| Category: Game Manuals [C64] |
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Wasteland (1988, Electronic Arts; developed by Interplay Productions, directed by Brian Fargo) on the Commodore 64 is a landmark post-apocalyptic, party-based RPG that helped pioneer skill-driven play and reactive, choice-heavy adventuring. |
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| 2025-12-10 English PDF 473.12 KB 0 |
Wasteland for the Commodore 64 is a landmark 1988 post-apocalyptic role-playing game developed by Interplay and published by Electronic Arts, set in a devastated American Southwest after a nuclear war. Players control a squad of Desert Rangers tasked with restoring order and uncovering a sinister threat in the irradiated ruins of civilization. |
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| 2025-11-16 English PDF 4.13 MB 13 |
Wasteland on the Commodore 64 is a classic, gritty post-apocalyptic RPG where you control a squad of Desert Rangers exploring a shattered American Southwest, recruiting allies, scavenging gear, and tackling missions that can be solved through combat, stealth, or smart use of skills. It stands out for its deep character system, reactive choices, and bleak-but-fascinating world—more grounded and tactical than many fantasy RPGs of the era—where consequences can follow you for a long time and survival often depends on planning, resources, and tough moral calls. |
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| 2025-12-06 English PDF 9.1 MB 1 |
Wasteland (1988, Electronic Arts; developed by Interplay Productions, directed by Brian Fargo) on the Commodore 64 is a landmark post-apocalyptic, party-based RPG that helped pioneer skill-driven play and reactive, choice-heavy adventuring. |
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| 2025-12-10 English PDF 107.21 KB 0 |
Wasteland on the Commodore 64 is a deep, gritty post-apocalyptic RPG where you lead a squad of Desert Rangers across the Southwest, using skills, strategy, and tough choices to survive and shape the outcomes of your missions. |
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| 2025-12-06 English PDF 2.96 MB 1 |
The Wasteland Survival Guide for the Commodore 64 is a companion document included with the original game release, offering gameplay tips, background lore, and essential instructions to help players navigate the post-apocalyptic world of Wasteland. |
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| 2025-11-16 English PDF 6.37 MB 14 |
Water Polo by Mastertronic on the Commodore 64 is a budget top-down sports game that puts you in charge of a seven-man squad thrashing it out in a swimming pool instead of on a pitch. You steer the player nearest the ball, jostling for possession, lining up quick passes, and firing shots at the goal while trying to keep your defense from being caught out of position. Matches are broken into short, timed periods with basic scoring and no-frills rules, so the focus is on sharp positioning and fast reactions rather than deep simulation. It’s very much an 8-bit “pick up and play” take on an unusual sport: simple graphics, straightforward controls, and quick-fire matches you can replay for high scores or bragging rights. |
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| 2025-12-01 English PDF 1.69 MB 0 |
Way of the Exploding Fist on the Commodore 64 is a classic martial arts fighting game where you face a series of one-on-one opponents using a wide range of punches, kicks, blocks, throws, and timing-based counters. It’s slower and more deliberate than later arcade brawlers, emphasizing reading your opponent, controlling distance, and landing clean, well-timed strikes rather than button-mashing. With its iconic dojo vibe and satisfying skill curve, it became one of the C64’s defining fighters and a benchmark for home-computer combat games of the era. |
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| 2025-12-06 English PDF 8.09 MB 0 |
WEATHER TAMERS allows you to control, create, and manipulate the weather across North America. What power! What freedom! With freedom , however, comes responsibility. You are allowed to fool with the Forces of Nature , but you will also be asked to create certain kinds of weather for your clients. You will pit your skills against other Weather Tamers. The one with the highest credit total on the last day of the cyc le is the winner. Each Weather Tamer will have from one to three clients for each round. Each client will request a specific type of weather in a specific location. Your goal is to analyze, create, and predict the weather according to Thanks Tony D. for sharing this. |
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| 2025-08-29 English PDF 6.41 MB 69 |
Where in Europe Is Carmen Sandiego? on the Commodore 64 is a detective-quiz adventure where you chase Carmen’s crooks across European cities, gathering clues about language, landmarks, currency, history, and culture to figure out the next destination and issue the right arrest warrant before time runs out. It’s the classic series loop—travel, interview, deduce—just tightly focused on Europe with a fun, educational twist. |
