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Commodore 64/128 Graphics and Sound Programming [Second Edit Commodore 64/128 Graphics and Sound Programming [Second Edition]

Discover how to get far more from the graphics and sound capabilities of your C-64 or C-128 than you've ever thought possible! All you need is here in this completely revised and expanded new edition of a guidebook that's been hailed as the best in its field!

Here's all the hands-on, learn-by-doing information you'll need to start taking full advantage of your Commodore's exceptional graphics powerssprite, character, and bit-mapped graphics. Plus, you'll find out how to utilize all of your machine's advanced three-voice music synthesizer chip. Best of all, you'll find a whole collection of new programs to demonstrate how each concept operates on both the C-64 and the C-128!

Sample exercises plus clear, concise explanations make it easy to master each technique. Then you'll see how to combine these various concepts using a wide range of ready-to-run programs especially designed by the author
to make the most of your Commodore's graphics and sound capabilities. From here on out, you'll be able to use the same principles to create your own original programs for business, household use, or game playing applications!

In fact, the programs included here are alone worth far more than the price of the book. In this new edition, Krute has included nearly 75 programs for both the C-64 and the C-128, each one with thorough description, complete
program listing, and summary of what the program has been designed to accomplish. Plus there's all the expert advice and guidance you need to get you started designing your own sprites and custom characters as well as exciting sound programs in both 64 and 128 modes!

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