Category: Game Manuals [C64]
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pdf0 Border Zone Manual NEW

Border Zone on the Commodore 64 is an Infocom interactive fiction thriller set in a tense Cold War Europe, told across three linked scenarios in which you successively control an American businessman on a train, a Western secret agent, and finally an Eastern bloc operative. Each chapter covers the same assassination plot from a different angle as you sneak through border towns, trains, and military zones, trying to prevent (or carry out) the killing of a visiting diplomat. Unlike most Infocom games it runs in real time—characters move and events unfold even if you hesitate—so timing your actions, lying low when patrols come by, and coordinating moves with the ticking clock is as important as traditional text-adventure puzzle solving, giving it a more cinematic, espionage-novel feel.

border-zone-manual
2025-11-28 English PDF 11.66 MB 2
pdf1 Borrowed Time Manual NEW

Borrowed Time on the Commodore 64 is a 1930s hard-boiled detective graphic text adventure where you play private eye Sam Harlow, trying to rescue your kidnapped ex-wife Rita Sweeney while dodging constant assassination attempts from unseen gangsters. Set in a noir, big-city streets-and-offices maze, you roam between locations via a menu-based compass and interact through a hybrid interface—typed commands plus selectable verbs and nouns—interrogating suspects, gathering evidence, and surviving frequent sudden-death ambushes as you piece together who’s behind the attacks and why.

borrowed-time-manual
2025-11-28 English PDF 3.55 MB 1
pdf2 Boulder Dash Instructions NEW

Boulder Dash on the Commodore 64 is an action-puzzle game where you guide Rockford through underground caverns, digging through dirt to collect a required number of diamonds before the exit opens, all while dodging falling boulders and hostile fireflies and butterflies. Every move you make can change how rocks and gems tumble, so you have to carve safe paths, set up chain reactions, and avoid getting trapped or crushed as gravity does its thing. Each cave has a strict time limit and its own layout quirks—like tight tunnels, pockets of enemies, and patterns that can be exploited for huge cascades of gems—making it as much about planning and pattern recognition as quick reflexes, and turning it into one of the C64’s most iconic “think fast” arcade puzzlers.

boulder-dash
2025-11-28 English PDF 1.08 MB 4
pdf3 Breakdance Instruction Manual

BREAKDANCE offers four different ways to enjoy the fun of breakin'. Each game offers a new challenge, and the "freedancing" section will entertain you and your friends for hours. Once you've polished your skills, try the "Grand Loop" and see if you can "break” your way into the BREAKDANCE Hall of Fame!

breakdance-instruction-manual
2025-11-04 English PDF 1.29 MB 22
pdf4 Broadsides Manual NEW

Broadsides on the Commodore 64 is an Age of Sail naval combat sim from SSI where you command British or American warships in the late 18th/early 19th century, dueling enemy vessels in single engagements or linked campaigns. Viewed from above, you maneuver square-rigged ships using wind direction and sail settings, trying to cross the enemy’s bow or stern for devastating rake shots while managing cannon reloads, hull and sail damage, and crew fatigue. Before or between battles you can configure ship types, armament, and sometimes even boarding actions, but the core is the slow, tactical dance of tacking, wearing, and timing broadsides so your guns thunder while the opponent’s are out of arc, making it a thoughtful, historically flavored contrast to arcade-style shooters.

broadsides-manual
2025-11-28 English PDF 304.11 MB 3
zip5 Broderbund's Stealth Manual

The object of the game is to reach and destroy the Dark Tower. One shot will destroy the Tower at level 1. Each successive level will require an additional shot. The Tower will flash each time it is hit.

The game has five levels. You can make three attempts in each level to reach and destroy the Tower.

