Category: Amiga Software
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folder0Amiga - Hardware Related
folder1Amiga - Miscellaneous and Unsorted
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folder3Amiga - Utilities
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pdf0 Amiga Action - Issue 067 - February 1995 NEW

Amiga Action Issue 67 (Feb 1995) is a busy, games-first issue that mixes heavyweight reviews with a lot of “stuff you’ll actually use,” especially if you’re into action and sports. The magazine leans on ATR coverage and a big Mortal Kombat II moves spread as its practical hook, backs that up with a strong review slate (from All New World of Lemmings to Shaq Fu), and keeps the hype machine running with previews of upcoming titles. The two coverdisks are a major part of the value this month—one built around an ATR demo that needs a bit of disk prep, and the other a shoot-’em-up-friendly bundle with another headline demo—while the features fill in the wider scene with show coverage, a “best of last year” roundup, and the usual Amiga Action attitude.

Highlights

  • Coverdisks: ATR demo (with a decrunch/install process that wants a freshly formatted disk), plus a “shoot-’em-up special” disk that also includes a Base Jumpers demo and a handful of classic blasters.
  • Full price reviews: All New World of Lemmings, ATR, Shaq Fu, Dragonstone, Base Jumpers, Death Mask, K03: Euro Challenge.
  • Previews: Master Axe, Front Lines, Skidmarks 2.
  • Features & regulars: World of Amiga show report, Top 20 of 1994 roundup, a piracy-themed rant/feature (“Ain’t Done Nuffink”), and a Reader Survey.
  • Guides/solutions: Mortal Kombat II “all the moves” pages, Robinson’s Requiem (Part 3), and a Reunion guide.
amiga-action-issue-67-1995-feb
2026-01-03 English PDF 126.09 MB 1
pdf1 Amiga Action - Issue 068 - March 1995 NEW

Amiga Action Issue 68 (March 1995) is a big, confident “this is the one” month built around an Alien Breed 3D special, using the coverdisks and feature pages to sell the idea that the Amiga can finally do a proper Doom-style 3D shooter. Around that headline, it’s a classic Amiga Action mix: a strong run of full-price reviews spanning arcade platforming, flight/action, and CD32 conversions, a preview section stacked with upcoming curios (including more licensed and sports-heavy picks), and a healthy amount of player-support via solutions for some of the era’s more time-sink games. It rounds out with the usual AA personality—regular columns, PD scene coverage, leagues, letters, and swap shop—so the issue reads like a complete monthly “game night starter pack.”

Highlights

  • Coverdisks: Alien Breed 3D (exclusive “massive 3D” demo), Kingpin, and Valhalla: Before the War (exclusive demo).
  • Full price reviews: Benefactor (CD32), Dawn Patrol, Flink, Guardian (A1200), Kingpin, Roketz, Theme Park (CD32), X-It.
  • Previews: Akira, Boo the Ghost, Extractors, ITS Cricket, Pussies Galore, Ruffian, Tactical Manager 2, TFX.
  • Features & regulars: Alien Breed 3D special feature, Film ’95, “Get a Life,” plus the usual News/Public Domain/Superleagues/Talkback/Swap Shop.
  • Guides/solutions: Jungle Strike, Dreamweb, Theme Park, Space Quest III.
amiga-action-issue-68-1995-mar
2026-01-03 English PDF 62.42 MB 0
pdf2 Amiga Computing - Issue 022 - March 1990
Amiga Computing — Issue 22 (Vol 2, No 10, March 1990)

This issue leans hard into hands-on hardware and big-name game coverage. The centerpiece is a deep dive into the Vidi video digitiser going colour, explaining what you can realistically capture, how “frame grabbing” works, and why it changes what home users can do with graphics. Around that, it’s a very “classic Amiga mag” mix: a practical mouse shootout, a laser printer review, a database/business feature, programming advice on doing things “the right way,” and a chunky run of game reviews.

