| Category: Game Manuals [C64] | |
The original package’s “Book of Hours” booklet not only deepens the medieval atmosphere by explaining the church hours but also doubles as copy protection via lines of verse you must quote at certain points in the game. |
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| 2025-11-27 English PDF 1.49 MB 6 |
Arthur: The Quest for Excalibur by Infocom is an illustrated interactive fiction game where you play a young, pre-Camelot Arthur who has just learned of his royal birthright and must prove himself worthy to rule. The sword in the stone that should mark you as king has been stolen by the usurper King Lot, and Merlin sends you on a three-day quest across a mythic Britain to recover Excalibur and demonstrate chivalry, wisdom, and experience. You explore castles, forests, and other Arthurian locales in mostly text-driven play enhanced with location illustrations, solving puzzles that often involve using Merlin’s gift of transforming into different animals, each with unique abilities. |
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| 2025-11-27 English PDF 1.71 MB 6 |
Arcticfox Game Manual |
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| 2019-09-07 English PDF 15.52 MB 962 |
Look back through the dark mirror of the seasons to the time when the Eagles deserted this land of Albion to the ravaging of the Saxons. Look back to an age of bloody war and mysterious magickes. You are ARTURA son of the PENDRAGON. To stem the tide of invaders you must unite the petty kingdoms of ALBION under your leadership as ARD-RIGH. To do this you need to find the sacred Treasures of Albion, hidden when the eagles came. Only Merdyn knows where, but he has vanished! Your only clue is To travel to Morgause’s stronghold you must use the mystical wheel of Cerriddwen. You must then fight your way through Morgause’s dun to seek out Nimue. By finding and using the Rune Stones, stolen by Morgause, you can travel once again on Cerriddwen's Wheel. Only by finding all of the runes can you hope to return to Camelod... The place, Albion, now the British Isles, the time the fifth century A.D. In this epic quest you play the part of Artura, an idealistic British war-lord, intent on unifying the warring petty kingdoms of Britain. His adviser and friend, Merdyn the Mage, has vanished, foul play is suspected. Merdyn's knowledge is vital to Artura’s dream of unifying Britain. The only way the Chieftains ofthe warring tribes would accept a High King would be if the lost treasures of Albion were in his possession.. |
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| 2025-08-17 English PDF 1.25 MB 83 |
Autoduel takes you to the freeways of the future - where the right of way goes to the biggest guns . You will design your own vehicle - with weapons , armor, power plants , tires , and suspension - and take it out on the road . You may come home an "ace" or crash and burn. If you survive, your abilities will improve, and you can win cash to improve your car or buy a better one. As an autoduellist you have several ways to win fame and fortune. You can fight in the arena to the cheers of the audience, pitting your car against others. You can be a courier, carrying valuable cargos from city to city along dangerous roads. You can be a vigilante, fighting the road outlaws and cycle gangs. You'll probably want to do all three ... it's up to you. As your fame and skill increase, you'll meet high-placed people on both sides of the law. If you make the right choices - and keep your wheels and guns in top shape - you can become one of the real heros of this future world. How? It's up to you to find out. Good luck ... |
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| 2025-08-25 English PDF 9.83 MB 78 |
Autoduel on the Commodore 64 is a top-down car-combat RPG based on Steve Jackson Games’ Car Wars, set in a grim 2030s America where life happens on heavily armed highways. You roll up a driver, earn money in arena duels and courier runs, and pour your winnings into designing and upgrading custom vehicles—tuning chassis, armor, engines, and weapons like machine guns, rocket launchers, smokescreens, and oil slicks. Play alternates between navigating cities (visiting garages, dealerships, and AADA offices) and real-time road battles where you shoot it out with bandits while trying not to get your precious car wrecked. With permadeath, open-ended missions, and a strong focus on vehicle tinkering, it feels like a gritty fusion of driving game and RPG progression in a Mad Max–style future. |
