Category: General [Amiga]
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pdf0 Amiga for Beginners

There are two groups of people who use computers. The first group already knows a lot about computers. The second group lacks previous experience with computers. Commodore designed the Amiga for both types of computer users.

Most computer manuals aren't written with the absolute beginner in mind. That's where this book comes in. Here you'll find ideas, tips, suggestions and more to help you learn about your Amiga.

There are three types of Amigas. The original model, the Amiga 1000, is no longer manufactured by Commodore Amiga. The Amiga 500 is a self-contained unit, with a disk drive, central processing unit and keyboard built into one case. The largest model, the Amiga 2000, has similarities to both the Amiga 500 and Amiga 1000, except that the 2000 can be made compatible with the IBM PC. The Amiga for Beginners was written specifically for Amiga 500 and Amiga 1000 owners.

With this book are programming examples as well as instructions for connecting and operating the Amiga. Programming isn't just for programmers. This book shows you the basics of simple programming for your Amiga.

The Amiga for Beginners helps you understand all you need to know as an Amiga owner, and hopefully entertain you as you learn.

amiga-for-beginners
2023-07-04 English PDF 13.11 MB 49 Download
pdf1 Amiga for Beginners [Revised]

Editor's note: We have updated this book to include Workbench 1.3 and Workbench 2.0. The Amiga Workbench is an ever expanding and improving system. Programs are changed and added to the Workbench to upgrade and improve the Amiga operating system. Therefore the programs listed in this book may not appear in the drawers or diskettes listed. If a program does not appear in the drawer mentioned, try looking in other drawers on the Workbench and Extras diskettes for the program. We will note the differences between Workbench 1.3 and 2.0 whenever possible.

amiga-for-beginners-revised
2023-07-04 English PDF 16.09 MB 62 Download
pdf2 Amiga Game Guide Vol. 02

Welcome to Volume Two of my complete low down of Amiga games. This covers the letter B, and there is a lot of games beginning with that letter!! But also what classic games there are, with some of my all time favourite games to be found here.

I am still having a blast putting together this, ridiculously ambitious project, to catalogue and play every Amiga game | can find. | realise of course, there are a number of online sites that have done this already, but I hope that by pooling all that knowledge in one place and making it easy to read on a Tablet or Kindle Fire will be useful to some people, who like me, like to have things to read offline at times.

Anyway | hope you enjoy, the book is totally free and done simply because | am enjoying putting it together and had failed to find any book out there that focussed on the gaming side of the Amiga.

amiga-game-guide-vol-02
2023-07-23 English PDF 85.79 MB 161 Download
pdf3 Amiga Game Guide Vol. One

Welcome to Volume One of my complete low down of Amiga games. This covers the letter # and A.

To answer your question : Yes I realise the mammoth, monumental task I have set my self here, and yes to answer your next question, I probably am a bit mad.But I am loving doing this, as I its making me spend time with all those lovely Amiga games of my youth and discovering classic gems, that I never knew existed.

Anyway I hope you enjoy, the book is totally free and done simply because I am enjoying putting it together and had failed to find any book out there that focussed on the gaming side of the Amiga.

amiga-game-guide-vol-01--a
2023-07-23 English PDF 43.63 MB 144 Download
pdf4 Amiga Gamer's Guide - Volume 1

The aim of this book is two-fold. We want to inform you about some of the best com mercial games available for the Amiga but more importantly, we want to help you get the most out of them too. That's why, over the following pages, we'll be taking a look at some of the classic games that have been published for the Amiga over the last few years and offering comprehensive hints and tips for them all. These represent, in our opinion, the creme de la creme of Amiga games. You probably won't agree with every choice we've made, but a goodly proportion will undoubtecily feature in your collection nonetheless.

amiga-gamers-guide-volume-one
2025-08-01 English PDF 65.51 MB 99 Download
pdf5 Amiga Intern

The Amiga once widely considered a little more than just a game machine, has now become a worthy and serious rival to the PC and the Mac.