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| 2025-12-06 English PDF 3.85 MB 1 |
Where in the U.S.A. is Carmen Sandiego? (1986, published by Broderbund) brings the series’ globe-trotting formula to a stateside chase, turning U.S. geography into the core mechanic as you follow a trail of clues about landmarks, capitals, regions, and state facts to narrow suspects and catch the crook before time runs out. It’s brisk, clue-focused, and perfect if you like classic C64 edutainment that feels like a smart little race against the clock. |
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| 2025-12-10 English PDF 2.2 MB 0 |
Where in the U.S.A. is Carmen Sandiego? (1986, Broderbund) on the Commodore 64 is an educational detective game where you track Carmen’s agents across America by using geography clues to issue the right warrants and make the arrest. |
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| 2025-12-10 English PDF 4.09 MB 0 |
Where in the World Is Carmen Sandiego? (1985, published by Broderbund) kicked off a hugely influential edutainment series, and the C64 version captures that smart, brisk formula: you hop from country to country, gather clues about landmarks, currencies, languages, and locations, narrow down suspects, and try to make the arrest on schedule. It’s simple, charming, and still a fun way to turn world geography into a satisfying little race of deduction. |
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| 2025-12-10 English PDF 3.65 MB 1 |
Where in Time Is Carmen Sandiego? on the Commodore 64 is Brøderbund’s history-themed detective game released around 1990, where you chase V.I.L.E. crooks who’ve stolen important artifacts from different eras and try to ultimately capture Carmen herself. |
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| 2025-12-05 English PDF 158.03 KB 2 |
Where in Time Is Carmen Sandiego? came to the Commodore 64/128 in 1990 from Broderbund, adding a fun twist to the series by making you figure out not just where the crooks went, but when, using historical clues to narrow your suspect, get the proper warrant, and catch the thief before time runs out. It’s brisk, clue-driven, and a great C64 pick if you like learning wrapped in a satisfying little race of deduction. |
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| 2025-12-10 English PDF 5.42 MB 0 |
Whistler’s Brother on the Commodore 64 is a clever 1984 Broderbund platformer with a twist: you control your character and must also keep your absent-minded brother alive by whistling to make him follow your direction. Each stage becomes a tense little rescue puzzle as you retrace his failed expedition, recovering lost manuscript pages, tools, and artifacts while timing your whistles so he doesn’t wander into hazards. Across 13 chapters, you gradually gain useful powers from collected items, but the real challenge is juggling movement, pacing, and brother-herding under pressure—turning a simple premise into a surprisingly memorable, strategy-tinged action game. |
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| 2025-12-06 English PDF 1.33 MB 0 |
Winter Challenge on the Commodore 64 is a multi-event sports game inspired by the Winter Olympics, letting one or more players compete across several disciplines like downhill skiing, ski jumping, bobsled, speed skating, and more, each with its own control scheme and timing-based mechanics. You choose a country, then take turns in each event trying to post the best times, distances, or scores, with results tallied on a medal table at the end. |
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| 2025-11-23 English PDF 4.69 MB 7 |
You're an athlete at the 1988 Winter Games at Calgary, Alberta, Canada. You're about to move across snow and ice with as much speed, strength, endurance and grace as you can muster in the blustery cold. This is the winter portion of the world's foremost amateur sports competition. You'll match your skills against the top athletes from a hundred countries. Be proud. Today you stand among the elite few whose courage and stamina will be tested by these Winter Games. Listen. A fanfare of trumpets sounds as the WINTER GAMES flag is slowly raised. Thousands of white doves are released, symbolically to fly to the countries of the world with the message of peace-and the news that the Winter Games have begun. This is your chance to go for the Gold! |
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| 2023-10-28 English PDF 2.95 MB 356 |
Winter Games (1985, Epyx) is one of the C64’s most beloved event collections, offering a satisfying mix of timing, rhythm, and risk across snowy challenges like skiing and skating-style competitions, all tied together with that addictive “just one more try” vibe. It’s fast to pick up, great with friends, and still a cozy, competitive snapshot of peak mid-80s C64 sports gaming. |