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| 2025-11-27 English PDF 5.95 MB 6 |
Autoduel on the Commodore 64 is a top-down car-combat RPG based on Steve Jackson Games’ Car Wars, set in a grim 2030s America where life happens on heavily armed highways. |
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| 2025-11-27 English PDF 959.4 KB 8 |
Autoduel on the Commodore 64 is a top-down car-combat RPG based on Steve Jackson Games’ Car Wars, set in a grim 2030s America where life happens on heavily armed highways. |
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| 2025-11-27 English PDF 419.83 KB 7 |
Suddenly you are in the capital of the Aztec Empire in 1500 A.D. You have been sentenced to be a ritual sacrifice to their gods, and your only chance for escape is to complete an obstacle course known as "THE AZTEC CHALLENGE!” |
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| 2025-11-09 English PDF 443.47 KB 16 |
Aztec Challenge on the Commodore 64 is a brutally tough, seven-stage reflex-based action game where you guide an unarmed Aztec runner through a gauntlet of sacrificial “trials” on the way to a temple. Each level is its own short obstacle course with different perspectives and controls: you might sprint toward a pyramid in faux-3D dodging spears from both sides, dodge boulders on narrow stairs, time jumps over temple traps and vermin, hop across trapped floor tiles, swim through a piranha-infested pool, and finally leap gaps on a crumbling bridge. The gameplay is mechanically simple—just a few moves per stage—but demands near-perfect timing and concentration, while Paul Norman’s steadily intensifying SID soundtrack and the constant threat of instant death give this early C64 classic its tense, almost ritualistic feel. |
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| 2025-11-27 English PDF 1.25 MB 6 |
Thor, the first man, is back in an all·new adventurel Experience the danger as you explore rocky mountain paths connected by dark, treacherous caves. Each mountain is covered with clams. Gather 100 clams to pay the toll keeper and advance to the next mountain. |
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| 2025-11-09 English PDF 1.26 MB 17 |
B.C. II: Grog’s Revenge (often just Grog’s Revenge) on the Commodore 64 is a comic-strip-style stone-age action game where you play Thor, a caveman riding a stone unicycle up a series of treacherous mountains in search of the “meaning of life.” |
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| 2025-11-28 English PDF 164.58 KB 2 |
"Help! Help!" It 's Cute Chick . and she's in trouble. The dinosaur is holding her captive. If Thor doesn't get to her in time, the dinosaur may even eat her! Yes , it's your favorite caveman, Thor, straight from the comic strip B.C.! |
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| 2025-11-09 English PDF 832.11 KB 19 |
Ballyhoo: The Traveling Circus That Time Forgot on the Commodore 64 is an Infocom text adventure set in a rundown nighttime circus where, after the crowd leaves, you overhear that the owner’s young daughter Chelsea has been kidnapped and the hired detective is useless. |
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| 2025-11-28 English PDF 496.16 KB 5 |
Ballyhoo: The Traveling Circus That Time Forgot on the Commodore 64 is an Infocom text adventure set in a rundown nighttime circus where, after the crowd leaves, you overhear that the owner’s young daughter Chelsea has been kidnapped and the hired detective is useless. You sneak among darkened tents, wagons, and animal cages, talking to a suspicious cast of clowns, acrobats, trainers, and drunks, using disguises and performing circus tricks—like tightrope walking and lion taming—to gain access to new areas and information. Played entirely in text with Infocom’s rich parser, it’s a closed-circle mystery in a seedy, slightly surreal big-top setting where you must piece together subtle clues to unmask the kidnapper and rescue Chelsea before the circus shuts down for good. |
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| 2025-11-27 English PDF 5.26 MB 7 |
Ballyhoo: The Traveling Circus That Time Forgot on the Commodore 64 is an Infocom text adventure set in a rundown nighttime circus where, after the crowd leaves, you overhear that the owner’s young daughter Chelsea has been kidnapped and the hired detective is useless. |