Both the professional quality of software and the improvement of the Amiga's operating system have contributed to its "coming of age". With the appearance of Kickstart 2.0 (AmigaOS 2.0), the user interface has attained a professional level. It's natural that this professionalism should carry over into the quality of software. Much knowledge about hardware and software is required to master the Amiga. Assuming you're acquainted with the basics of programming, and the detailed information about how the system works, this book will provide you with the necessary professional know-how. The scope of the book alone indicates the enormous amount of knowledge and effort that have gone into its preparation. To address as many aspects of the Amiga as possible, three authors have contributed their knowledge and experience.

amiga-intern
2023-07-04 English PDF 57.01 MB 62 Download
pdf6 Amiga Tips & Tricks

Think back to the first time you sat down at your Amiga. You probably experienced the following reactions: excitement, astonish ment, surprise and confusion—probably in that order. Yes, the Amiga really is a super personal computer. But there's so much you can do with an Amiga that you often don't know where to begin. How should you begin to apply the Amiga to your tastes? How do you make the most of the Amiga's many capabilities?

If you are new to the Amiga, you probably have dozens of questions by now. To start you off, Chapter Two of this book describes work with the Command Line Interface (CLI).

Part of this book explains methods and programming techniques for getting the most out of Microsoft's AmigaB ASIC, with special emphasis on using existing system modules from the software supplied with your Amiga. You'll find handy AmigaBASIC program routines in this book that let you use the various fonts and type styles, use rubberbanding, create borderless windows, and even a disk monitor for exploring the machine language code of the disk drive.

Chapter Five describes the handling of AmigaDOS. It shows how to use the commands in the CLI, and how these commands can be useful to you.

Other subjects covered in Amiga Tricks and Tips include the handling and changing of the Workbench. This includes manipulation and editing of icons for your own purposes.

amiga-tips-and-tricks
2023-07-10 English PDF 20.86 MB 48 Download
pdf7 Amiga User's Guide to Graphics, Sound & Telecommunications [1987 Myers]

The Amiga User’s Guide to Graphics, Sound and Telecommunications by David (Dave) Myers (with contributions sometimes credited to Albert B. Myers / Joe Power, Bantam Amiga Library, 1987) is a broad, practical tour of the Amiga’s multimedia and communications abilities, aimed at everyday users rather than programmers.

amiga-users-guide-to-graphics-sound-and-telecommunications-1987-myers
2025-12-11 English PDF 16.7 MB 50 Download
pdf8 Amiga User's Guide to Graphics, Sound and Telecommunications

A State-Of-The-Art Guide For The World’s Most Exciting Microcomputer

Hobbyists and business professionals alike have hailed the Commodore Amiga as a major breakthrough in the microcomputer world. Offering advanced graphic and audio capabilities, as well as a unique software / hardware design, the Amiga has set the standard for years to come.

The Amiga User’s Guide to Graphics, Sound and Telecommunications is a clearly written, yet detailed tour of this technically innovative system — from Amiga’s basic functions to its most sophisticated and exciting features. Whether you're an expert or novice, you'll find this book an invaludble tool for getting the most out of your Amiga. Included are comprehensive, screen-by-screen tours of these exciting features:

  • Musical Functions: Use Amiga’s unique and enhanced Amiga BASIC routine to program/compose musical scores in stereo on the machines own keyboard.
  • Amiga’s Voice: Teach your Amiga to talk in a variety of tones, pitches, and even in a foreign language!
  • Graphics: Learn to draw simple or complex images and get the most out of Amiga’s color palette of more than 4,000 brilliant shades and hues.
  • Animation Capabilities: Create and animate stunning action figures using Amiga BASIC’s extensive list of special animation commands.
  • On-Line Communications: Visit other Amiga users via modem and telephone lines. Included are instructions for accessing user bulletin boards and a free communication software program to make the job easier!
  • All this and much more!
amiga-users-guide-to-graphics-sound-and-telecommunications
2023-07-10 English PDF 16.78 MB 53 Download
pdf9 Amiga World Official AmigaVision Handbook