If you want to pause the action during game play, press the Space Bar. To resume play, press the Space Bar again. You will not be charged for the time the game is stopped.

broderbund-stealth-manual
2023-06-18 English PDF 381.29 KB 351
pdf6 Bruce Lee Manual NEW

Bruce Lee on the Commodore 64 is a fast-paced platform beat-’em-up where you guide Bruce through a multi-screen fortress collecting flashing lanterns to open new passages while battling two constant pursuers: a hulking green sumo and a nimble black ninja. Each screen is a little obstacle course of ladders, platforms, moving hazards, and traps that can hurt enemies as well as you, so success is as much about nimble movement and timing as it is about jump-kicking foes into submission. Designed for either solo play or two-player co-op/versus (with one player controlling the sumo), it’s remembered for its speed, precise controls, and compact but highly replayable layout that makes you feel like a skilled martial arts hero darting through an enemy stronghold.

bruce-lee-manual
2025-11-28 English PDF 182.33 KB 2
pdf7 Buck Rogers Clue Book NEW

Buck Rogers: Countdown to Doomsday on the Commodore 64 is a science-fiction RPG from SSI’s “Gold Box” line, where you create a party of up to six characters drawn from various human offshoots and aliens, then serve in N.E.O. (New Earth Organization) fighting the fascistic RAM (Russo-American Mercantile) in the 25th century.

buck-rogers-clue-book-1-page-wide
2025-11-28 English PDF 14.38 MB 4
pdf8 Buck Rogers Data Card NEW

Buck Rogers: Countdown to Doomsday on the Commodore 64 is a science-fiction RPG from SSI’s “Gold Box” line, where you create a party of up to six characters drawn from various human offshoots and aliens, then serve in N.E.O. (New Earth Organization) fighting the fascistic RAM (Russo-American Mercantile) in the 25th century.

buck-rogers-data-card
2025-11-28 English PDF 351.38 KB 2
pdf9 Buck Rogers Log Book NEW

Buck Rogers: Countdown to Doomsday on the Commodore 64 is a science-fiction RPG from SSI’s “Gold Box” line, where you create a party of up to six characters drawn from various human offshoots and aliens, then serve in N.E.O. (New Earth Organization) fighting the fascistic RAM (Russo-American Mercantile) in the 25th century.

buck-rogers-log-book-1-page-wide
2025-11-28 English PDF 47.85 MB 3
pdf10 Buck Rogers Rule Book NEW

Buck Rogers: Countdown to Doomsday on the Commodore 64 is a science-fiction RPG from SSI’s “Gold Box” line, where you create a party of up to six characters drawn from various human offshoots and aliens, then serve in N.E.O. (New Earth Organization) fighting the fascistic RAM (Russo-American Mercantile) in the 25th century.

buck-rogers-rule-book-1-page-wide
2025-11-28 English PDF 17.11 MB 4
pdf11 California Games Instruction Manual

Welcome to California. Home of the most radical sports in the world. Rad, bad and aggro. You' re about to hit the beaches, parks and streets of the Golden State to go for trophies in everything from surfing to bike racing. CALIFORNIA GAMES gives you the hottest sports. And the most aggro competition. You even get to pick your own sponsor.

So pull on those knee pads. You're about to get into the most fun you've had since Mom hid your skateboard. CALIFORNIA GAMES is going to take you from the surf to the turf. From the pipe to the parks. Are you gonna love it, or what?

california-games-instruction-manual
2025-11-07 English PDF 2.25 MB 16
pdf12 Captain Blood Hints and Tips NEW

Captain Blood on the Commodore 64 is a surreal open-ended space adventure where you play Bob Morlock—“Captain Blood”—a game designer sucked into his own sci-fi universe and accidentally cloned 30 times, now dying as his “vital fluid” is spread among the last five rogue duplicates he must hunt down. From the bridge of your living starship, the Ark, you hyperspace between planets, launch biomechanical probes to their surfaces, and then use the icon-based UPCOM system—about 150 pictograms representing concepts—to communicate with wildly different alien species and coax from them coordinates and clues to the clones’ whereabouts. As time passes, Blood’s failing health is reflected in the increasingly shaky on-screen cursor, making control itself harder until you manage to track, teleport, and disintegrate a clone to buy a little more time, giving this cult C64 port its distinctive mix of atmospheric space-roaming, cryptic alien diplomacy, and looming body-horror countdown.