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| 2025-11-28 English PDF 2.62 MB 4 |
Ballyhoo: The Traveling Circus That Time Forgot on the Commodore 64 is an Infocom text adventure set in a rundown nighttime circus where, after the crowd leaves, you overhear that the owner’s young daughter Chelsea has been kidnapped and the hired detective is useless. |
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| 2025-11-28 English PDF 815.67 KB 6 |
Batman (taglined “A Legend Has Returned,” usually called Batman: The Movie) on the Commodore 64 is an action game based on Tim Burton’s 1989 film, split into five different stages that each play like a separate mini-game. You start with a side-scrolling platform level in the Axis Chemical Plant, using batarangs and a grapple gun to fight henchmen, swing across gaps, and knock Jack Napier into the vat that creates the Joker. Later stages put you behind the wheel of the Batmobile racing through Gotham’s streets, then into a Batcave “Smilex” puzzle where you deduce which consumer products are poisoned, followed by a Batwing shoot-’em-up slicing the parade balloons’ cables, and finally a tough climb up Gotham Cathedral for a last showdown with the Joker. All the while a timer and a health gauge (Batman’s face slowly morphing into the Joker’s) keep the pressure on, making it a tightly paced, very film-faithful C64 tie-in. |
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| 2025-11-28 English PDF 3.49 MB 2 |
Batman: The Caped Crusader on the Commodore 64 is a side-view arcade adventure presented as a living comic book, where each room appears as its own overlapping panel and captions pop up like in the comics. Split into two separate stories—“A Bird in the Hand” versus the Penguin and “A Fete Worse Than Death” versus the Joker—you can tackle either case in any order, guiding Batman through mazelike buildings, searching for key items, solving light puzzles, and brawling with henchmen using punches, kicks, and his batarang. |
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| 2025-11-28 English PDF 1.01 MB 4 |
Battle for Normandy is a strategic wargame for the Commodore 64 that simulates the Allied invasion of France during World War II, focusing on the D-Day landings and the subsequent campaign leading to Operation Cobra. |
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| 2025-11-09 English PDF 522.91 KB 15 |
A dispatch reaches your headquaners in London, England. You tear it open and find a file labelled, "OPERATION OVERLORD" with a message attached: YOU ARE HEREBY PLACED IN COMMAND OF THE EXECUTION OF OPERATION OVERLORD. A'M'ACHED IS A BRIEFING PREPARED BY THE PLANNING STAFF OF THIS TOP SECRET OPERATION DESICNED TO BREACH THE AXIS BEACH FORTIFICATIONS ALONG THE NORMANDY COAST·LINE THlS OPERATION IS CRUCIAL TO THE ALLIED CAUSE ITS SUCCESS IS IN YOUR HANDS. - ALLIED COMMAND HEADQUARTERS. |
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| 2025-11-02 English PDF 2.06 MB 20 |
BattleTech: The Crescent Hawk’s Inception on the Commodore 64 is a turn-based RPG/adventure set in the BattleTech universe, where you play cadet Jason Youngblood training to be a MechWarrior on the planet Pacifica when a surprise Draconis Combine attack wipes out the Citadel and scatters your allies. The game starts with a series of BattleMech and small-arms training missions that earn you skills and C-bills, then opens into a more traditional RPG phase as you roam towns and wilderness, recruit companions, fight turn-based battles on foot and in ‘Mechs, and scrape together the resources needed to locate and open a hidden Star League cache tied to your father’s legacy. Along the way you’re effectively building up the elite Crescent Hawks unit, learning the ropes of ‘Mech combat and survival in a war-torn corner of the Inner Sphere. |
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| 2025-11-28 English PDF 2.91 MB 6 |
BattleTech: The Crescent Hawk’s Inception on the Commodore 64 is a turn-based RPG/adventure set in the BattleTech universe, where you play cadet Jason Youngblood training to be a MechWarrior on the planet Pacifica when a surprise Draconis Combine attack wipes out the Citadel and scatters your allies. |
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| 2025-11-28 English PDF 572.83 KB 6 |
BattleTech: The Crescent Hawk’s Inception on the Commodore 64 is a turn-based RPG/adventure set in the BattleTech universe, where you play cadet Jason Youngblood training to be a MechWarrior on the planet Pacifica when a surprise Draconis Combine attack wipes out the Citadel and scatters your allies. |
