Category: C64 General Books
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pdf0 100 Programs for the Commodore 64

It is with a sense of satisfaction that we present to you this selection of computer programs.

We have, in our selection, attempted to answer the question:
"What do you use a microcomputer for?"

You will find routines in this book which cover the use of micros at home, in business, at school and for pleasure.

100-programs-for-the-commodore-64
2023-08-02 English PDF 14.88 MB 39 Download
pdf1 1001 Things to Do with Your Commodore 64

Here's a gold mine of exciting ideas . ..more than 1000 ways you can use your Commodore 64 for applications ranging from household recordkeeping and budgeting to investment analysis and business management—from game playing and hobby use to scientific and educational applications.

Best of all, this is a book that not only includes a treasure trove of ideas for getting more from your computer . . . it provides you with actual programs, printouts, flowcharts, diagrams, and step-by-step instructions for using your
micro in practical and just-for-fun ways.

You can use your micro to forecast the weather . . . to help your youngsters make better grades in school .. . to calculate camera settings... . to control household appliances or security systems . . . to manage your investments. . . to add excitement to your model railroading hobby . . . to translate shorthand notes... to handle practically every kind of business recordkeeping chore . .. to solve electronics problems . . . and, of course, to play games! In
fact, you'll find more ideas and programs for using your microcomputer than you'd ever have thought possible . . . even ways to make money with your computer!

1001-things-to-do-with-your-commodore-64
2023-07-28 English PDF 7.65 MB 57 Download
pdf2 101 Programming Tips and Tricks

This is a book of programming advice and actual working programs for the Commodore VIC-20, Commodore Model 64, and other personal microcomputers using the Commodore Business Machines Inc. version of the BASIC programming language.

101-programming-tips-and-tricks
2023-08-02 English PDF 3.53 MB 42 Download
pdf3 1541 User's Guide

This book is intended to help you make more effective use of your Commodore disk drive. Although the examples and program listings are designed for use on a Commodore 64 or VIC-20 with a 1541 disk drive, many will work without modification on other Commodore computers and disk drives.

This book expands and clarifies the documentation provided by Commodore Business Machines, Inc. Some of the information covered in the 1541 User's Manual is also presented here. However, the majority of information presented in this book is original and is the result of intensive research and testing by the author.

1541-users-guide
2025-01-04 English PDF 33.55 MB 98 Download
pdf4 35 Amazing Games for the Commodore 64

Create 35 amazing games for your Commodore 64. Simply type the complete program listing into your computer and start playing. Games include color, graphics, sound, instructions to players, and scoring. Games are written in Commodore 64 BASIC. While you're having fun, you'll learn more about programming. Each game features suggestions for programming variations—change the games to do exactly what you want!

Choose from Arcade, Board and Educational games. Your Commodore 64 has never been so much fun!

35-amazing-games-for-the-commodore-64
2023-07-28 English PDF 10.6 MB 48 Download
pdf5 40 Great Flight Simulator Adventures NEW

40 Great Flight Simulator Adventures by Charles Gulick is a 1985 companion book for Flight Simulator and Flight Simulator II on computers including the Commodore 64, Apple, Atari, IBM PC, and PCjr. Rather than providing programs to type in, it gives setup parameters and guided instructions for 40 customized flight scenarios, including sightseeing tours, night flights, dead-stick landings, instrument approaches, dangerous low-level passes, mountain flying, and unusual simulator discoveries. Written as an in-flight instructor, the book teaches readers how to configure, save, and fly custom modes while developing navigation, landing, and aircraft-control skills through imaginative adventures.

** Note - You can find the associated disks here.

computes-40-great-flight-simulator-adventures
2026-06-03 English PDF 15.19 MB 23 Download
pdf6 40 More Great Flight Simulator Adventures NEW

40 More Great Flight Simulator Adventures by Charles Gulick is a 1986 sequel for Flight Simulator and Flight Simulator II on the Commodore 64, Apple, Atari, and IBM personal computers, featuring a foreword by simulator creator Bruce Artwick. It provides 40 new guided flight scenarios that combine practical simulator instruction with exploration and unusual challenges, teaching takeoffs, climbs, descents, navigation, traffic patterns, landings, and precision aircraft control while leading pilots through sightseeing trips, mysterious scenery anomalies, dangerous missions, and multi-part adventures such as the Spanaway training flights and Manhattan Project series.

computes-40-more-great-flight-simulator-adventures
2026-06-03 English PDF 7.58 MB 21 Download
pdf7 41 and 1/2 Fun Projects for the Commodore 64

Do you remember the day you brought your shiny new Commodore 64 home? What an exciting time! At first it seemed as if you could think of thousands of ways it would make your life easier, better, and mo.re fun. However, if you're like most people, as the months rolled by and the novelty of owning a computer subsided, routine chores slowly replaced that initial anticipation.