captain-blood-tips-and-hints
2025-11-28 English PDF 168.73 KB 1
pdf13 Captain Blood Manual

As Captain Blood, you must find your five clones and disintegrate them in the ship's Fridgitorium to replenish the vital fluids you so desperately need. Because you lack these vital fluids, you are continually degenerating. The ship's auto-bionic sensors are gradually replacing your limbs and internal organs with mechanical gizmos. Unless you find your clones and restore your vital fluids, you will eventually become a completely bionic human substitute...a robot.

captain-blood-manual
2023-10-31 English PDF 1.77 MB 336
pdf14 Captain Blood Manual NEW

Captain Blood on the Commodore 64 is a surreal open-ended space adventure where you play Bob Morlock—“Captain Blood”—a game designer sucked into his own sci-fi universe and accidentally cloned 30 times, now dying as his “vital fluid” is spread among the last five rogue duplicates he must hunt down. From the bridge of your living starship, the Ark, you hyperspace between planets, launch biomechanical probes to their surfaces, and then use the icon-based UPCOM system—about 150 pictograms representing concepts—to communicate with wildly different alien species and coax from them coordinates and clues to the clones’ whereabouts. As time passes, Blood’s failing health is reflected in the increasingly shaky on-screen cursor, making control itself harder until you manage to track, teleport, and disintegrate a clone to buy a little more time, giving this cult C64 port its distinctive mix of atmospheric space-roaming, cryptic alien diplomacy, and looming body-horror countdown.

captain-blood-manual
2025-11-28 English PDF 4.2 MB 1
pdf15 Captain Blood Reference Booklet NEW

Captain Blood on the Commodore 64 is a surreal open-ended space adventure where you play Bob Morlock—“Captain Blood”—a game designer sucked into his own sci-fi universe and accidentally cloned 30 times, now dying as his “vital fluid” is spread among the last five rogue duplicates he must hunt down. From the bridge of your living starship, the Ark, you hyperspace between planets, launch biomechanical probes to their surfaces, and then use the icon-based UPCOM system—about 150 pictograms representing concepts—to communicate with wildly different alien species and coax from them coordinates and clues to the clones’ whereabouts. As time passes, Blood’s failing health is reflected in the increasingly shaky on-screen cursor, making control itself harder until you manage to track, teleport, and disintegrate a clone to buy a little more time, giving this cult C64 port its distinctive mix of atmospheric space-roaming, cryptic alien diplomacy, and looming body-horror countdown.

captain-blood-reference-book
2025-11-28 English 2.41 MB 2
pdf16 Card Sharks Manual NEW

Card Sharks by Accolade on the Commodore 64 is a 1988 card-game collection that lets you play poker (five-card draw, seven-card stud, and Texas hold’em), Hearts, and Blackjack against up to three computer opponents. Its big twist is personality: instead of faceless AI, you can sit at the virtual table with caricatured opponents including Ronald Reagan, Margaret Thatcher, and Mikhail Gorbachev as well as fictional players like Luigi, Lady, and Milton, all of whom crack jokes and comment on the action between hands.

card-sharks-manual
2025-11-28 English PDF 1.02 MB 2
pdf17 Castle Wolfenstein Manual NEW

Castle Wolfenstein on the Commodore 64 is a top-down World War II stealth-action game where you play an Allied prisoner escaping a Nazi stronghold, ideally grabbing secret war plans before you get out. You start in a random cell with only a pistol and grenades given to you by a dying inmate, then sneak or fight your way through a procedurally generated maze of about 60 rooms patrolled by guards and tougher SS stormtroopers. You can shoot enemies, hold them at gunpoint to make them surrender, loot their bodies for ammo, grenades, and keys, and open chests that may contain uniforms (for disguise), bulletproof vests, or the vital documents—but opening containers and moving between disk-loaded rooms is slow and risky, since noisy gunfire or grenades attract more troops. The combination of randomized castle layouts, disguises, limited resources, and emphasis on evasion over brute force makes it one of the earliest and most influential proto–stealth games on the C64.

castle-wolfenstein
2025-11-28 English PDF 1.08 MB 2
pdf18 Cave of the Word Wizard User's Manual

Cave of the Word Wizard User's Manual - Thank you Don for donating this!