AmigaVision was developed to put the power of the Amiga into the hands of the masses. Without needing to know C programming, the typical user can now control the impressive capabilities of the Amiga. Yet AmigaVision also retains the power of a standard programming language so its uses would not be limited to simple linear presentations. This book is intended to help you make the most of all the functionality of AmigaVision.

amiga-world-official-amigavision-handbook
2023-07-10 English PDF 32.88 MB 52 Download
pdf10 Becoming an Amiga Artist

Whether you're using the Amiga for business or personal use, Becoming an Amiga Artist will help you achieve the results you want. quickly and easily. If you're using commercial software the illustrated, step-by-step instructions will help you create outstanding graphics with Deluxe Paint, Deluxe Video, Impact!, AegisDraw, and Aegis Animator. And, if you'd like to learn to do your own programs in AmigaBASIC

Becoming an Amiga Artist teaches you how to program graphics, sound, speech, and animation.

Learn to transfer images from the screen to paper, film, and videotape, create desktop videos, use AmigaDOS for file management. and many more tips, techniques, and shortcuts not found anywhere else.

With Becoming an Amiga Artist and your Amiga, you'll be able to give your artwork, advertisements, business reports, technical animations, and videos the professional look you've always wanted.

becoming-an-amiga-artist
2023-07-21 English PDF 31.16 MB 54 Download
pdf11 Compute!'s Amiga Applications

Most people have a favorite application for their computers. For some, it's writing; for others, it's personal finance management or games. But a computer as powerful as the Amiga can perform hundreds of other useful and  entertaining tasks for its owner.

COMPUTEI's Amiga Applications has over two dozen programs for people of all ages. Here's a sample of what you'll find inside:

  • Household Management programs, including "IRA Planner" and "Paycheck Analysis."
  • Games that help children enjoy learning, such as "Fun with Fractions/' Let's Multiply," and Foreign Language Flash Cards."
  • Two financial forecasting applications and a simple spreadsheet program.
  • Games of skill like "Bunny's and Piglet's Tic-Tac-Toe," "Roman Checkers," and "Mosaic Puzzle."
  • "Chemistry Basics," to help you with the fundamentals of chemistry.
  • Menu programs that make loading each application easy.

COMPUTE!'s Amiga Applications is a library of programs which take advantage of the power of the Amiga. With extraordinary applications for education, recreation, and business, COMPUTEI's Amiga Applications can make your
computer even more valuable.

computes-amiga-applications
2023-07-21 English PDF 22.39 MB 58 Download
pdf12 Compute!'s First Book of Amiga

The powerful Amiga from Commodore has been supported by COMPUTE! Publications right from the beginning. And COMPUTE! Books continues this support with COMPUTED First Book of Amiga, a collection of some of the best programs and articles from COMPUTE!, plus some previously unpublished programs and articles.

computes-first-book-of-amiga
2023-07-21 English PDF 20.27 MB 54 Download
pdf13 Compute!s Beginner's Guide to the Amiga [1986 - McNeill]

Compute!’s Beginner’s Guide to the Amiga by Dan McNeill, published by Compute! Publications in 1986, is an approachable start-to-finish orientation for people new to the Amiga or upgrading from another computer. It begins with setup and basic operation—keyboard, mouse, menus—then expands into a practical tour of what the machine can do, including overviews of productivity tools like word processors, spreadsheets, databases, plus graphics, music, and games. The emphasis is on confidence and smart early choices: learn the essentials, understand the platform’s strengths, and avoid wasting money on software that doesn’t fit your needs.

computes-beginners-guide-to-the-amiga
2025-12-10 English PDF 5.69 MB 46 Download
pdf14 Compute!s Inside Amiga Graphics

