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Deathlord Ma Deathlord Manual

Deathlord on the Commodore 64 is a sprawling, ultra-hardcore top-down fantasy RPG with a pseudo-Japanese setting, where you create a six-member party from 8 races and 16 classes, then roam the vast world of Lorn—16 continents full of cities, towers, and up to 20 multi-level dungeons—to hunt down seven magic words and six key items needed to enter Hell and defeat the titular Deathlord. Structurally and visually it’s very Ultima-like, with keyboard-driven, turn-based exploration and combat, but layered with Wizardry-style party management, permadeath danger, and a heavy reliance on mapping, secrets, and sparse NPC hints. The game is notorious for its difficulty, limited autosaving, and Japanese-named spells and classes, but also remembered for its sheer scope and “old-school” demands on patient, methodical players.

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SystemPDF
Size3.77 MB
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