| Download details |
|
Here's a hands-on, learn-by-doing approach to mastering the full graphics potential offered by your Commodore 64 (sprite, character, and bit mapped graphics), plus how to take fullest advantage of the machine's remarkable built-in three-voice music synthesizer chip . . . using a collection of fascinating programs developed by the author. Written in easy-to-follow, non-technical language, this exceptional handbook shows you how to use BASIC to get the kind of sound and graphic results on your C-64 that would require advanced assembly language skills on any other model computer. It shows you the hows and whys of operating your machine for maximum performance, without tangling you in a maze of computer jargon or overwhelming you with complex programming theory. You'll find out how really simple it is to produce exciting images on your C-64, using only the powerful hardware packed into your machine. . . and find out how the 64's sound chip can produce an amazing range of sounds and musical effects. Once you've mastered these fundamentals—using the clear explanations, sample exercises, and ready-to-run programs—you’ll be ready to start combining graphics and sound for some amazingly sophisticated results—techniques you can use to write your own original programs for business, household use, or game playing applications! |
|
|||||||||