Compute!’s Inside Amiga Graphics (Sheldon Leemon, 1986, Compute! Publications) is an in-depth guide to what makes the Amiga’s visuals special, explaining the custom chips, bitplanes, screen modes, sprites, and animation techniques in a way that’s directly useful to coders. Aimed at programmers rather than casual users, it shows how to set up displays, manipulate graphics in memory, use features like hardware scrolling and overlays, and generally squeeze impressive graphics performance out of modest hardware, making it a classic “under the hood” book for anyone who wants to do more than just admire Amiga graphics on screen.

computes-inside-amiga-graphics-1986-leemon
2025-12-11 English PDF 35.58 MB 51 Download
pdf15 Compute!s Kids and the Amiga

Compute!’s Kids and the Amiga by Edward H. Carlson (published by Compute! Publications in 1986) aims to make the Amiga approachable for younger or beginner users by teaching Amiga BASIC with short explanations and easy-to-follow programs that build foundational skills. Rather than diving deep into theory, it focuses on hands-on learning—using core commands, working with text and simple graphics, and gradually introducing more structured programming habits—so readers can quickly see results on screen and gain confidence.

computes-kids-and-the-amiga
2025-12-10 English PDF 8.11 MB 48 Download
pdf16 Compute!s Second Book of Amiga

Compute!’s Second Book of Amiga (Compute! Publications, 1988) is an anthology-style companion to the magazine, gathering a range of Amiga programs and articles—most notably things like the strategy game Laser Chess and other graphics- and sound-heavy pieces—that readers can type in, run, and dissect. Aimed at users who already know the basics, it focuses less on step-by-step beginner instruction and more on showcasing what the machine can do through complete examples: games, tools, and demonstrations with accompanying explanations. By studying and tweaking these listings, readers learn practical programming techniques, data structures, and hardware tricks specific to the Amiga’s custom chips, making the book both a fun software grab bag and a hands-on learning resource.

computes-second-book-of-amiga
2025-12-11 English PDF 8.6 MB 53 Download
pdf17 Computers and Chaos for All Amiga Computers

Chaos theory has found applications in areas as diverse as population dynamics, computer graphics and weather forecasting. The related topic of fractals gives rise to computer-generated pictures of exquisite depth and beauty, resembling landscapes, trees and flowers. Now, anybody with access to the power of an Amiga computer can explore this new field. Conrad Bessant explains the necessary mathematics in the simplest manner, with complete BASIC (Amiga, Hisoft and GFA)listings, ready to use on any Amiga, but readily adaptable to other computers. The contents include:

  • Order and Chaos: how randomness can giverise to ordered patterns.
  • Strange Attractors: concepts and illustrations to clarify this new topic.
  • The MandelbrotSet: two-dimensional and three-dimensional versions.
  • Julia Sets: their relationship to the Mandelbrot Set.
  • Fractal Landscapes: sample programsand stunningpictures.
  • Imitating Nature: cell culture, plants, shrubs and trees.
  • Conversion notes: for BBC and Archimedes computers
  • Disk offer: with all the listings to save the labour of typing in the programs!
computers-and-chaos-for-all-amiga-computers
2025-07-31 English PDF 22.44 MB 86 Download
pdf18 Connect Your Amiga!

Connect Your Amiga! by Dale L. Larson (Intangible Assets Manufacturing, 1996) is a from-the-ground-up networking and online guide that explains what the Internet is, why it’s useful, and how to hook an Amiga into it using modems, terminal programs, and LAN hardware. Across its 256 pages it walks through choosing and configuring modems, finding and using BBSs and commercial online services, downloading and unpacking software, and then moves into “serious” networking topics like SANA-II drivers, Ethernet and ARCnet adapters, serial/parallel links, and configuring TCP/IP stacks (including SLIP/PPP) plus Envoy, DECnet, and connections to PCs, Macs, and Unix systems. The tone balances novice-friendly background with lots of concrete tips and configuration advice, aiming to turn a standalone Amiga into a well-connected network and Internet node.