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| 2025-12-10 English PDF 2.7 MB 1 |
Wishbringer on the Commodore 64 is Infocom’s more beginner-friendly fantasy interactive fiction where you play a humble postal clerk who stumbles into danger and discovers a magical stone that can grant wishes. Set in the cozy, storybook town of Festeron and the spooky places beyond it, the game lets you solve puzzles either the hard way or by spending limited wishes for clever, often funny shortcuts. It’s warm, whimsical, and gently challenging—an inviting gateway into text adventures that still has enough charm and puzzle craft to satisfy seasoned IF fans. |
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| 2025-12-06 English PDF 1.33 MB 1 |
Wishbringer on the Commodore 64 is Infocom’s welcoming fantasy text adventure where a humble postal clerk finds a magic stone that grants limited wishes, letting you solve puzzles the hard way or with clever, storybook-flavored shortcuts. |
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| 2025-12-06 English PDF 2.61 MB 1 |
Wishbringer on the Commodore 64 is Infocom’s welcoming fantasy text adventure where a humble postal clerk finds a magic stone that grants limited wishes, letting you solve puzzles the hard way or with clever, storybook-flavored shortcuts. |
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| 2025-12-06 English PDF 511.05 KB 1 |
Wishbringer on the Commodore 64 is Infocom’s warm, beginner-friendly fantasy text adventure where you play a small-town postal clerk who stumbles into big trouble and discovers a magical stone that can grant wishes. Set in the cozy, storybook world of Festeron, the game lets you tackle puzzles in two ways: the clever “normal” solution, or by spending one of your limited wishes to bend reality and shortcut obstacles—often with charming or funny results. The tone is whimsical rather than brutal, with gentle stakes that still build into a satisfying heroic arc, making it a perfect gateway into interactive fiction while remaining clever enough to delight seasoned Zork-era adventurers. |
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| 2025-12-06 English PDF 3.24 MB 1 |
Wishbringer on the Commodore 64 is Infocom’s welcoming fantasy text adventure where a humble postal clerk finds a magic stone that grants limited wishes, letting you solve puzzles the hard way or with clever, storybook-flavored shortcuts. |
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| 2025-12-06 English PDF 434.83 KB 1 |
WIZARD, the most entertaining action fantasy game available for your home computer! Play WIZARD and experience its 40 amazing screens, each a new challenging adventure. You control Wilfred the Wizard, guiding him past vicious monsters and treacherous traps in your quest for magic and treasure. Jump over pits, duck under sliding gates and dodge falling rocks as you reach for the key to take you to the next thrilling level! Hop on the elevator or slide down a staircase to acquire gleaming bars of gold, glowing chalices and glistening pearls. Can your ingenuity and quick thinking get you through all forty levels? You may even become the number one WIZARD! |
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| 2025-10-31 English PDF 4.94 MB 26 |
Wizard of Wor brings crunchy arcade intensity to the Commodore 64 with simple, addictive rules: clear each dungeon of creatures, watch the spawn points, and don’t get cornered while invisible or super-fast foes ramp up the pressure. It’s best remembered for tense co-op (and playful betrayal), sharp pacing, and that eerie dungeon vibe that makes it a timeless “one more round” classic. |
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| 2025-12-10 English PDF 787.5 KB 0 |
Wizard’s Crown on the Commodore 64 is a tough, tactical, party-based fantasy RPG from SSI where you create a custom band of adventurers and set out to stop a looming invasion tied to the sinister wizard Sutek. Instead of focusing on flashy exploration, the game shines in its detailed turn-based battles—careful positioning, weapon choices, armor, and spell use matter a lot, and reckless fights can wipe you fast. It’s an old-school, methodical adventure that rewards planning and patience, and it later set the stage for its sequel The Eternal Dagger. |
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| 2025-12-05 English PDF 15.27 MB 3 |
Wizardry I: Proving Grounds of the Mad Overlord (C64 1987, Sir-Tech; designed by Andrew C. Greenberg and Robert Woodhead) is a foundational party-based dungeon RPG where you build a team, descend a deadly multi-level maze, and fight your way toward Werdna. |
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| 2025-12-10 English PDF 443.17 KB 0 |