41 1/2 FUN PROJECTS FOR THE COMMODORE 64 gives you back that wonderful excitement. One of the first Creative Pastimes books, from the Reston Computer Group, this fantastic book shows you 41 1/2 good reasons to fall in love with your Commodore all over, again.

41-and-a-half-fun-projects-for-your-commodore-64
2023-07-28 English Commodore 64 10.23 MB 42 Download
pdf8 57 Practical Programs and Games in BASIC

From arithmetic progression to statistical permutations to one arm bandits, here are 57 practical, useful and fun programs designed to help you really put your minicomputer to work! Game programs include blackjack, one-arm bandit, craps, and two space war games. Math and accounting programs include compounding, straight-line depreciation, statistical permutations, instant derivatives, and solutions for integrals-even a whole section of geometric solutions for modern-day Euclids. For history buffs, there is a Day-of-the-Week program for any date back through 1753.

Each program begins with an introductory paragraph describing its capabilities, and continues with a typical program sequence and flowchart .. All programs will run on any floating point BASIC. The author is a veteran computer programmer with extensive experience in developing software in various languages for a wide range. of hardware systems.

57-practical-programs-and-games-in-basic
2023-07-28 English PDF 3.03 MB 46 Download
pdf9 ADA Training Course

Ada is one of a new generation of programming languages. It gets its name from from the Countess Ada Lovelace, the daughter of the English author Lord Byron. The Countess lived in England during the 18th century and is the first person to determine how a calculating machine, developed by Charles Babbage, could be programmed. She is considered to be the first programmer in the world.

Until now ADA was only known in the higher levels of data processing (on mainframes), largely because there was no ADA compiler for the computers which "people like you and I" own. ADA is the language of the future and one should at least become acquainted with it. This is exactly what the Ada training course allows you to do. Part of the training course is an Ada compiler which compiles a subset of this language into machine language.

ada-training-course-for-the-c64
2025-01-29 English PDF 3.21 MB 47 Download
pdf10 Adventure Gamewriters Handbook for the Commodore 64

This book is for owners off the Commodore 64 who are anxious to program their own adventure games. You'll learn the techniques used in adventure game programming. Included are step-by-step instructions on how to program adventure games as well as three full adventure games. This book also contains an Adventure Editor and Adventure Interpreter that allows anyone to program their own adventure games. Have fun writing your own adventures!

adventure-gamewriters-handbook-for-commodore-641
2023-07-28 English PDF 21.69 MB 51 Download
pdf11 Animation, Games & Sound for the Commodore 64

SAILBOAT MOVING LEFT . . . BEE FLYING RIGHT TO FLOWER . .. EASTER BUNNY . . . OCEAN, BIROS, SHIP, AND SUBMARINE, WITH LAUNCH . . . OLD MACDONALD'S FARM ... CAR RACE WITH ADVANCED RACE TRACK . .. BLIMP WITH BLINKING MESSAGE


These are just a few examples of the dozens of fascinating programs featured in Tony Fabbri 's new book. It will show you how to draw pictures and figures, make them move, and create game action with keyboard control, moving targets, noise, and explosions. The author guides you step by step through every aspect of simple arcade games; even if you have no background in computers or programming, you will soon be making sailboats and tanks move, launching rockets and spaceships, making eyes blink and stars explode, creating a game of catch, producing your own greeting cards, and devising your own colorful action games.

animation-games-and-sound-for-the-commodore-64
2023-08-25 English Commodore 64 14.05 MB 43 Download
pdf12 Arcade Games for the Commodore 64

While most other books promise you hours of fun on your Commodore 64, here's a book/disk package that promises you years...

Play all 15 games or select just a few — you can change the rules in scores of ways — creating new games for years to come!

Whatever type of game you play — adventure, “space monsters,war games, or swords and sorcery — you can make them harder or easier: change the scoring mechanism; or modify the sprite characters.

All the games are coupled with individual programmers notes to help beginners and pros learn each game, and programming hints to show quick methods and fast shortcuts.

arcade-games-for-the-commodore-64
2023-10-08 English PDF 17.34 MB 35 Download
pdf13 Brain Games for Kids and Adults Using the Commodore 64

Here are 40 exciting, challenging, educational games:

  • Can you find the treasure before the bloodthirsty pirates find you?
  • Can you find your way out of the four-dimensional time-warp before your fuel runs out?
  • Will your powers of deduction hold up as you desperately try to locate the bomb before it explodes?