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| 2025-11-28 English PDF 1.91 MB 6 |
Bazooka Bill on the Commodore 64 is a side-scrolling run-and-gun action game where you play a commando sent to rescue a kidnapped general, blasting your way through increasingly chaotic war zones. Marching left to right (and sometimes climbing between foreground and background platforms), you start with simple punches and kicks but soon pick up knives, guns, grenades, and the titular bazooka, using them to mow down waves of soldiers, dogs, helicopters, and vehicles that constantly respawn. Levels range from jungle and desert to urban and base settings, with tight time limits, instant-death hazards, and occasionally clumsy collision detection making it a pretty unforgiving arcade-style shooter that’s remembered as much for its sheer difficulty and carnage as for its straightforward rescue plot. |
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| 2025-11-28 English PDF 193.67 KB 3 |
B.C.’s Quest for Tires on the Commodore 64 is a side-scrolling action game based on the B.C. comic strip, where you play caveman Thor riding a stone unicycle across prehistoric landscapes to rescue his girlfriend Cute Chick from the dinosaur Grog. |
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| 2025-11-28 English PDF 153.49 KB 1 |
Beach Head II: The Dictator Strikes Back on the Commodore 64 is a four-stage, tongue-in-cheek war-action game where you alternate between invading and defending forces in a series of arcade-style set pieces. One moment you’re assaulting the dictator’s island with machine guns and mortars, dodging incoming fire as you advance troops up the beach; the next you’re piloting a helicopter to airlift POWs while anti-air guns try to blow you out of the sky, manning a firing squad in a darkly comic execution scene, or storming the dictator’s fortress in a side-view platform shootout. Designed for both one-player and head-to-head two-player play (with digitized speech yelling things like “Medic!”), it mixes simple controls and quick stages into a noisy, over-the-top follow-up to the original Beach Head. |
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| 2025-11-28 English PDF 718.85 KB 3 |
BEACH-HEAD is a multi-screen action game which requires different skills and provides new sequences as you progress through the game. You will encounter secret passages, squadrons of enemy planes, shelling from enemy ships, an almost impenetrable enemy held beach and a fortress with a huge cannon that never misses! |
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| 2025-11-23 English PDF 261.94 KB 9 |
Below the Root on the Commodore 64 is a gentle, open-world platform-adventure set in the treetop world of Green-Sky, a continuation of Zilpha Keatley Snyder’s Green Sky Trilogy where you choose one of five Kindar or Erdling characters—each with different stamina, “spirit” powers, and starting locations—and explore a huge network of trees, homes, shops, and underground areas to discover what happened to the missing unifier Raamo and avert a prophesied disaster. You run, climb, crawl, and glide through multi-screen environments while managing food, rest, and spirit energy, learning psionic abilities like mind-reading (“pensing”), telekinesis, and magically growing branches to reach new areas, and solving problems mostly by talking, trading, and using items rather than fighting. With its command icons instead of a text parser and its large, freely explorable map, it plays like an early, story-driven Metroidvania that emphasizes mood and exploration over combat. |
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| 2025-11-28 English PDF 2.27 MB 4 |
Below the Root on the Commodore 64 is a gentle, open-world platform-adventure set in the treetop world of Green-Sky, a continuation of Zilpha Keatley Snyder’s Green Sky Trilogy where you choose one of five Kindar or Erdling characters—each with different stamina, “spirit” powers, and starting locations—and explore a huge network of trees, homes, shops, and underground areas to discover what happened to the missing unifier Raamo and avert a prophesied disaster. You run, climb, crawl, and glide through multi-screen environments while managing food, rest, and spirit energy, learning psionic abilities like mind-reading (“pensing”), telekinesis, and magically growing branches to reach new areas, and solving problems mostly by talking, trading, and using items rather than fighting. With its command icons instead of a text parser and its large, freely explorable map, it plays like an early, story-driven Metroidvania that emphasizes mood and exploration over combat. |