You have wandered into a mysterious cave, and the entrance has been sealed behind you. Suddenly the Word Wizard appears and informs you that in order to leave his cave you must find four magic crystals which
have the power needed to open the cave entrance. You have only a flashlight to help you find your way, and your batteries are running low.

cave-of-the-word-wizard
2024-02-26 English PDF 1.35 MB 276
pdf19 Champions of Krynn Adventurers Journal NEW
champions-of-krynn-adventurers-journal
2025-11-28 English PDF 13.7 MB 2
pdf20 Champions of Krynn Cluebook NEW

Champions of Krynn on the Commodore 64 is a Gold Box AD&D role-playing game set in Dragonlance’s world of Krynn, where you create a party of heroes and fight to stop the draconian leader Myrtani and his forces in the uneasy peace after the War of the Lance. 

champions-of-krynn-cluebook
2025-11-28 English PDF 9.13 MB 2
pdf21 Champions of Krynn Data Card NEW

Champions of Krynn on the Commodore 64 is a Gold Box AD&D role-playing game set in Dragonlance’s world of Krynn, where you create a party of heroes and fight to stop the draconian leader Myrtani and his forces in the uneasy peace after the War of the Lance. 

champions-of-krynn-data-cards
2025-11-28 English PDF 818.83 KB 4
pdf22 Champions of Krynn Manual NEW

Champions of Krynn on the Commodore 64 is a Gold Box AD&D role-playing game set in Dragonlance’s world of Krynn, where you create a party of heroes—often including Solamnic Knights, clerics of specific gods, and moon-touched mages—and fight to stop the draconian leader Myrtani and his forces in the uneasy peace after the War of the Lance. You explore towns, outposts, and dungeons in first-person, then drop into tactical, top-down, turn-based battles against draconians, dragons, and other foes, with Dragonlance twists like racial options (Kender, multiple elven and dwarven types), moon phases affecting magic, and deities granting different clerical powers. It plays very much like the Forgotten Realms Gold Box titles but re-skinned with Dragonlance lore and enemies, and serves as the first part of a trilogy that continues in Death Knights of Krynn and The Dark Queen of Krynn.

champions-of-krynn-manual
2025-11-28 English PDF 3.61 MB 4
pdf23 Championship Lode Runner Hint Book NEW

Championship Lode Runner on the Commodore 64 is a brutally difficult follow-up to Lode Runner, offering 50 new levels hand-crafted by expert players and contest winners, aimed squarely at veterans of the original.

championship-lode-runner-hint-book
2025-11-28 English PDF 19.53 MB 2
pdf24 Championship Lode Runner Manual NEW

Championship Lode Runner on the Commodore 64 is a brutally difficult follow-up to Lode Runner, offering 50 new levels hand-crafted by expert players and contest winners, aimed squarely at veterans of the original. You still control a lone runner collecting all the gold in each single-screen maze while dodging relentlessly pursuing guards and using your ability to dig temporary holes in the platforms to trap enemies or create escape routes. However, the layouts are far more devious, demanding long, pre-planned sequences of moves, pixel-perfect timing, and intimate knowledge of how guards behave and how dug holes regenerate. There’s no level editor or difficulty scaling here—just a pure “master’s course” in Lode Runner logic and reflexes.

championship-lode-runner
2025-11-28 English PDF 10.47 MB 1
pdf25 Championship Wrestling NEW

Championship Wrestling on the Commodore 64 is a one- or two-player pro-wrestling game where you choose from a roster of colorful fictional grapplers—like Prince Vicious, Zeke Weasel, and Colonel Rooski—and fight through single bouts or a full championship circuit. Viewed from the side with a zoomed-in ring, matches revolve around timing-based grapples, slams, and strikes rather than button-mashing, with stamina and damage affecting how easily you can pull off moves or kick out of pins. There’s no official license or real-world wrestlers, but the exaggerated characters, crowd reactions, and simple, readable ring action aim to capture the feel of ’80s TV wrasslin’ in straightforward, arcade-style form.