Brain Games for Kids and Adults Using the Commodore 64 is the only way to find out. It's fun. It's entertaining. And it's a new way to learn about mathematics while you play! This  remarkable book packs an enormous amount of information in just a few lines of code to give you more than games alone. It’s a learning tool! You can guess at the solutions or
work them out logically—either way you'll pick up some very practical knowledge. It couldn’t be easier or more challenging. No matter your age or experience, a little concentration and imagination is all you need.

The challenge is yours. Get ready for Brain Games!

brain-games-for-kids-and-adults-using-the-commodore-64
2023-08-25 English PDF 21.76 MB 38 Download
pdf14 Brainteasers for the Commodore 64

Here at last is a collection of programs worthy of the title 'Brainteasers' and worthy of the computers for which they are designed. Built around a competition element you will be asked questions requiring logic, general knowledge and mathematical skills in your answers.

Only your quick powers of numeracy can save the lady on the railway track; escape with the takings from the bank; break open a safe.

Only your powers of deduction can solve the Whodunnit? Work out the wiring on the robot; catch the car thief.

All of the programs will exploit the graphic capabilities of your machine and, if you can face up to it, many of the programs will contain an IQ rating at the end of the program.

brain-teasers-for-the-commodore-64-11
2023-08-25 English PDF 6.71 MB 37 Download
pdf15 C-64 Telecommunications

Now you can bank, shop, go to college, buy and sell stocks, even get free software at home, 24 hours a day, 7 days a week!

All you need is this book and your Commodore 64 telecommunications system. In simple language, Jonathan Erickson introduces you to the fascinating world of telecommunications.

The most popular information data bases and networks are described: CompuServe, The Source, Dow Jones News/Retrieval, and many more. You'll learn to access these networks and how best to utilize your time online.

In addition, C-64 Telecommunications describes the required hardware and software, so that you can evaluate which options are suited to your goals.

Whether you're interested in finance, shopping, entertainment, or education, C-64 Telecommunications will put today's network and information services to work for you!

c64-telecommunications
2023-08-25 English PDF 14.06 MB 49 Download
pdf16 C=64 for the Beginning Beginner

Finally, microcomputer handbooks you can understand. Written in everyday language for the beginning beginner, these handbooks. . .

  • Start at the absolute beginning
  • Provide the information to make you “Computer Literate”
  • Guide you as you discover what your computer can really do
  • Give you “hands-on” experiences so that you can write your own programs
  • Put you in complete control

FUNCTIONAL TOO! The built-in easel allows these books to stand up at your computer for easy use!

c64-for-the-beginning-beginner
2023-08-25 English PDF 11.89 MB 41 Download
pdf17 Castles & Kingdoms - Adventures for your Commodore 64 NEW

Castles and Kingdoms by Bob Liddil is a 1985 collection of 15 type-in BASIC fantasy adventures for the Commodore 64. Set in the connected world of Graylockland, the games combine interactive fiction, exploration, puzzles, traps, combat, and role-playing elements, beginning with The Brass Helm and continuing through castles, dungeons, monsters, and magical quests.

castles-and-kingdoms-adventures-for-your-commodore-64
2026-06-03 English PDF 11.05 MB 24 Download
zip18 CBM 64 Graphics
This book is a compendium of graphics programs to assist the CBM 64 user to gain the greatest advantage from his computer. New users will find this book of great value once they understand Basic computing. cbm-64-graphics
2020-10-02 English PDF 4.55 MB 671 Download
pdf19 Challenging Games for the Commodore 64

This book was written with a sense of excitement, a sense of excitement which will transmit itself to you the moment you get the first program up and running.

From Caverns of Terror and Tunnels of Thar to Warlock's Castle, you'll find here a satisfying collection of challenging games foryour Commodore 64.

Whether you're looking for shoot-em-ups, alien-blasters, outwit-themachines or other games, you'll find them here, just itching to get off the printed page and into your micro. It's about time you caught the sense of excitement, and gave way to the urging of the games.

Time to start playing, and start enjoying, some great games on your Commodore 64.

challenging-games-for-the-commodore-64
2023-08-25 English PDF 19.27 MB 36 Download
pdf20 Commodore 64 - Getting the most from it

If you are reading this book, you have either bought a computer, will buy one, or are at least considering the idea. Its purpose is to provide you with enough information about the Commodore 64 computer to use it well. You will learn what it is, where it came from, and what it can and cannot do for you.

