection and a practical Commodore 64 programming reference.

Platform: PDFContributor: Marc H
COMPUTE!’s Personal Accounting Manager for the Commodore 64 and 128 Category: C64 General Books06-10-26

COMPUTE!’s Personal Accounting Manager for the Commodore 64 and 128 by Roland A. Frechette is a 1985 book/software package that turns a Commodore 64—or a Commodore 128 running in 64 mode—into a menu-driven personal finance and small-business accounting system. Built around the PAM program and 13 supporting routines, it uses cash-basis accounting to track income, expenses, adjustments, account balances, investments, property, unpaid bills, planned income, planned expenditures, balance sheets, and income/expense statements. The book walks the user through setting up personal data, income categories, expense accounts, bank/cash codes, monthly data disks, backup disks, reports, and printer output, while also including full BASIC program listings, typing instructions, and the Automatic Proofreader. Its goal is practical financial control: enter data once, generate organized reports, compare planned versus actual spending, monitor assets and liabilities, and better understand where money is going.

Platform: PDFContributor: Marc H
COMPUTE!’s Music System for the Commodore 128 & 64 Category: C128 General Books06-09-26

COMPUTE!’s Music System for the Commodore 128 & 64: The Enhanced Sidplayer by Craig Chamberlain is a 1986 guide and software package for creating, editing, and playing sophisticated music on the Commodore 128 and Commodore 64 using the SID sound chip. Built around the included Enhanced Sidplayer disk, the book explains how to use the Player and Editor programs, teaches basic and advanced music theory, and shows how to enter notes, edit songs, control waveforms, envelopes, filters, modulation, repetition, frequency effects, polyphony, and phrasing. It also covers Singalong songs with synchronized words, songs with pictures, merging Sidplayer music into BASIC programs, utility programs for managing songs, and practical tips for getting better sound from the SID chip, making it both a music-composition course and a detailed reference for Commodore users who want to turn the 64 or 128 into a capable home music system.

Platform: PDFContributor: Marc H
COMPUTE!’s More Machine Language Games for the Commodore 64 Category: C64 General Books06-09-26

COMPUTE!’s More Machine Language Games for the Commodore 64 is a 1987 collection of seven fast arcade-style machine-language games for the Commodore 64 and Commodore 128 in 64 mode, originally published in COMPUTE! and COMPUTE!’s Gazette. The book includes Space Arena, Saloon Shootout, Prisonball, Q-Bird, Bump-N-Run, Ringside Karate, and Eagles and Gators, offering two-player space combat, shooting-gallery action, Pong/Breakout-style competition, grid-based survival, ball-stealing arena play, joystick karate fighting, and a technically impressive split-screen game with 16 animated sprites. Beyond the games themselves, it provides MLX-formatted machine-language listings for easier typed entry, instructions for loading and playing each game, an Automatic Proofreader, and complete assembled source code plus a “Fast Assembler” section, making it useful both for players and for Commodore programmers who want to study how compact, high-speed arcade games were built.

Platform: PDFContributor: Marc H