| Category: Amiga Software |
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| Number of Subcategories: 4 | ||
Amiga Action Issue 67 (Feb 1995) is a busy, games-first issue that mixes heavyweight reviews with a lot of “stuff you’ll actually use,” especially if you’re into action and sports. The magazine leans on ATR coverage and a big Mortal Kombat II moves spread as its practical hook, backs that up with a strong review slate (from All New World of Lemmings to Shaq Fu), and keeps the hype machine running with previews of upcoming titles. The two coverdisks are a major part of the value this month—one built around an ATR demo that needs a bit of disk prep, and the other a shoot-’em-up-friendly bundle with another headline demo—while the features fill in the wider scene with show coverage, a “best of last year” roundup, and the usual Amiga Action attitude. Highlights
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| 2026-01-03 English PDF 126.09 MB 1 |
Amiga Action Issue 68 (March 1995) is a big, confident “this is the one” month built around an Alien Breed 3D special, using the coverdisks and feature pages to sell the idea that the Amiga can finally do a proper Doom-style 3D shooter. Around that headline, it’s a classic Amiga Action mix: a strong run of full-price reviews spanning arcade platforming, flight/action, and CD32 conversions, a preview section stacked with upcoming curios (including more licensed and sports-heavy picks), and a healthy amount of player-support via solutions for some of the era’s more time-sink games. It rounds out with the usual AA personality—regular columns, PD scene coverage, leagues, letters, and swap shop—so the issue reads like a complete monthly “game night starter pack.” Highlights
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| 2026-01-03 English PDF 62.42 MB 0 |
Amiga Computing — Issue 22 (Vol 2, No 10, March 1990)This issue leans hard into hands-on hardware and big-name game coverage. The centerpiece is a deep dive into the Vidi video digitiser going colour, explaining what you can realistically capture, how “frame grabbing” works, and why it changes what home users can do with graphics. Around that, it’s a very “classic Amiga mag” mix: a practical mouse shootout, a laser printer review, a database/business feature, programming advice on doing things “the right way,” and a chunky run of game reviews. Highlights
Games reviews covered
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| 2025-12-13 41.23 MB 1 |
Amiga Computing — Issue 33 (February 1991)Issue 33 leans hard into practical “what should I buy / how do I do this?” coverage, with the main feature walking you through making music on the Amiga (from basic tracker-style work to MIDI setups). Around that, it mixes in the usual magazine “ecosystem” of the era: product reviews, a couple of specialist tools (including a route-planning package), retro/industry roundups, and the regular help/PD sections. Highlights
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| 2025-12-13 44.38 MB 0 |
Amiga Computing Issue 72 (April 1994) digs into where games are headed next, with the cover feature “Games Without Frontiers” looking at the coming wave of CD-based entertainment, 3D graphics hardware/software, and the knock-on effects of film-style CGI and virtual-reality ambitions. Around that big theme, the issue mixes practical “how it works” Amiga ownership advice (hard-drive packing/archiving, and a clear guide to genlocks for combining video and computer graphics) with opinion and industry scrutiny (including a CD32-focused Devil’s Advocate interview and a feature calling out buggy, poorly-finished releases). The back half leans heavily into hands-on verdicts, reviewing new audio, storage, accelerator, video, and multimedia tools—plus a stack of game coverage—while the coverdisk sweetens the deal with KindWords 3 (a full-featured word processor suite) and CLiVa (Workbench command/control utilities). Highlights
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| 2025-12-14 62.08 MB 1 |
Amiga Computing Issue 117 (October 1997) is the magazine’s final issue, and it reads like a last, slightly chaotic victory lap: a mix of genuinely useful “keep your Amiga productive” content (utilities, internet tools, and practical guides) alongside the usual reviews and game coverage—only with an unmistakable end-of-era tone. The core themes are staying connected (browser comparisons, newsgroups, shareware registration, PostScript viewing/printing), making the most of existing hardware (Workbench tweaks, filetype/icon packs, networking news), and a frank, sometimes sarcastic goodbye from the editorial team that captures both optimism about PowerPC-era possibilities and frustration at how long the platform has been stuck waiting for “the next big thing.” Highlights
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| 2025-12-15 English PDF 38.27 MB 0 |