championship-wrestling
2025-11-28 English PDF 3.22 MB 4
pdf26 Choplifter Instructions NEW

Choplifter! on the Commodore 64 is a side-scrolling action game where you pilot a military rescue helicopter deep into enemy territory to save hostages and bring them back to base. Each mission has you take off, fly left or right across a scrolling battlefield, blast tanks, jets, and turrets, then carefully land near buildings so little stick-figure prisoners can run out and climb aboard—while avoiding crushing them with your skids or getting shot down with a full load of passengers. You can pivot the chopper to fire left, right, or toward the screen, giving a bit of tactical nuance as you dodge enemy fire and manage limited fuel and ammo. Juggling aggressive combat with delicate landings and return trips to base turns it into a tense, rescue-focused twist on the usual shooter formula.

choplifter-instructions
2025-11-28 English PDF 898.36 KB 2
pdf27 Chuck Yeager's Advance Flight Trainer Reference Card NEW

Climb into the virtual cockpit with Chuck Yeager’s Advanced Flight Trainer for the Commodore 64, a hands-on flight sim where the legendary test pilot himself “rates” your flying. Choose from a lineup of aircraft, then practice takeoffs, landings, aerobatics, and high-stress maneuvers while you feel out stalls, spins, and recovery techniques. Tackle custom challenges, race through timed courses, or experiment in free flight as you tweak weather and conditions to see how each plane handles. With debriefs that grade your performance and encourage you to try again, it turns your C64 into a personal flight school—how close can you get to flying like Yeager?

chuck-yeagers-advanced-flight-trainer-reference-card
2025-12-02 English PDF 1.05 MB 3
pdf28 Chuck Yeager's Advanced Flight Trainer Box NEW

Chuck Yeager’s Advanced Flight Trainer for the Commodore 64 is a flight simulator where you practice real-world maneuvers, challenges, and aerobatics in various aircraft while Chuck Yeager himself “rates” and critiques your performance.

 
 
chuck-yeagers-advanced-flight-trainer-box
2025-12-02 English PDF 3.92 MB 4
pdf29 Chuck Yeager's Advanced Flight Trainer Manual NEW

Chuck Yeager’s Advanced Flight Trainer on the Commodore 64 is a classic EA flight sim built around the fantasy of learning to fly like a legend, with Yeager himself acting as your blunt, encouraging instructor. Instead of focusing purely on combat, it emphasizes structured training, checkrides, and skill-building across increasingly demanding aircraft and flight conditions, teaching you everything from basic handling to advanced maneuvers and emergency situations. The appeal is the career-like progression and the satisfying “I actually got better” feeling, wrapped in that unmistakable late-80s sim vibe where patience, smooth control, and mastering procedures are the real victories.

chuck-yeagers-advanced-flight-trainer-manual
2025-12-06 English PDF 5.68 MB 2
pdf30 Coil Cop Instruction Manual

Coil Cop patrols a factory where he must stop a computer-gone-haywire from producing evil toys. To do this, Coil Cop must make his way through multiple rooms and collect all the pieces of the bug-ridden  computer program. Once he's collected all the pieces, the computer will be stopped.

coil-cop-usa-instruction-manual
2024-08-10 English PDF 433.91 KB 189
pdf31 Commando Manual NEW

Commando on the Commodore 64 is a vertically scrolling run-and-gun shooter where you control “Super Joe,” a lone soldier dropped behind enemy lines and armed with a machine gun and grenades as he fights through waves of enemy troops toward fortified strongholds. You run upscreen through trenches, bridges, and bunkers, blasting soldiers, tossing grenades over obstacles, and trying to free prisoners of war while avoiding streams of bullets and thrown explosives. The C64 port cuts the arcade’s longer campaign down to just a few short but very intense stages, but it’s famous for its fast action and especially for Rob Hubbard’s extended SID soundtrack, which turns a simple, straightforward military shooter into one of the system’s most iconic arcade conversions.