connect-your-amiga
2025-12-11 English PDF 23.71 MB 43 Download
pdf19 Denny Atkin's Best Amiga Tips and Secrets

Best Amiga Tips and Secrets by Denny Atkin is essentially a distilled “power user” handbook that pulls together years of magazine-style wisdom into one place: it covers Workbench customization, AmigaDOS tricks, file and disk management, getting extra mileage out of RAM and storage, speeding up common tasks, and solving annoying problems with printers, modems, games, and utilities. Aimed at non-programmers as well as enthusiasts, it focuses on concrete, do-this-now tweaks and troubleshooting steps rather than theory, helping an Amiga owner turn a stock setup into a smoother, faster, and more personalized machine while avoiding many of the pitfalls that used to trip up new and intermediate users.

denny-atkins-best-amiga-tips-and-secrets
2025-12-11 English PDF 25.82 MB 50 Download
pdf20 First Steps - Amiga Surfin'

First Steps: Amiga Surfin’ by Karl Jeacle (Bookmark Publishing, 1996) is a beginner’s guide to getting an Amiga onto the Internet, walking a new user through the whole process from choosing a modem and ISP, to installing and configuring AmiTCP and PPP, and then actually using the net with email, Usenet, and web browsers. Written specifically with Amiga owners in mind, it explains the basic concepts of being online in the mid-90s (netiquette, FAQs, file transfers, online software sources) while staying very practical and step-by-step, so that someone with a fairly stock Amiga can turn it into a fully functional Internet machine without needing deep networking knowledge.

first-steps-amiga-surfin
2025-12-11 English PDF 3.23 MB 47 Download
pdf21 Kids and the Amiga [2nd Edition]

Kids and the Amiga, Second Edition updates Compute!’s Kids and the Amiga for the early-90s Amiga scene while keeping the same core mission: make programming on the Amiga feel fun, doable, and non-intimidating for younger users. It walks through the essentials of Amiga BASIC—variables, input/output, loops, decisions, and simple text and graphics—using bite-sized explanations followed by type-in programs that show something immediately on screen, so readers can experiment, tweak values, and see what happens. The tone stays gentle and conversational, assuming no prior coding experience, and the emphasis is on building confidence and curiosity: learning enough BASIC to create simple games and utilities, while quietly laying the foundation for more serious Amiga or general programming later on.

kids-and-the-amiga-second-edition
2025-12-11 English PDF 15.62 MB 48 Download
pdf22 Making Music on the Amiga [1990]

Making Music on the Amiga (1990) treats the Amiga as a serious home-studio machine and walks the reader from fundamentals into practical production: it starts with basic musical concepts, then explains how the Amiga’s audio hardware works, how to use samplers and public-domain music programs (included on the accompanying disk) written in AmigaBASIC, C, GFA BASIC, and assembly, and how to build songs using trackers and sequencers, with sections on MIDI gear and syncing the computer to external keyboards and drum machines. The tone is very tutorial-focused—step-by-step projects rather than pure theory—so by the end a musician with modest technical background can sample sounds, arrange multi-track pieces, and treat the Amiga as the heart of a late-80s/early-90s style digital studio.

making-music-on-the-amiga-1990-spanik
2025-12-11 English PDF 15.32 MB 49 Download
pdf23 More Tricks & Tips for the Amiga

We were very happy when the new Kickstart and Workbench Versions 1.3 were released. Commodore added several new commands, better applications and many enhancements to the operating system. So we did some research to find out what was new, unfamiliar and worth knowing about Kickstart and Workbench 1.3. We looked for changes and improvements so we could describe them in detail, and compare them with the program data on Workbench 1.2.