First, and to the point, this book is only about the Commodore 64 and other computers in the same family (a portable and a classroom version). Aside from certain basic ideas common to most computers and references to other computers manufactured by Commodore—the VIC-20 in particular—you'll learn little or nothing about how to use an Apple, or TRS-80, or Atari, or any other personal computer.

commodore-64-getting-the-most-from-it
2023-08-23 English PDF 30.79 MB 40 Download
pdf21 Commodore 64 Adventures

Commodore 64 Adventures is a blueprint for the construction and playing of Adventure programs based on a full text Adventure. The emphasis is on the creation, design and planning of Adventure games as well as the programming techniques.

Diagrams, maps and charts simplify the process of adapting your ideas for a story into a format for programming. Understanding and designing maps will allow you to get more enjoyment from playing as well as programming. The charts for subroutines will have countless other applications.

A modular design for the program makes ay he structure easier. All the modules are explained in detail, line by line, allowing you to understand the basic concepts used. Skills in Programming will emerge as you gradually construct
your Adventure — allowing you the flexibility of altering the demonstration Adventure or branching out to create your own.

The book is divided into two sections:

1) A simplified Adventure framework that will work for any story and helps you understand how to create your own.

2) A complete Adventure, Nightmare Planet, to enterand play with notes and anecdotes on the problems and pitfalls of Adventure programming and how to overcome them.

Delight and amuse your friends with your own ability to become a dream-maker — an Adventurer.

commodore-64-adventures
2023-08-25 English PDF 48.86 MB 38 Download
pdf22 Commodore 64 and 128 Music Software Guide

The COMMODORE 64/128 MUSIC SOFTWARE GUIDE has been prepared to reduce time spent searching for appropriate music software. This listing does not represent every music program written for the Commodore 64/128,
but rather those programs reviewed and tested by the author that are considered to be of merit. A music educator and software consultant, Ms. Walker Gilkes has earned degrees from Boston University and the University of Texas.

commodore-64-and-128-music-software-guide
2023-08-25 English PDF 8.78 MB 39 Download
pdf23 Commodore 64 and 128 Programs for Amateur Radio and Electronics

Here is a good selection of practical, task-oriented programs for those who understand the analytical potential of the personal computer. Forty-two programs on amateur radio and electronics make this a valuable and time-saving tool.

The programs have been tested, and all work as presented on both the Commodore 64 and the Commodore 128 in 64 mode.

Along with the programs the author provides:

  • useful equations such as capacitance, impedance, inductance, length, and reactance
  • diagrams such as parabolic dish, voltage regulator, LC tuned tank circuit, instrumentation amplifier, monostable & astable circuit, triangle waveform oscillator, and operational amplifier
  • sample runs for many programs

A final section shows how to import a BASIC program from any computer with a 300 baud RS-232C serial port to either a Commodore 64 or Commodore 128 computer. Amateur radio hobbyists, engineers, serious programmers, and
technicians alike will find this book a useful addition to their computer library.

commodore-64-and-128-programs-for-amateur-radio-and-electronics
2023-10-08 English Commodore 64 10.48 MB 38 Download
pdf24 Commodore 64 Computer Programs for Beginners NEW

Commodore 64 Computer Programs for Beginners by Howard Adler is a 1984 type-in BASIC program collection offering 40 short, practical programs for new Commodore users. The programs cover home finance, simple games and amusements, learning activities, and math helpers, and were designed to work on both the Commodore 64 and VIC-20.

commodore-64-computer-programs-for-beginners
2026-06-03 English PDF 2.61 MB 21 Download
pdf25 Commodore 64 Computing

COMMODORE 64 COMPUTING is an introductory guide and reference book for all Commodore 64 users, and is essential for getting the best out of this powerful new machine. It covers the setting up and operation of the microcomputer and its many facilities in detail. BASIC syntax is comprehensively summarised with examples to serve as a useful reference for the experienced user and a helpful guide for the less experienced. The book sets out and explains fully the features which make this computer so unusual and such remarkable value for both business and domestic users-such as graphics, sprites, programmable function keys, colour commands, programming for sound, using the 64K option, CP/M and running programs written for PET machines.

commodore-64-computing
2023-08-29 English PDF 46.84 MB 35 Download
pdf26 Commodore 64 CP/M Operating System User's Guide NEW

Commodore 64 CP/M Operating System User’s Guide is a 1983 manual for using CP/M on the Commodore 64 with the Z80 cartridge. It explains setup, disk drives and peripherals, starting and configuring CP/M, working with CP/M commands and files, and advanced programming details for the 6510 and Z80 processors.

commodore-64-cpm-operating-system
2026-06-03 English PDF 5.43 MB 26 Download
pdf27 Commodore 64 Exposed

Here is the definitive book for the Commodore owner. A complete and comprehensive guide to make you total master of your Commodore 64.