commando
2025-11-26 English PDF 1.09 MB 4
pdf32 Conan Instructions NEW

Conan by Datasoft (subtitled Hall of Volta on some sources) on the Commodore 64 is a single-screen action-platformer where you guide Conan through seven trap-filled rooms of the evil wizard Volta’s fortress to destroy his crystal power orb. You start each level with a limited stock of “boomerang swords,” somersaulting across platforms, timing rides on moving lifts, and avoiding hazards like lava pits, geysers, spikes, and assorted monsters—bats, scorpions, giant ants, dragons, and floating eyes—while sometimes grabbing help from an “Avian Ally” for extra lives. Success relies on precise jumps and learning each screen’s pattern, with failure rewarded by one of several grim, illustrated death messages before you’re booted back to try again.

conan
2025-11-28 English PDF 452.46 KB 3
pdf33 Conflict in Vietnam Manual [Change 1] NEW

Conflict in Vietnam on the Commodore 64 is a 1986 MicroProse strategy/war simulation (associated with Sid Meier and Ed Bever) that tackles the Vietnam War through an “accelerated real-time” command style rather than slow turn-by-turn play. You manage forces under shifting conditions like terrain, supply, and the unique prominence of helicopters in the conflict, making it feel more like a constantly evolving battlefield than a static boardgame. The package centers on five historically themed scenarios that let you test different strategies across key moments of the war, balancing big-picture decisions with urgent moment-to-moment reactions.

conflict-in-vietnam-manual-change-1-15-jun-1986
2025-12-06 English PDF 16.18 MB 2
pdf34 Congo Bongo Manual NEW

Congo Bongo on the Commodore 64 is an isometric arcade platformer where you play a safari hunter chasing a mischievous ape across four short but tricky stages, each viewed from a pseudo-3D, diagonally tilted perspective. In the first level you climb cliffs and narrow ledges while dodging rolling coconuts and charging monkeys; later screens have you hopping across hippos and lily pads on a river, weaving through rhinos on a savannah, and navigating collapsing platforms to reach the top and knock the ape off his perch. There’s no fighting—just careful timing, precise movement on the isometric angles, and learning enemy patterns—making it feel like a jungle-flavored cousin to Donkey Kong with a focus on spatial awareness and quick reflexes.

congo-bongo-1985-version
2025-11-29 English PDF 979.53 KB 5
pdf35 Corruption Manual NEW

Corruption on the Commodore 64 is an illustrated interactive fiction thriller by Magnetic Scrolls, set in the high-pressure world of London finance where you play stockbroker Derek Rogers, newly made partner at Rogers & Rogers. On what should be your triumphant first day, you slowly discover you’re being framed in an insider-trading scandal, with planted evidence, drug setups, and even your own wife secretly working against you. Instead of classic puzzle-and-inventory adventuring, the game revolves around time, observation, and conversation: characters follow their own schedules through offices, trains, and bars while you shadow them, probe them with ASK/TELL dialogue, and piece together clues over the course of a single in-game day to prove your innocence before the law—and the conspirators—close in.

corruption
2025-11-26 English PDF 34.47 MB 4
pdf36 Countdown to Shutdown Instructions NEW

Countdown to Shutdown (originally released as Countdown to Meltdown in Europe) on the Commodore 64 is a 3D-ish, arcade-style puzzle-action game set in a subterranean nuclear power plant that’s on the verge of disaster. You remotely control a team of up to eight maintenance droids roaming a maze of corridors, lifts, and rooms, trying to locate and reach the overheating core chamber and activate cooling systems before time runs out. Each robot has limited energy and can be damaged by hazards or enemies, so you constantly swap between them, open doors, ride elevators, and figure out the plant’s layout while the meltdown timer keeps ticking, making it a tense mix of navigation, resource management, and mapping under pressure.

countdown-to-shutdown
2025-11-28 English PDF 1.08 MB 2
zip37 Crazy Cars II Manual

This time you’re at the wheel of the fabulous Ferrari F40 and in a race against time in a bid to smash a stolen car racket - the only problem is the guys involved in the racket are corrupt policemen!