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| 2025-11-28 English PDF 89.93 KB 3 |
Beyond Castle Wolfenstein on the Commodore 64 is a top-down World War II stealth-action sequel where, instead of escaping a castle, you infiltrate Hitler’s secret Berlin bunker to plant a bomb outside his meeting room and then escape before it detonates. Gameplay closely follows Castle Wolfenstein—you creep through interconnected rooms, impersonate guards with stolen uniforms, and shoot or stab enemies when you must—but adds new mechanics like a floor-specific pass system (guards randomly challenge you to show the correct pass or accept a bribe) and the ability to drag bodies to hide them or block passages. With its mix of sneaking, bluffing, and occasional frantic shootouts across roughly 60 rooms, it feels like a more structured, mission-focused refinement of the original’s proto–stealth formula. |
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| 2025-11-28 English PDF 19.25 MB 3 |
Black Gold on the Commodore 64 (also known as Oil Imperium) is a hot-seat business simulation where up to four players run rival oil companies competing to dominate the world market. You pick one of four victory conditions—best results after three in-game years, first to $60 million, 80% market share, or simply bankrupting all opponents—then buy licenses and fields across eight regions (from Alaska and Europe to the Gulf and Indochina), drill for oil, build pipelines, store and sell your crude, and watch monthly financial reports. Beneath the icon-driven strategy screens are short arcade-style sequences for manual drilling, laying pipelines faster than competitors, and extinguishing burning wells, while a full suite of dirty tricks—sabotage, arson, tank theft, financial skulduggery—and countermeasures like hiring detectives and security firms adds a gleefully nasty edge to the corporate warfare. |
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| 2025-11-28 English PDF 5.27 MB 4 |
Black Gold on the Commodore 64 (also known as Oil Imperium) is a hot-seat business simulation where up to four players run rival oil companies competing to dominate the world market. |
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| 2025-11-28 English PDF 692.08 KB 0 |
Black Gold on the Commodore 64 (also known as Oil Imperium) is a hot-seat business simulation where up to four players run rival oil companies competing to dominate the world market. |
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| 2025-11-28 English PDF 733.16 KB 0 |
Blue Max 2001 on the Commodore 64 is a diagonally scrolling sci-fi shooter and sequel to Blue Max, swapping the WWI biplane for a futuristic saucer-like craft you fly over brown, fortress-studded alien landscapes. The basic loop is similar—you strafe and bomb ground targets, dogfight hostile fighters, and periodically land at friendly runways to refuel, rearm, and repair—but your hovercraft can now take off and land vertically, hover in place, and fire its cannon in multiple directions, making it more forgiving and generally easier than the original. While some players and magazines enjoyed the added control and new setting, many critics felt its bland graphics, odd perspective, and toned-down difficulty made it a weaker, less atmospheric follow-up to Blue Max. |
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| 2025-11-28 English PDF 1.74 MB 1 |
Blue Max on the Commodore 64 is a diagonally scrolling World War I arcade shooter where you pilot a British biplane on raids over enemy territory, aiming to earn the prestigious “Blue Max” medal by racking up points and surviving as long as possible. Flying over rivers, towns, airfields, and bridges, you dodge flak and fighters while strafing ground targets and dropping bombs on ships, tanks, and buildings, all the while managing altitude and fuel. You have to make periodic landings on friendly airstrips to refuel and repair damage—botch the approach and you crash—so there’s a light sim element threaded through the fast action. With its isometric view, constant stream of enemies, and satisfying loop of attack–land–rearm–press on, it’s remembered as one of the C64’s classic early shoot-’em-ups. |
