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SCOPE 64 is a fully structurable language, primarily intended for high speed handling of graphics, sprites, colour, sound, music and animation. It consists of 46 command words which are written in BASIC Rem statements. The program is then compiled or re-written into an area of memory reserved for it, and run by means of a SYS command. Although many SCOPE words only handle integer numbers in the range 0-255, there are also several words which enable the programmer to deal with double byte integers (0-65535). The handling of colour, sound and music is approached in a different manner then in BASIC. See the relevant section of this manual for full details. As far as possible SCOPE words have been made to appear similar to their BASIC counterparts. This is to aid programmers, most of whom will already be familiar with BASIC. What the words achieve, however, is much more powerful as the instructions are compiled into machine code with the resultant increase in the speed of execution. SCOPE also has many other advantages in its flexibility and ability to construct almost any form of structure in its programming. It should be regarded as a series of programming building blocks enabling the functions of the machine to be used simply and effectively. Note - You can find the program here. |
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