As you gotearing through four states of America in search of the corrupt police, you will also have problems with the honest road cops who don’t appreciate the sight of a Ferrari F40 crossing their state at 200 miles per hour...... But, it ain’t that easy .......

You must plan your route carefully from the maps of each state which are displayed on screen and which show the actual American freeways that you will travel on - Be careful, the shortest routes aren't always the easiest as the sight and sound of a blue flashing light will soon make you realise. Your Ferrari is equiped with the latest radar which will enable you to detect police road blocks which may have been set up to catch you, therefore keep an eye on the Freeway junctions as you may be forced to change your route!

crazy-cars-ii-manual
2023-06-21 English PDF 406.28 KB 346
pdf38 Crush, Crumble and Chomp! Manual

Let loose the beast within you! Stomp and scream, crunch and crumble, mash and smash, rip and tear! Combat urban blight, protest population growth, and set back civilization half a century-without leaving your living room.

crush-crumble-and-chomp-manual
2025-11-09 English PDF 14.18 MB 17
pdf39 Crystal Castles Manual NEW

Crystal Castles on the Commodore 64 is an isometric maze game based on Atari’s arcade original, where you guide Bentley Bear around 3D-style castles collecting all the gems while avoiding enemies like trees, skeletons, gem-eaters, and Berthilda the witch. Grabbing the magic hat lets Bentley become temporarily invincible and even knock out Berthilda, and some foes will gobble up the gems themselves, pushing you to race them to the last crystal for bonus points. The C64 has (unusually) two different versions—an official Atarisoft/US Gold release and an unofficial but more arcade-like Thundervision build—both offering fast, twitchy movement across multi-level, wraparound castles that feel like a 3D twist on Pac-Man.

crystal-castles-manual
2025-11-28 English PDF 1.18 MB 1
pdf40 Curse of the Azure Bonds Clue Book NEW

Curse of the Azure Bonds on the Commodore 64 is a Gold Box AD&D RPG and sequel to Pool of Radiance, where your veteran party awakens branded with five magical “azure bonds” that let various evil factions control you—and your main quest is to hunt down each group and shatter its bond.

curse-of-the-azure-bonds-clue-book
2025-11-29 English PDF 19.2 MB 1
pdf41 Curse of the Azure Bonds Journal NEW

Curse of the Azure Bonds on the Commodore 64 is a Gold Box AD&D RPG and sequel to Pool of Radiance, where your veteran party awakens branded with five magical “azure bonds” that let various evil factions control you—and your main quest is to hunt down each group and shatter its bond.

curse-of-the-azure-bonds-journal
2025-11-29 English PDF 11.48 MB 2
pdf42 Curse of the Azure Bonds Manual NEW

Curse of the Azure Bonds on the Commodore 64 is a Gold Box AD&D RPG and sequel to Pool of Radiance, where your veteran party awakens branded with five magical “azure bonds” that let various evil factions control you—and your main quest is to hunt down each group and shatter its bond. You explore towns, wilderness, and dungeons in first-person, then shift to the familiar top-down, turn-based tactical battles against assassins, clerics, wyverns, beholders, and other D&D nasties, now with higher levels, stronger spells, and tougher magical gear than in the first game. Set across the Dragon Coast in the Forgotten Realms, it keeps character import, alignment and deity choices, and plenty of side quests, making it a more combat-heavy, high-powered continuation of your party’s saga.

curse-of-the-azure-bonds-manual
2025-11-29 English PDF 9.23 MB 1
pdf43 Curse of the Azure Bonds Reference Card NEW

Curse of the Azure Bonds on the Commodore 64 is a Gold Box AD&D RPG and sequel to Pool of Radiance, where your veteran party awakens branded with five magical “azure bonds” that let various evil factions control you—and your main quest is to hunt down each group and shatter its bond.

curse-of-the-azure-bonds-card
2025-11-29 English PDF 498.59 KB 1
pdf44 Cutthroats Manual NEW