Commodore 64 Exposed is an encyclopedia of solutions from Basic programming through to machine language, and includes vital tables of memory locations and system variables. The step by step format is designed to ensure that every owner will understand exactly how their Commodore 64 works. Every feature and program variable is carefully explained with the aid 'of simple demonstration programs that can be entered in minutes.

Whether you are a first time computer user or a serious programmer, if you want to take full advantage of your Commodore 64's impressive capabilities, then this is the book for you.

commodore-64-exposed
2023-08-29 English PDF 13.54 MB 38 Download
pdf28 Commodore 64 Fun and Games NEW

Commodore 64 Fun and Games by Ron Jeffries, Glen Fisher, and Brian Sawyer is a 1984 type-in programming book containing 35 BASIC programs for the Commodore 64. It includes short graphics demonstrations and a wide variety of games, such as driving, card, maze, strategy, arcade, and adventure-style programs, while teaching readers how to enter special C64 color, sound, sprite, and character-graphics codes from the printed listings.

commodore-64-fun-and-games
2026-06-01 English PDF 19.5 MB 30 Download
pdf29 Commodore 64 Fun and Games Volume 2 NEW

Commodore 64 Fun and Games: Volume 2 by Ron Jeffries and Glen Fisher is a 1984 collection of 35 type-in BASIC programs for the Commodore 64. It includes arcade, strategy, puzzle, educational, utility, and text-adventure programs, along with the PROOF-IT proofreading tool to help users enter listings accurately and learn how the programs work.

commodore-64-fun-and-games-volume-2
2026-06-01 English PDF 24.98 MB 25 Download
pdf30 Commodore 64 Games - Book 2 NEW

Commodore 64 Games Book 2, edited by Gregg Barnett and published in 1984 by Melbourne House, is a collection of type-in programs for the Commodore 64 featuring a broad selection of arcade, action, puzzle, strategy, and demonstration titles, including Dumper, Mind Quiz, Treasure Hunt, Tank Ambush, Laser Battle, Breakin, and Soldier. Like its predecessor, the book includes clear listings, instructions for entering special Commodore graphics characters, CHEXSUM and MERGE utilities for finding transcription errors, and advanced sprite-programming material, making it useful both for playing new games and learning how C64 games were programmed.

commodore-64-games-book-2
2026-06-03 English PDF 14.46 MB 21 Download
pdf31 Commodore 64 Games Book NEW

Commodore 64 Games Book by Clifford and Mark Ramshaw is a 1983 collection of 30 type-in game and demonstration programs for the Commodore 64, ranging from simple graphics and word-generation programs to arcade-style shooters, racing, flight, maze, tank, and space combat games. Each program includes instructions, structural notes, variable explanations, and listings, while the included CHEXSUM utility helps readers find typing errors when entering the programs.

commodore-64-games-book
2026-06-03 English PDF 5.61 MB 22 Download
pdf32 Commodore 64 Games for Kids NEW

Commodore 64 Games for Kids by Clark and Kathy H. Kidd is a 1984 collection of 30 type-in BASIC programs designed to turn the Commodore 64 into an educational and entertaining tool for children from preschool through high school. Organized by age and skill level, it begins with simple joystick and counting activities such as A-Maze-Ing and Count the Spots, progresses through reading, spelling, budgeting, nutrition, astronomy, geography, chemistry, history, anatomy, and mythology games, and includes arcade-style diversions such as Asteroid Blast, Black Hole, Earthworms, and Ladybug. The book is aimed largely at parents, providing game instructions, scoring information, modification suggestions, a customizable quiz-building program, guidance for typing in programs, programmer’s notes, and an Automatic Proofreader utility to help catch typing errors in lengthy listings.

computes-64-games-for-kids
2026-06-03 English PDF 24.84 MB 24 Download
pdf33 Commodore 64 Guide for the Inquisitive Adult

The Intelligent and Intelligible Guide for the Inquisitive Adult takes a fresh look at understanding how computers work.

Unlike other guides, Heil and Martin's book leads you through the idiosyncrasies of programming in utterly manageable bits and pieces. At every step, the book relates the logic behind computers to the world around us.

Parallels from day to day living, images we all understand, are employed instead of mathematical gibberish. Skillfully written, using the language of writers, not computer-types, the book adopts an unusual perspective. In its straightforward manner it debunks a world of myths. And, with its amusing spirit, it makes the process fun.

