TitleCategoryUpload Date
Understanding Imagine 2.0 Category: Amiga BooksDec-05-2016
Amiga World Official AmigaVision Handbook Category: Amiga BooksDec-05-2016
Amiga Programmers Quick Reference Category: Amiga BooksDec-05-2016
Platform: PDF
Come Back 64 v0.9z Category: Come Back 64Dec-05-2016
Platform: Windows
Come Back 64 v0.9h Category: Come Back 64Dec-05-2016
Platform: Windows
Using Deluxe Paint - Second Edition Category: Amiga BooksDec-04-2016
Platform: PDF
Using Deluxe Paint II Category: Amiga BooksDec-04-2016
Platform: PDF
Becoming an Amiga Artist Category: Amiga BooksDec-02-2016
Platform: PDF
DirMenu v2.00 Category: Disk MenusDec-02-2016

DirMenu v2.00 is a program for not only the Commodore 64, but also the Commodore 128 and Commodore 16.  Although the color choices for the program are horrible, it is really a nice and FAST program launcher.  V2.00 adds support for the 1581 drive and even partitions.

Platform: Commodore 64
Amiga Desktop Video Category: Amiga BooksDec-01-2016
Platform: PDF
Free64 v0.1 Category: Free64Nov-30-2016

Free64 v.01 Written exclusively by Butcha (Brad Martin) and Release August 9th, 1997.  Although this is a Windows Commodore 64 emulator, it doesn't work on any version of Windows newer than XP and I believe this was the last version of the program ever released.

Platform: Windows
C64S v2.52d Category: C64S EmulatorNov-30-2016

C64S v2.52D DEMO

The latest version of C64 Software Emulator. Requirements: 386, VGA, DOS 3.0, 500K free. Supports PC joysticks, GUS, SB, PAS, VESA.

(Aug 97)

Platform: DOS
CCS64 v3.2 Category: CCS64 EmulatorNov-30-2016

CCS64 Emulator v3.2 for Windows.  Released May 1st, 2007 and written by Perhakan Sundell.

Platform: Windows
Hoxs64 v1.0.4.8 Category: Hoxs64Nov-30-2016
Platform: Windows
Come Back 64 - Source Category: Come Back 64Nov-30-2016

C++ Source code for Come Back 64 - Main programmers were Johan Fiti and Brad Martin.

Platform: Windows
Come Back 64 - Beta4 Category: Come Back 64Nov-30-2016

Come Back 64 is a Windows Commodore 64 emulator written in C++.  This particular version was released sometime in 2000.

Platform: Windows
WinVICE 1.21 Category: VICENov-30-2016

WinVICE 1.21 is the famous Commodore emulator for Windows.

Platform: Windows
Double File Hackem Category: File CopiersNov-30-2016

Double File Hackem by the famous Basement Boys is a two drive file copier.  This particular version is supposedly bug free by modification from Masoko.

Platform: Commodore 64
2x2 Sprite Maker Category: Sprite EditorsNov-30-2016

Wish I had more info for you about this program.  All I can say is it's a mouse driven 2x2 Sprite editor for the Commodore 64.

Platform: Commodore 64
Assembly Language Programming for the 68000 Family Category: Amiga BooksNov-30-2016
Platform: PDF
68000 - 68010 - 68020 Primer Category: Amiga BooksNov-30-2016
Platform: PDF
Motorola 68030 Users Manual - Third edition Category: Amiga BooksNov-30-2016
Platform: PDF
Multi Sprite Editor Category: Sprite EditorsNov-29-2016

Can't tell you much about this program other than it's obviously a multi sprite editor and has some basic built-in help.

Platform: Commodore 64
Sprite World Editor Category: Sprite EditorsNov-29-2016

Sprite World Editor is a nice mouse or keyboard driven sprite editor.  Here are some quick docs I found on Lemon64 by the guy who wrote the program:

Move the cursor with the joystick or arrow keys. 
Place pixel: fire or space 

Left arrow: flip sprite left/right 
Up arrow: flip sprite top/down 

Flood fill: F 

Move sprite: M (I forgot how it works exactly, but you can shift the sprite horizontally and vertically with this) 

Go one sprite up in memory: + 
Go one sprite down in memory: - 

F1/F3/F5/F7: Select drawing color from palette. F1 is 1st color, etc. 
F2/F4/F6/F8: Change color in palette. Order of colors is shown at bottom right. 

CLR: clear sprite 
G: toggle grid lines on/off/flashing(?) 

Undo: R (for restore). Restore sprite is shown at bottom left. 
Copy: B (for Buffer). Buffer content is shown at bottom right. 
Paste: C (for Copy from buffer) 

Load from disk: L 
Save to disk: S 

Basically, the key mappings are all highlighted on the righthand side of the screen. There is nothing more than those. 

I forgot what 'A' (Arrange bitmap) does exactly. Maybe cycling the colors within the palette (and then probably doing the same within the sprite, so only the order of colors changes, but not the sprite appearance). It must be something like that, but I'm not 100% sure. It has been a while. 
Platform: Commodore 64
Mastering the 68000 MicroProcessor Category: Amiga BooksNov-29-2016
Platform: PDF