Wizardry I: Proving Grounds of the Mad Overlord (C64 1987, Sir-Tech; designed by Andrew C. Greenberg and Robert Woodhead) is a foundational party-based dungeon RPG where you build a team, descend a deadly multi-level maze, and fight your way toward Werdna. |
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| 2025-12-10 English PDF 7.56 MB 0 |
Wizardry I: Proving Grounds of the Mad Overlord (C64 1987, Sir-Tech; designed by Andrew C. Greenberg and Robert Woodhead) is a foundational party-based dungeon RPG where you build a team, descend a deadly multi-level maze, and fight your way toward Werdna. |
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| 2025-12-10 English PDF 338 KB 0 |
World Championship Karate (1986) is System 3’s hit martial-arts game designed by Archer Maclean, best known elsewhere as International Karate. You square off in quick bouts across memorable backdrops, trading punches, kicks, and well-timed attacks in a clean, arcade-like loop that helped make it one of the era’s defining C64 fighters. |
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| 2025-12-10 English PDF 600.96 KB 0 |
World Games on the Commodore 64 is another Epyx multi-event sports compilation, this time themed around unusual “world” sports instead of the Olympics, with up to eight players taking turns for medals in events like Weightlifting, Barrel Jumping, Cliff Diving, Slalom Skiing, Caber Toss, Bull Riding, Sumo Wrestling, and Log Rolling. Each event has its own joystick and timing quirks—finding the right rhythm to clear long barrel strings, lean and push in sumo, stick perfect cliff dives, or keep your balance on a spinning log—and you can practice them individually, pick a custom set, or run the full globe-trotting competition. It leans heavily on multiplayer hot-seat rivalry, national anthems, and humorous failure animations, making it a party-focused follow-up in the Summer/Winter Games lineage. |
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| 2025-11-28 English PDF 2.72 MB 3 |
Wrath of the Demon on the Commodore 64 is a lavish side-view fantasy action game clearly inspired by Shadow of the Beast, casting you as a blond, bare-chested hero on a quest to defeat a kingdom-destroying demon and his monsters. Across a sequence of varied stages—including horseback rides through parallax-scrolling countryside and on-foot hack-and-slash sections—you battle beasts with punches and sword strikes, dodge traps, and push steadily toward the final showdown. It’s best known for its striking presentation on the humble C64: big detailed sprites, smooth scrolling, and a moody David Whittaker soundtrack that critics often praised even when they thought the gameplay itself was a bit linear and unforgiving. |
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| 2025-12-01 English PDF 1.32 MB 2 |
Zak McKracken and the Alien Mindbenders on the Commodore 64 is a globe-trotting Lucasfilm point-and-click adventure where tabloid reporter Zak uncovers a goofy sci-fi conspiracy and uses clever inventory puzzles to stop aliens from mind-controlling humanity. |
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| 2025-12-06 English PDF 7.53 MB 2 |
Zak McKracken and the Alien Mindbenders (1988, Lucasfilm Games; by David Fox and Gary Winnick) on the Commodore 64 is a funny, globe-trotting point-and-click adventure where a tabloid reporter uncovers an alien plot to dumb down humanity. |
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| 2025-12-10 English PDF 1010.74 KB 1 |
Zak McKracken and the Alien Mindbenders (1988, Lucasfilm Games; by David Fox and Gary Winnick) on the Commodore 64 is a funny, globe-trotting point-and-click adventure where a tabloid reporter uncovers an alien plot to dumb down humanity. |
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| 2025-12-10 English PDF 412.72 KB 1 |
If your version of Zak McKracken and the Alien Mind Benders still has protection, you'll need this code book. |
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| 2021-08-21 English PDF 2.38 MB 1,182 |
Zak McKracken and the Alien Mindbenders on the Commodore 64 is a globe-trotting Lucasfilm point-and-click adventure where tabloid reporter Zak uncovers a goofy sci-fi conspiracy and uses clever inventory puzzles to stop aliens from mind-controlling humanity. |
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| 2025-12-06 English PDF 1.66 MB 2 |
If you really need to, you can use this hint book to help get you through the game... but try not to, it's more fun and rewarding to get finished without using this. |
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| 2021-08-21 English PDF 1.89 MB 955 |
Zak McKracken and the Alien Mindbenders on the Commodore 64 is a globe-trotting Lucasfilm point-and-click adventure where tabloid reporter Zak uncovers a goofy sci-fi conspiracy and uses clever inventory puzzles to stop aliens from mind-controlling humanity. |
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| 2025-12-06 English PDF 1.95 MB 3 |