At long last, here's a no-nonsense guide for those of us who feel the pinch of ignorance in the much ballyhooed age of the computer A book that makes it easy and exciting to discover exactly what's going on inside the wondrous workings of the Commodore 64.

Patiently and thoroughly, assuming intelligence but absolutely no knowledge of the machine itself, Heil and Martin take the BASIC computer language apart. And then, word by word, phrase by phrase, they put it back together again. Commands are considered carefully, one at a time. Miniprograms are developed that illustrate every crucial point. So, after an hour at the keyboard, you'll have your 64 paying attention to you, not talking back in a jargon you don’t understand.

commodore-64-guide-for-the-inquisitive-adult
2023-09-01 English PDF 18.72 MB 39 Download
pdf34 Commodore 64 in Wonderland

A simple, entertaining introduction to the world of the Commodore 64 .for youngsters. Learn how to write a book report, learn angle measure while "riding" a roller coaster, create songs, test reflexes, appear on a quiz show, and learn to count in French and Spanish. Twentythree exciting short stories and original programs teach children word and number skills in an easygoing,
friendly style that children love.

Contains instructions for using the Commodore 64 graphics keys. Suggestions in each chapter explain how to modify the programs to make the adventures even more exciting. The  programs are listed in the book and can be easily typed into the Commodore 64.

commodore-64-in-wonderland
2023-10-08 English PDF 12.76 MB 42 Download
pdf35 Commodore 64 Interfacing Blue Book

The Commodore 64 computer is a milestone in computer development. It offers substantial computational power and great versatility at a price everyone can easily afford. Thus it has found a wide range of applications, from games
to scientific programming. There is, however, a vast class of applications which remains to a large degree unexplored: Interfacing the 64 to the real world so that it can sense and control physical processes.

This book and its predecessor, the "VIC-20 Interfacing Blue Book" address this problem from a practical point of view: Useful interfacing projects are defined, their theory of operation is explained and then information is given on
how to build and program them.

commodore-64-interfacing-blue-book
2023-09-27 English PDF 6.09 MB 47 Download
pdf36 Commodore 64 Micro Mansion

Your C-64 can do everything from turning off lights to frightening burglars to starting your coffee in the morning!

Just imagine ...

  • being able to cut home energy bills by keeping heat or air conditioning off when you're not at home, yet have it turned up to the right comfortable temperature by the time you walk in the door!
  • having your coffee ready in the morning when you get up . .. dinner waiting in the oven when you get home from work ... even your hot tub all set to go when you arrive home from a skiing weekend!
  • lights, radios, and TV sets that go on and off at predetermined times to give your house a lived-in look even when you're out of town!
  • and the feeling of security you'll have knowing that automatic alarms or auto-dial signals to police and fire companies will protect your home from burglars, fire and smoke, even gas leaks and basement flooding!

It's all possible-not just in the computerized home of the future-but right now using your Commodore 64 and readily available, inexpensive peripherals! All the information you need to put your own micro to work making your home a safer, more convenient place to live is here in this exceptional hands-on guide.You'll find the theory, the techniques, and the specific applications and how to achieve your home control goals in the easiest, most economical way.

Just some of the highlights: how computerized home control works and what you need to get started ... how to estimate your potential savings . .. how to select the best products to meet your needs ... how to install the necessary
gadgets in your home . .. safety precautions you should take ... and how to manage and operate your system once it is installed.

commodore-64-micro-mansion
2023-10-08 English PDF 36.99 MB 35 Download
pdf37 Commodore 64 Programs for the Home

Contains over 40 BASIC programs ranging from game and recreational programs, to educational tutor programs, to programs for home financial management. Program applications for every member of the family. Each program is documented with a description of its functions and operation, a listing in Commodore 64 BASIC, a symbol table, sample data, and a sample run. And all programs can be easily modified.

commodore-64-programs-for-the-home
2023-09-01 English PDF 10.67 MB 35 Download
pdf38 Commodore 64 Puzzlements?

This book of puzzles will make you long for rainy Sunday afternoons rather than moan about them! Written for beginners (but not without plenty of challenges), COMMODORE 64 PUZZLEMENTS will make you think—and, as an added bonus, it teaches you to think in BASIC. Most of the puzzles can also be worked out on paper, so you can while away the tedium of airplane trips or waiting for the dentist and still sharpen your computer skills.