More Amiga Tricks and Tips is the result of our research and experimenting. The concept of this book is similar to our previous book, Amiga Tricks and Tips. Youll find important information and many. many new programs which you can adapt to your own needs.

Here is a book that tells about both Workbench 1.2 and Workbench 1.3. From software to hardware, from the old operating system to the new operating system, you'll find plenty more Tricks & Tips that will help you get the most out of your Amiga.

more-tricks-and-tips-for-the-amiga
2023-07-07 English PDF 7.96 MB 45 Download
pdf24 The Amiga

Just as the Commodore Amiga dazzled the computer world when it was introduced, The Amiga by Michael Boom will spur the creative energies of everyone using or planning to purchase this incredible machine.

If you are a graphic artist, an audio/video specialist, or a computer enthusiast with some BASIC programming experience, get ready to produce amazing results with your 512K Amiga that is far beyond the beginner's level.

  • Explore the possibilities of developing sophisticated visual images and learn how to enhance the power of the Object Editor.
  • Produce real and synthesized sound with the Amigas built-in synthesizer
  • Create animated sequences and record them on videotape

In addition to information about Amiga BASIC, you'll learn advanced ‘techniques for using some long-awaited software — Deluxe. Paint, Deluxe Music, and Deluxe Video. The Amiga — your guide to mining the rich artistic depths of this fantastic machine.

the-amiga
2023-07-23 English PDF 85.54 MB 50 Download
pdf25 The Amiga Companion

Want to know how to use AmigaDOS to get your Amiga to run faster, smoother and smarter? The Amiga Companion has the answer. Want to know how to best utilize a RAM disk or get the most out of a one-drive system? The Amiga Companion shows you, in detail. Not satisfied with reproducing the list of AmigaDOS commands, the Amiga Companion shows you how to use AmigaDOS to improve your productivity and the productivity of your Amiga. Its no-nonsense “cookbook” approach makes AmigaDOS useful and understandable to all Amiga owners. And, unlike standard reference guides, the Amiga Companion is written to be understood by novice users as well as long-time Amiga owners.

the-amiga-companion
2023-07-23 English PDF 15.39 MB 49 Download
zip26 The Best Amiga Tricks & Tips

Think back to the first time you sat down at your Amiga. You probably experienced the following reactions: excitement, astonishment, surprise and confusion—probably in that order. Yes, the Amiga really is a super personal computer. But there's so much you can do with an Amiga that you often don't know where to begin. How should you begin to apply the Amiga to your tastes? How do you make the most of the Amiga's many capabilities?

If you are new to the Amiga, you probably have dozens of questions by now. To start you off, Chapter Two of this book describes work with the Command Line Interface (CLl) or Shell.

Part of this book explains methods and programming techniques for getting the most out of Microsoft's AmigaBASIC, with special emphasis on using existing system modules from the software supplied with your Amiga. You'll find handy AmigaBASIC program routines in this book that let you use the various fonts and type styles, use rubberbanding, create borderless windows and even a disk monitor for exploring the machine language code of the disk drive.

the-best-amiga-tricks-and-tips
2023-07-04 English PDF 25.1 MB 56 Download
pdf27 The Commodore Guide to Amiga Educational Software

This Guide to Commodore Amiga Educational Software was compiled by Dr. Jeanne B. Wright and Clifford E. Grey of Newtown Business Services, Inc. for Commodore Business Machines, Inc. and educational users of the Amiga
systems.

the-commodore-guide-to-amiga-educational-software-1990
2023-07-23 English PDF 3.41 MB 45 Download
pdf28 The Kickstart Guide to the Amiga [3rd Edition]

The Amiga was launched in July 1985 amidst much acclaim. Its first major appearance in Europe was at the European Amiga Developers Conference held at Eastbourne in December 1985. Commodore knew that software was the key to the machine's ultimate success, and the 300 developers who attended the conference had the benefit of talking first hand to the designers of the Amiga. ·

The "Kickstart" journal was developed to make this sort of information accessible to more people. Commodore are grateful to Ariadne's professionalism in developing the journal for us. Interest continues high in the Amiga family - because of the value of the information in the journals, we are pleased that Ariadne have chosen to publish this book, and we thank them for their continued support of the Amiga.

