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Commodore 64 Adventures is a blueprint for the construction and playing of Adventure programs based on a full text Adventure. The emphasis is on the creation, design and planning of Adventure games as well as the programming techniques. Diagrams, maps and charts simplify the process of adapting your ideas for a story into a format for programming. Understanding and designing maps will allow you to get more enjoyment from playing as well as programming. The charts for subroutines will have countless other applications. A modular design for the program makes ay he structure easier. All the modules are explained in detail, line by line, allowing you to understand the basic concepts used. Skills in Programming will emerge as you gradually construct The book is divided into two sections: 1) A simplified Adventure framework that will work for any story and helps you understand how to create your own. 2) A complete Adventure, Nightmare Planet, to enterand play with notes and anecdotes on the problems and pitfalls of Adventure programming and how to overcome them. Delight and amuse your friends with your own ability to become a dream-maker — an Adventurer. |
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