Mastering the simple programs so elegantly presented for your Commodore Home Computer will provide hours of entertainment for the whole family. Even young readers will enjoy  experimenting with combinations of the programs to come up with unique challenges of their own. And, how refreshing to find that your solutions don't have to match an answer key to be exactly, entirely correct.

commodore-64-puzzlements
2023-10-08 English PDF 7.7 MB 36 Download
pdf39 Commodore 64 Starter Book

Commodore 64 Starter Book

  • An interesting and enjoyable introduction to program and understanding the Commodore 64 computer
  • Written especially for the first-time computer user who wants to learn quickly about computer programming and what the Commodore 64 can do
  • Avoids the highly technical details and terminology that only tend fo confuse the novice programmer
  • Contains many programming experiments fo help the reader learn about the Commodore 64 and to reinforce the material being discussed
  • Includes questions and programming problems for readers fo try and solve on their own—answers fo questions and solutions fo selected problems are provided a the end of the book
  • Covers accessories for the Commodore 64, including the cassette tape unit, the floppy-disk unit, the graphics printer, the joystick, and plug-in program and memory cartridges. Also discusses proper care of the computer and how to intelligently evaluate and select packaged programs or software.
commodore-64-starter-book
2023-10-08 English PDF 29.28 MB 33 Download
pdf40 Commodore 64 Trivia DataBase

Commodore 64 Trivia DataBase lntroduces Commodore 64 owners to databases and their applications by enabling users to understand how a simplified database is created and why it works

  • Discusses user-friendly data entry, error checking and program continuity
  • Compares advantages and disadvantages of cassette and disk files
  • lncludes a sample trivia database file with 100 questions and answers
  • Provides tips on making programs run faster and more efficiently 
  • Helps users put parts of the database together and learn how to use the program

Commodore 64 Trivia DataBase is an entertaining way to see for yourself how databases can be used for fun and education.

commodore-64-trivia-data-base
2024-07-15 7.04 MB 198 Download
pdf41 Commodore 64 Whizz Kid

The Commodore 64 Whizz Kid is for kids from six upwards and their parents. It's a book of programming projects that are great to look at and easy to create. There's computer music, drawing, animation, games of chance and guess work and much, much more.

You can learn a lot from these projects. Between them they cover the basics of programming. But that doesn't mean heavy reading. The Commodore 64 Whizz Kid makes light work of it all. There are colour pictures and diagrams on every page, plenty of handy hints - and good listings.

The listings are the starting point for on-screen action - and plenty of it. They're the starting point for your own ideas as well. Follow the Whizz Kid projects and you'll find your programming muscles start expanding- fast.

commodore-64-whizz-kid
2024-01-08 English PDF 54.51 MB 337 Download
pdf42 Commodore Care Manual: Diagnosing and Maintaining Your 64 or 128 System

The computer is perhaps among the most revolutionary inventions in our history. Its presence infl uences our culture and each of our lives in many ways. Particular prominence belongs to the microcomputer, known as the "personal computer." You might use a personal computer such as the Commodore 64 or Commodore 128 to help manage a small business, to do schoolwork, to plan the home budget, to keep records, to write, or even to play games. Knowledge of computer software applications, however, is not necessarily accompanied by knowledge of the computer hardware and its functions.

Being a machine, the computer can malfunction and break down, just like any other device or appliance you might use. If you've had your computer for a while, and it's beginning to show signs of age and wear, you might have already experienced trips to a computer service center, with their disheartening repair bills. Although you are not a computer technician, and you do not know dc and ac electronics, you do feel you are capable of having more control over the care of your computer-saving yourself time and money.

This book helps you attain that goal. You need no previous experience with computer programming or repair for this book to be useful to you. All you need is a conscientious desire to take better care of your Commodore and to diagnose problems as they emerge.

commodore-care-manual1
2024-01-07 English PDF 6.35 MB 395 Download
pdf43 Commodore Peripherals: A User’s Guide NEW

Commodore Peripherals: A User’s Guide by Julie Knott and Dave Prochnow is a 1984 COMPUTE! Books reference for VIC-20 and Commodore 64 owners who want clear, practical guidance on choosing, connecting, and using common Commodore add-ons. The book begins with an overview of the two computers, their ports, keyboard functions, joystick handling, video/audio connections, and error messages, then explains major peripherals including the 1530 Datassette, 1541 disk drive, VIC-1525/1526 printers, VIC-1520 printer/plotter, VIC-1011A RS-232C interface, VIC-1111 16K memory expander, VIC-1211A Super Expander, 1600 VICMODEM, 1650 AUTOMODEM, and CP/M cartridge for the Commodore 64. Written for beginners but detailed enough for experienced users, it combines setup instructions, command explanations, BASIC examples, troubleshooting notes, glossaries, and quick-reference sections so readers can safely expand their Commodore systems for storage, printing, communications, memory expansion, and alternate operating environments.