Zak McKracken and the Alien Mindbenders on the Commodore 64 is a classic Lucasfilm Games point-and-click adventure where tabloid reporter Zak uncovers a bizarre conspiracy of aliens using mind-control machines to make people stupid. You hop between globe-trotting locations (and eventually into space), solving inventory puzzles and comedic mysteries with that dry, offbeat Lucasfilm humor. It’s a charming, early-SCUMM era adventure that rewards curiosity, experimentation, and a taste for weird 80s sci-fi comedy. |
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| 2025-12-05 English PDF 1.51 MB 4 |
Strap into the command position of a space·fighter craft. You're rocketing through space prepared for your ultimate encounter with a deadly, armored robot. On your Journey you can survive only If you can pinpoint your craft through force fields, walls. and other deadly obstacles. Attack enemy posiltons and capture needed fuel. Draw upon your pilot skills to dodge the constant blitz of enemy fire. All of your skills and control will be needed to survive the challenges of this ultimate space mission. |
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| 2023-11-15 English PDF 1.15 MB 331 |
Zork: The Undiscovered Underground (1997, Activision; written by Marc Blank and Michael Berlyn, implemented by G. Kevin Wilson) on the Commodore 64 is a short, nostalgic interactive fiction prelude to Zork: Grand Inquisitor that sends you into a newly found corner of the Great Underground Empire. |
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| 2025-12-10 English PDF 115.07 KB 1 |
Zork I on the Commodore 64 (1983, Infocom) is the foundational text adventure that defined the genre for many players, dropping you into a sprawling underground world full of locked doors, strange artifacts, sly jokes, and classic parser puzzle logic. Created by Anderson, Blank, Lebling, and Daniels, it’s less about stats and more about curiosity and cleverness, with a steady sense of discovery that still makes it a great C64-era benchmark for interactive fiction. |
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| 2025-12-10 English PDF 864.21 KB 2 |
Zork I on the Commodore 64 (1983, Infocom) is the foundational text adventure that defined the genre for many players, dropping you into a sprawling underground world full of locked doors, strange artifacts, sly jokes, and classic parser puzzle logic. Created by Anderson, Blank, Lebling, and Daniels, it’s less about stats and more about curiosity and cleverness, with a steady sense of discovery that still makes it a great C64-era benchmark for interactive fiction. |
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| 2025-12-10 English PDF 535.05 KB 1 |
Zork I on the Commodore 64 (1983, Infocom) is the foundational text adventure that defined the genre for many players, dropping you into a sprawling underground world full of locked doors, strange artifacts, sly jokes, and classic parser puzzle logic. Created by Anderson, Blank, Lebling, and Daniels, it’s less about stats and more about curiosity and cleverness, with a steady sense of discovery that still makes it a great C64-era benchmark for interactive fiction. |
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| 2025-12-10 English PDF 1.47 MB 1 |
Zork I on the Commodore 64 (1983, Infocom) is the foundational text adventure that defined the genre for many players, dropping you into a sprawling underground world full of locked doors, strange artifacts, sly jokes, and classic parser puzzle logic. Created by Anderson, Blank, Lebling, and Daniels, it’s less about stats and more about curiosity and cleverness, with a steady sense of discovery that still makes it a great C64-era benchmark for interactive fiction. |
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| 2025-12-10 English PDF 1.53 MB 2 |
Zork II: The Wizard of Frobozz (C64 release often listed around 1983–1984, Infocom; by Marc Blank and Dave Lebling) is a classic text adventure that expands the Great Underground Empire with bigger puzzles, weirder magic, and sharper humor. |
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| 2025-12-10 English PDF 1.42 MB 1 |
Zork II: The Wizard of Frobozz (C64 release often listed around 1983–1984, Infocom; by Marc Blank and Dave Lebling) is a classic text adventure that expands the Great Underground Empire with bigger puzzles, weirder magic, and sharper humor. |
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| 2025-12-10 English PDF 1.86 MB 2 |
Zork II: The Wizard of Frobozz on the Commodore 64 continues the classic Infocom adventure with you delving deeper into the Great Underground Empire to confront the mischievous, dangerous wizard himself. It’s more puzzle-dense and trickier than the first game, leaning hard into clever item use, magical obstacles, and that signature Infocom humor as you explore strange new areas and outsmart the wizard’s defenses. |
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| 2025-12-06 English PDF 3.54 MB 4 |