Highlights
  • Cover feature: “Vidi goes colour” – how colour frame-grabbing/digitising works, what kit you need, and what results to expect (including why still frames are easier than motion).
  • Lab report: “Mice on test” – replacement mouse reliability, how the mechanisms work, and what fails first (great if you’ve ever worn out a Commodore mouse).
  • Hardware review: Epson GQ5000 laser printer – a “budget” laser look with a blunt report card (nice output potential, but watch real-world speed/costs).
  • Business: “Arnor’s Prodata” – practical database talk, especially filtering and making your data usable (not just stored).
  • Programming: “The good, the bad and the ugly” – a reality check on Amiga programming: using the OS/Intuition vs brute-force hardware tricks.
  • Machine code: “Scrollys and wibbles” – demo-scene style techniques for scroll/wobble effects (aimed at people who want visual flair).
  • Competition – a big public-domain software giveaway (promoted as “win over £900 of PD software”).
  • Game Killer / cheats – fixes and hacks for games like Stormlord, Hard Drivin’, Rock ’n Roll, and TV Sports Football.
  • Tailpiece: “So what is all this fuss about Unix?” – a plain-English explanation of why Unix matters and how it intersects with Amiga users.
Games reviews covered
  • Battle Squadron, Indiana Jones (featured as an “adventure/action for thinkers”), Weird Dreams, Darius Plus, SimCity, Stunt Car Racer, Laser Squad, Time, Knight Force, Nevermind
amiga-computing-issue-022
2025-12-13 41.23 MB 1
pdf3 Amiga Computing - Issue 033 - February 1991 NEW
Amiga Computing — Issue 33 (February 1991)

Issue 33 leans hard into practical “what should I buy / how do I do this?” coverage, with the main feature walking you through making music on the Amiga (from basic tracker-style work to MIDI setups). Around that, it mixes in the usual magazine “ecosystem” of the era: product reviews, a couple of specialist tools (including a route-planning package), retro/industry roundups, and the regular help/PD sections.

Highlights
  • Cover feature: “Get rhythm” — complete guide to making musicBreaks down the Amiga music landscape: trackers vs MIDI sequencing, what the Amiga can do with its internal audio, and when you need external kit (MIDI interface, synths, samplers).
  • MIDI explained in plain English (“MIDI under the microscope”)A friendly deep dive into what MIDI is (and isn’t), how it flows between devices, and how Amiga music software fits into that chain.
  • Buying/choosing advice: “Choosing a sequencer”A checklist-style guide to what matters in a sequencer: recording workflow, track control, editing tools, song construction, MIDI manipulation—and whether you want notation/score features too.
  • Public domain tracker/software roundup (“MIDI matters”)Points you toward PD options and names the tracker scene staples (e.g., SoundTracker/NoiseTracker-style tools and MED), plus extras like patch/editor utilities and MIDI libraries.
  • Review: GB Route (v1.2)A route-planning/map-based utility pitched at people who want to plot trips and print/plan routes—more “useful tool” than “toy.”
  • Review: The Big Alternative ScrollerA titling/scrolling-text tool aimed at video/graphics users—designed to help build smooth text scrollers with styling controls.
  • Review: Amiga Centre (Edinburgh-focused feature/review)A look at a specialist Amiga/graphics-oriented shop/service angle—very much “where to go if you’re serious about visuals.”
  • “That was the year that was…” retrospectiveA timeline-style look back at notable Amiga happenings/releases/events from a prior year, presented as quick hits rather than a long essay.
  • Regular sections you’d expectAmiga People, Dispatches/news, Technical Help, and a chunky Public Domain section to round it out.
amiga-computing-issue-033
2025-12-13 44.38 MB 0
pdf4 Amiga Computing - Issue 072 - April 1994 NEW

Amiga Computing Issue 72 (April 1994) digs into where games are headed next, with the cover feature “Games Without Frontiers” looking at the coming wave of CD-based entertainment, 3D graphics hardware/software, and the knock-on effects of film-style CGI and virtual-reality ambitions. Around that big theme, the issue mixes practical “how it works” Amiga ownership advice (hard-drive packing/archiving, and a clear guide to genlocks for combining video and computer graphics) with opinion and industry scrutiny (including a CD32-focused Devil’s Advocate interview and a feature calling out buggy, poorly-finished releases). The back half leans heavily into hands-on verdicts, reviewing new audio, storage, accelerator, video, and multimedia tools—plus a stack of game coverage—while the coverdisk sweetens the deal with KindWords 3 (a full-featured word processor suite) and CLiVa (Workbench command/control utilities).