Cutthroats on the Commodore 64 is an Infocom interactive fiction adventure set on rundown Hardscrabble Island, where you play a hard-up professional diver drawn into a dangerous salvage operation after an old shipmate hands you a map to two legendary shipwrecks and is promptly murdered. From then on you explore the seedy docks, shops, and bars in pure text, juggling strict in-game time limits, ferry schedules, and meetings with a shady cast of would-be partners—some trustworthy, some very much not—as you line up gear and a crew for a single high-stakes dive. The wreck chosen for your treasure hunt is randomized, and once underwater you must navigate the ship, manage air and equipment, and grab the loot before accidents, double-crosses, or simple bad planning end the expedition (and you) for good.

cutthroats
2025-11-26 English PDF 6.06 MB 3
pdf45 Cutthroats Map NEW

Cutthroats on the Commodore 64 is an Infocom interactive fiction adventure set on rundown Hardscrabble Island, where you play a hard-up professional diver drawn into a dangerous salvage operation after an old shipmate hands you a map to two legendary shipwrecks and is promptly murdered.

cutthroats-map
2025-11-26 English PDF 2.09 MB 5
pdf46 Dan Dare Getting Started Card NEW

Dan Dare: Pilot of the Future on the Commodore 64 is a side-view action-adventure based on the British comic hero, where you play Dan infiltrating the Mekon’s asteroid base to stop a doomsday bomb aimed at Earth.

dan-dare-getting-started-card
2025-11-29 English PDF 2.08 MB 5
pdf47 Dan Dare II Manual NEW

Dan Dare II: Mekon’s Revenge on the Commodore 64 is a tougher, more arcade-style sequel where Dan boards the Mekon’s huge space fortress to stop a swarm of “suicide satellites” from wiping out Earth. The action is side-view and split into several decks of the ship: you run, jetpack, and shoot your way through tight corridors packed with Treen guards, gun emplacements, and traps while hunting down and destroying the satellite control systems before a strict countdown hits zero. Limited ammo, regenerating enemies, and one-way passages mean you have to learn the layout and plan efficient routes rather than just blast everything, making it a time-pressured, maze-like run-and-gun with a very comic-book sci-fi feel.

dan-dare-ii-manual
2025-11-29 English PDF 2.01 MB 4
pdf48 Dan Dare III Manual NEW

Dan Dare III: The Escape on the Commodore 64 is a sci-fi run-and-gun platformer where Dan is trapped on the Mekon’s organic, living spaceship and must blast his way through its grotesque internal decks to reach an escape ship before the craft reaches Earth. Each level is a horizontally scrolling maze of platforms, ladders, and pulsating “flesh” walls, filled with Treen troops, mutant creatures, and biological hazards that constantly respawn from growth pods, forcing you to keep moving while managing ammo and limited energy. You collect weapon upgrades, keys, and explosives to open new areas or destroy growth nodes, gradually unlocking access to lift shafts and deeper sections of the ship. Compared to the more puzzle-y earlier games, Dan Dare III leans harder into straightforward, fast-paced shooting wrapped in a weird, bio-mechanical comic-book setting.

dan-dare-iii-manual
2025-11-29 English PDF 2.89 MB 5
pdf49 Dane Dare Manual NEW

Dan Dare: Pilot of the Future on the Commodore 64 is a side-view action-adventure based on the British comic hero, where you play Dan infiltrating the Mekon’s asteroid base to stop a doomsday bomb aimed at Earth. The game is split between exploring the base’s multi-screen corridors, shooting and dodging Treen guards, and solving a light logistical puzzle: you must locate and free your captured allies, gather bomb components, and haul them back to a safe chamber to disarm the device before a strict time limit expires. Limited ammo, one-way routes, and the need to plan efficient paths through the maze-like complex give it a more methodical, exploration-heavy feel than a pure run-and-gun, wrapping classic British sci-fi atmosphere around a tense race against the clock.

dan-dare-manual
2025-11-29 English PDF 428.64 KB 5