|
This 16-page September ’92 Amiga Action supplement is a punchy, hype-filled celebration of the platform at its peak: it crowns Kick Off 2 as the staff’s clear #1 “Best Game Ever”, then races through a 100-game hall of fame that mixes era-defining adventures, arcade conversions, sims, platformers, shooters, puzzlers, and strategy staples—each with quick, opinionated mini-blurbs designed to spark instant nostalgia or arguments. The spine of the special is a rare(ish) long interview with Dino Dini, where he talks about how Kick Off began, what he was trying to achieve (smart, “intelligent” football), why difficulty is part of its appeal, and why rivals like Sensible Soccer and Striker do (and don’t) threaten the crown—before signing off with a confident tease about the series’ future.
Highlights
- #1 overall pick: Kick Off 2 takes the “winner’s medal” as the staff’s runaway top game.
- Big feature interview: Dino Dini on creating Kick Off, his design philosophy, and candid thoughts on Sensible Soccer’s accessibility vs. “technical refinements,” plus why full 3D football is such a headache on the Amiga.
- A very “AA” Top 100 mix: huge adventure representation (Monkey Island 2, Lure of the Temptress, Indy), platform royalty (Rainbow Islands, Zool, Fire and Ice), shoot ’em up staples (Project-X, Xenon II, Blood Money), and sim/strategy favourites (F-16 Combat Pilot, Civilization, Populous II, F1 Grand Prix).
- Multiplayer love: plenty of picks justified almost entirely by couch competition (e.g., Dynablaster, Nitro, Supercars II, Silkworm).
- Era flavour: lots of cheeky, magazine-voice one-liners (mortgaging houses for budget classics, savage little digs, and over-the-top praise).
- Back-page vibe: a big football tie-in feel, capped with a prominent Sensible Soccer: European Champions splash at the end.
|
Data |
| System | PDF |
| Size | 10.48 MB |
| Website |
Only registered and logged in users can download this file. |
|