Highlights
  • Cover story: “Games Without Frontiers” — a forward-looking deep dive into next-gen gaming tech, 3D creation pipelines, and the direction of interactive entertainment.
  • Coverdisk softwareKindWords 3 (word processor/thesaurus/dictionary/spell checker) and CLiVa (Workbench command/control utilities).
  • “Crunch!” (King crunchers) — a practical guide to hard-drive housekeeping: compressing, packing, archiving, and keeping directories under control.
  • “Survival Guide to genlocks” — a clear walkthrough of syncing and mixing Amiga graphics with external video sources (what you need, why sync matters, and how setups differ).
  • Devil’s Advocate: “An ugly duckling?” — an interview-style interrogation of the CD32 and how customers/support/software realities stack up.
  • “A bug in the system” — a pointed critique of rushed, error-prone releases and the attitude that “buyers will put up with it.”
  • Reviews roundup:
    • Toccata (audio/sampling)
    • DKB 4091 SCSI-II hard-drive controller
    • A1230 Turbo+ accelerator/RAM expansion for A1200
    • Image Engine video hardware
    • Helm multimedia authoring
    • A-Max IV emulator package
  • Gamer section — regular game coverage plus a slate of game reviews and buying guidance.
amiga-computing-issue-072
2025-12-14 62.08 MB 1
pdf5 Amiga Computing - Issue 117 - October 1997 NEW

Amiga Computing Issue 117 (October 1997) is the magazine’s final issue, and it reads like a last, slightly chaotic victory lap: a mix of genuinely useful “keep your Amiga productive” content (utilities, internet tools, and practical guides) alongside the usual reviews and game coverage—only with an unmistakable end-of-era tone. The core themes are staying connected (browser comparisons, newsgroups, shareware registration, PostScript viewing/printing), making the most of existing hardware (Workbench tweaks, filetype/icon packs, networking news), and a frank, sometimes sarcastic goodbye from the editorial team that captures both optimism about PowerPC-era possibilities and frustration at how long the platform has been stuck waiting for “the next big thing.”

Highlights
  • “That’s all folks!” farewell: the over-story explicitly confirms this is the end of the magazine after nine+ years, with a blunt, reflective editor’s goodbye.
  • Coverdisk: “Magnum Opus 2” — a huge add-on for Directory Opus 5.5, bundling masses of filetypes, icons, and prewritten configs so Opus “just works” with loads of formats without hours of manual setup.
  • Browser War feature: a head-to-head on the “big three” Amiga browsers (AWeb, iBrowse, Voyager) that doesn’t pull punches—AWeb praised for layout accuracy/stability but slammed for datatype-dependent images; Voyager wins for efficiency; iBrowse wins for front-end design (with a surprisingly slow default load noted).
  • “Ghosts in the machine”: a practical guide to using Ghostscript on Amiga to view and print PostScript/EPS, including the very real “don’t forget the stack” advice (and how to target custom screen/printer output).
  • SASG feature (“Share and share alike”): a clear explanation of standardised shareware registration—why it existed, how it makes paying authors easier/cheaper, and how web ordering/security options were evolving.
  • “Worldwide Wintel?” column: a pointed argument about whether the Amiga can still matter in a Wintel world—framing Java/Merapi as a potential compatibility lever rather than trying to fight Microsoft head-on.
  • Review: New York (newsgroup reader): praised for ease of online browsing and group organisation, but marked down hard for lacking batch download/offline reading, which matters for dial-up users.
  • Review: ArtEffect 2: acknowledges major upgrades (virtual memory, layers) but calls out real workflow limits—especially awkward selection handling, difficulty moving elements, and restrictions around layers/effects compared with Photoshop-style expectations.
  • Review: Mini Office: a budget “serious software” re-release that’s described as very dated—word processor especially weak, spreadsheet/database “passable,” and only really compelling if you’re stuck on a floppy-based setup.
  • News nuggets that date the moment: an Amiga Ethernet adapter announcement, MakeCD 2.4 adding CD-RW erase/rewrite, talk of CygnusED being updated and re-released, and ongoing Gateway/Amiga licensing disputes plus distribution deals in Europe.
  • Games/Amiga Action coverage still goes out swinging: items like Civilization, Duke 3D (level-walking/editor angle), Gunship 2000, Shadow of the 3rd Moon, and a “complete solution” for Big Red Adventure so readers aren’t left hanging after the magazine ends.
amiga-computing-issue-117
2025-12-15 English PDF 38.27 MB 0