|
COMPUTE!’s Reference Guide to Commodore 64 Graphics is a 1983 COMPUTE! Publications book by John Heilborn that teaches Commodore 64 owners how to create graphics displays, pictures, and animation using the machine’s built-in character graphics, color features, sprites, bitmap graphics, and custom character sets. The book explains practical screen techniques such as PRINT versus POKE, screen memory, color memory, cursor positioning, character ROM, bank switching, and custom graphics editing, then expands into chapters on color, animation, and advanced graphics. It also includes type-in utility programs such as character, sprite, bitmap, multicolor character, and multicolor sprite editors, plus reference appendices for screen locations, color codes, ASCII codes, screen codes, keycodes, and character patterns.
|
Data |
| System | PDF |
| Size | 22.38 MB |
| Website |
Download |
|