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| 2025-11-28 English PDF 1.63 MB 0 |
Bop’n Rumble on the Commodore 64 (released as Street Hassle in Europe) is a sidescrolling beat-’em-up with a deliberately goofy, over-the-top style, where you walk left to right through city streets pummeling punks, bikers, dogs, grannies, and other absurd enemies using an arsenal of wrestling-style moves. You’ve got basic punches and kicks plus exaggerated attacks like flying dropkicks, shoulder charges, and a notorious groin-kick that makes many foes crumple instantly, all while watching a simple health bar and trying not to get surrounded. Levels progress through different urban backdrops with boss-like tough guys at intervals, but the emphasis is less on complex mechanics and more on comic brutality and timing, giving the game a reputation as a crude, darkly humorous brawler rather than a deep martial-arts simulation. |
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| 2025-11-28 English PDF 6.78 MB 2 |
Bop’n Rumble on the Commodore 64 (released as Street Hassle in Europe) is a sidescrolling beat-’em-up with a deliberately goofy, over-the-top style, where you walk left to right through city streets pummeling punks, bikers, dogs, grannies, and other absurd enemies using an arsenal of wrestling-style moves. |
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| 2025-11-28 English PDF 2.86 MB 1 |
Bop’n Wrestle on the Commodore 64 (a rebranded version of Rock’n Wrestle) is a one- or two-player pro-wrestling game where you control blonde hero “Gorgeous Greg” in a 3D-style ring and take on a roster of ten outlandish opponents, each with their own look and fighting style. Using joystick or keyboard, you can pull off more than 20 different grapples and slams—airplane spins, suplexes, pile drivers, dropkicks, and the flashy “Turnbuckle Fly”—trying to wear down rivals and pin them for the three-count. The focus is on learning the somewhat complex move combinations and chaining them together, making it feel like a chunky but ambitious early attempt at a full-featured wrestling sim on the C64. |
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| 2025-11-28 English PDF 2.32 MB 1 |
Bop’n Wrestle on the Commodore 64 (a rebranded version of Rock’n Wrestle) is a one- or two-player pro-wrestling game where you control blonde hero “Gorgeous Greg” in a 3D-style ring and take on a roster of ten outlandish opponents, each with their own look and fighting style. |
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| 2025-11-28 English PDF 416.55 KB 2 |
Border Zone on the Commodore 64 is an Infocom interactive fiction thriller set in a tense Cold War Europe, told across three linked scenarios in which you successively control an American businessman on a train, a Western secret agent, and finally an Eastern bloc operative. Each chapter covers the same assassination plot from a different angle as you sneak through border towns, trains, and military zones, trying to prevent (or carry out) the killing of a visiting diplomat. Unlike most Infocom games it runs in real time—characters move and events unfold even if you hesitate—so timing your actions, lying low when patrols come by, and coordinating moves with the ticking clock is as important as traditional text-adventure puzzle solving, giving it a more cinematic, espionage-novel feel. |
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| 2025-11-28 English PDF 11.66 MB 2 |
Borrowed Time on the Commodore 64 is a 1930s hard-boiled detective graphic text adventure where you play private eye Sam Harlow, trying to rescue your kidnapped ex-wife Rita Sweeney while dodging constant assassination attempts from unseen gangsters. Set in a noir, big-city streets-and-offices maze, you roam between locations via a menu-based compass and interact through a hybrid interface—typed commands plus selectable verbs and nouns—interrogating suspects, gathering evidence, and surviving frequent sudden-death ambushes as you piece together who’s behind the attacks and why. |
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| 2025-11-28 English PDF 3.55 MB 1 |