Whether you program for fun or for prof it, this book will improve your understanding of the Amiga.

the-kickstart-guide-to-the-amiga-3rd-edition
2023-07-23 English PDF 19.31 MB 53 Download
pdf29 The Kickstart Guide to the Amiga [4th Edition]

The Amiga was launched in July 1985 amidst much acclaim. Its first major appearance in Europe was at the European Amiga Developers Conference held at Eastbourne in December 1985. Commodore knew that software was the key to the machine's ultimate success, and the 300 developers who attended the conference had the benefit of talking first hand to the designers of the Amiga.

The "Kickstart" journal was developed to make this sort of information accessible to more people. Commodore are grateful to Ariadne's professionalism in developing the journal for us. Interest continues high in the Amiga family - because of the value of the information in the journals, we are pleased that Ariadne have chosen to publish this book, and we thank them for their continued support of the Amiga.

Whether you program for fun or for profit, this book will improve your understanding of the Amiga.

the-kickstart-guide-to-the-amiga-4th-edition
2023-07-23 English PDF 29.19 MB 49 Download
pdf30 Understanding Imagine 2.0

You have just bought a complete guide to the software program Imagine 2.0, by Impulse Inc. This book covers all of the functions of Imagine 2.0 and provides a detailed guide to using the software to create your own pictures and animations. It also has a set of detailed appendices containing some interesting ideas and suggestions for your own projects.

understanding-imagine-2.0-a-complete-imagine-reference
2023-07-22 English PDF 26.97 MB 61 Download
pdf31 Using Deluxe Paint [Second Edition]

Art for the masses. That's the promise of graphically powerful computers like the Commodore Amiga, Apple IGS, and IBM PS.

But computer art goes nowhere without sophisticated software and the means to use it. Deluxe Paint is the software — the premier graphics package for the Amiga, IIGS, and IBM PC compatibles. And this book, Using Deluxe Paint, is the comprehensive tutorial and guide to the software and to artistic excellence on a computer.

Completely revised for this edition, Using Deluxe Paint shows how to create the most impressive art and graphics possible: For amateur and professional artists alike, this book offers hands-on experience and scores of ideas.

using-deluxe-paint-second-edition
2023-07-22 English PDF 59.88 MB 59 Download
pdf32 Using Deluxe Paint II

Art for the masses. That's the promise of graphically powerful computers like the Commodore Amiga and Apple IIGs. But computer art goes nowhere without sophisticated software and the means to use it. Deluxe Paint Il is the software — the premiere graphics package for the Amiga and IIGS. And this book, Using Deluxe Paint Il, is your comprehensive tutorial and guide to the software and to artistic excellence on a computer.

Using Deluxe Paint II shows you how to create the most impressive art and graphics possible. For amateur and professional artists alike, this book offers hands-on experience and scores of ideas. With Using Deluxe Paint Il, you'll learn how to:

  • Manage the basics of drawing, sketching, and painting with Deluxe Paint II.
  • Use one of the program’s most powerful features—custom brushes—to paint as you've never painted before.
  • Create your own palette from 4096 color choices.
  • Produce professional graphics for illustration, design, and advertising.
  • Draw in perfect perspective.
  • Combine computer art and video for astounding effects.
  • And much, much more.

You'll see techniques explained and demonstrated, and the results shown in more than 100 figures, paintings, and drawings. You'll learn all about this new artistic medium for the first time, and then return to Using Deluxe Paint II for advice and reference as you develop your skills. Using Deluxe Paint II is the door to a new world of art. Open it and become a Deluxe Paint II artist.

using-deluxe-paint-ii
2023-07-22 English PDF 44.67 MB 47 Download