computes-commodore-peripherals-a-users-guide
2026-06-05 English PDF 4.64 MB 30 Download
zip44 Commodore Reference Diary 1985 [Jim Butterfield] HOT

I don't remember where I got this, and it isn't really anything I would normally keep, but since it has Jim Butterfield's name on the cover I'm making an exception.  Check out the pages towards the end of the book, they have some interesting reference material.

commodore-reference-diary-1985-jim-butterfield
2020-05-19 English PDF 2.79 MB 1,109 Download
pdf45 COMPUTE!'s Beginner's Guide to Commodore 64 Sound

One of the most powerful features of the Commodore 64 computer is its ability to create sound. Its SID chip, perhaps the most advanced sound creation device in any personal computer, can create natural and artificial sound effects, as well as "sing" in three-part harmony. But creating and controlling sound on the 64 can be confusing, especially if you're just starting out.

COMPUTEl's Beginner's Guide to Commodore 64 Sound shows you how to use the impressive sound and music features of your computer. Whether you're an experienced programmer or a beginner, you'll find that the clear and detailed explanations make it simple to produce sound and music on the 64. To help you compose your own music, we've even included complete single-voice and chord editor programs that will turn your computer into a keyboard.

  • Learn how to change the sound envelope to produce just the sound or effect you want.
  • Dozens of example sound effects that you can type in and run, or use in your own programs and games.
  • Change waveforms and create sound, from sirens to sawing wood.
  • Use ring modulation, synchronization, and resonance to produce unusual artificial sounds.
  • All terms are explained in an easy-to-follow glossary.
  • Figures, charts, and tables are included for quick reference.
computes-beginners-guide-to-c64-sound
2023-10-01 English PDF 18.25 MB 41 Download
pdf46 Compute!'s Commodore Collection Volume One

Whether you've just gotten your Commodore computer or are an experienced VIC-20 or Commodore 64 user, you know that you have a powerful machine at your command. Now, with Volume 1 of COMPUTE!'s Commodore Collection, you'll find it even more useful.

This book is a collection of never-before-published programs and articles, each of the high quality you've come to expect from COMPUTE! publications. It's packed with listings and information that you'll use over and over again.

computes-commodore-collection-volume-one
2023-10-21 English PDF 18.73 MB 330 Download
pdf47 Compute!'s Commodore Collection Volume Two

Do you have a VIC-20 or Commodore 64—or maybe even both? Then you need COMPUTE!'s Commodore Collection, Volume 2. It's an exciting collection of dynamic programs—including some published here for the first time. With versions for both machines, the programs will show you dozens of ways to unleash the power of your machine.

computes-commodore-collection-volume-two
2023-10-22 English PDF 22.08 MB 340 Download
pdf48 COMPUTE!’s Data File Handler for the Commodore 64 NEW

COMPUTE!’s Data File Handler for the Commodore 64 by Blaine D. Standage, John L. Darling, and Kenneth D. Standage is a 1985 guide and complete software package for managing structured data files on the Commodore 64 and compatible PET/CBM computers. Built around a coordinated set of BASIC and machine-language programs, the system lets users create, edit, sort, list, print, merge, restructure, split, and extract records containing up to 20 fields, making it suitable for applications such as card files, genealogy records, mailing lists, and other personal databases. The book also includes the independent DFH Editor for working directly with sequential files and expanded disk-operation commands, explains file design and important Commodore disk-safety issues, provides reusable machine-language subroutines, and supplies full program listings plus entry aids such as the Automatic Proofreader and a machine-language program generator.

computes-data-file-handler-for-the-commodore-64
2026-06-03 English PDF 22.84 MB 23 Download
pdf49 COMPUTE!’s First Book of Commodore 64 Games NEW

COMPUTE!’s First Book of Commodore 64 Games is a 1983 collection of 19 ready-to-type BASIC and machine-language games for the Commodore 64, assembled from COMPUTE! and COMPUTE!’s Gazette. The book combines playable programs with introductory game-design instruction, explaining how the C64’s sprites, custom characters, color graphics, SID sound chip, joystick controls, and machine-language speed can be used to create games. Its selections range from maze and thinking games such as Rats!, Goblin, States Capitals Tutor, Mystery Spell, and Oil Tycoon, to dexterity and arcade-style titles including Diamond Drop, The Hawkmen of Dindrin, Minefield, Cylon Zap, and Laser Gunner, along with machine-language games such as Munchmaze, Richthofen’s Revenge, and Zuider Zee. Appendices provide typing guidance, a maze generator, the MLX machine-language entry tool, and encouragement for readers to begin designing their own games.

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2026-06-03 English PDF 17.3 MB 26 Download