Boulder Dash on the Commodore 64 is an action-puzzle game where you guide Rockford through underground caverns, digging through dirt to collect a required number of diamonds before the exit opens, all while dodging falling boulders and hostile fireflies and butterflies. Every move you make can change how rocks and gems tumble, so you have to carve safe paths, set up chain reactions, and avoid getting trapped or crushed as gravity does its thing. Each cave has a strict time limit and its own layout quirks—like tight tunnels, pockets of enemies, and patterns that can be exploited for huge cascades of gems—making it as much about planning and pattern recognition as quick reflexes, and turning it into one of the C64’s most iconic “think fast” arcade puzzlers. |
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| 2025-11-28 English PDF 1.08 MB 4 |
BREAKDANCE offers four different ways to enjoy the fun of breakin'. Each game offers a new challenge, and the "freedancing" section will entertain you and your friends for hours. Once you've polished your skills, try the "Grand Loop" and see if you can "break” your way into the BREAKDANCE Hall of Fame! |
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| 2025-11-04 English PDF 1.29 MB 22 |
Broadsides on the Commodore 64 is an Age of Sail naval combat sim from SSI where you command British or American warships in the late 18th/early 19th century, dueling enemy vessels in single engagements or linked campaigns. Viewed from above, you maneuver square-rigged ships using wind direction and sail settings, trying to cross the enemy’s bow or stern for devastating rake shots while managing cannon reloads, hull and sail damage, and crew fatigue. Before or between battles you can configure ship types, armament, and sometimes even boarding actions, but the core is the slow, tactical dance of tacking, wearing, and timing broadsides so your guns thunder while the opponent’s are out of arc, making it a thoughtful, historically flavored contrast to arcade-style shooters. |
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| 2025-11-28 English PDF 304.11 MB 3 |
The object of the game is to reach and destroy the Dark Tower. One shot will destroy the Tower at level 1. Each successive level will require an additional shot. The Tower will flash each time it is hit. The game has five levels. You can make three attempts in each level to reach and destroy the Tower. If you want to pause the action during game play, press the Space Bar. To resume play, press the Space Bar again. You will not be charged for the time the game is stopped. |
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| 2023-06-18 English PDF 381.29 KB 351 |
Bruce Lee on the Commodore 64 is a fast-paced platform beat-’em-up where you guide Bruce through a multi-screen fortress collecting flashing lanterns to open new passages while battling two constant pursuers: a hulking green sumo and a nimble black ninja. Each screen is a little obstacle course of ladders, platforms, moving hazards, and traps that can hurt enemies as well as you, so success is as much about nimble movement and timing as it is about jump-kicking foes into submission. Designed for either solo play or two-player co-op/versus (with one player controlling the sumo), it’s remembered for its speed, precise controls, and compact but highly replayable layout that makes you feel like a skilled martial arts hero darting through an enemy stronghold. |
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| 2025-11-28 English PDF 182.33 KB 2 |
Buck Rogers: Countdown to Doomsday on the Commodore 64 is a science-fiction RPG from SSI’s “Gold Box” line, where you create a party of up to six characters drawn from various human offshoots and aliens, then serve in N.E.O. (New Earth Organization) fighting the fascistic RAM (Russo-American Mercantile) in the 25th century. |
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| 2025-11-28 English PDF 14.38 MB 4 |
Buck Rogers: Countdown to Doomsday on the Commodore 64 is a science-fiction RPG from SSI’s “Gold Box” line, where you create a party of up to six characters drawn from various human offshoots and aliens, then serve in N.E.O. (New Earth Organization) fighting the fascistic RAM (Russo-American Mercantile) in the 25th century. |
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| 2025-11-28 English PDF 351.38 KB 2 |
Buck Rogers: Countdown to Doomsday on the Commodore 64 is a science-fiction RPG from SSI’s “Gold Box” line, where you create a party of up to six characters drawn from various human offshoots and aliens, then serve in N.E.O. (New Earth Organization) fighting the fascistic RAM (Russo-American Mercantile) in the 25th century. |
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| 2025-11-28 English PDF 47.85 MB 3 |