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Artificial Intelligence Projects for the Commodor Artificial Intelligence Projects for the Commodore 64

If you're tired of ordinary computer games . . . if you're looking for something exciting and different to do with your C-64 .. . here's the answer! It's a whole collection of artificial intelligence (Al) projects designed to tap your micros real problem-solving capabilities for both practical and entertainment applications.

Leading off with a definition of artificial intelligence and an overview of Al concepts, the author provides 16 ready-to-run programs in BASIC to illustrate your micro's cognitive powers. You'll cover tree searches (testing all possible solutions to a problem), hueristics (a modified trial-and-error technique), algorithms, and pattern searching/recognition routines.

You'll find out how to solve simple—and not-so-simple—puzzles like Towers of Hanoi and the Knight's Tour of the Chessboard . . . explore concepts of animal behavior and how it can be simulated . . . analyze how natural language can be recognized and acted on by the computer . . . simulate an actual human-machine conversation . . . and use an interactive routine that allows your micro to make deductions through clever application of set theory. There's even a program that allows your micro to write its own program modifications!

And, as an extra bonus, the author has included a functioning word processing program (which he used to write this book’s manuscript) and a graphics program that lets you draw on the screen with a joystick.

Totally fascinating and packed with techniques that will help you improve all your BASIC programming practice, this is a sourcebook that will open a whole new dimension in your computer usage!

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