| Category: Game Manuals [C64] |
|
|
The Three Stooges for the Commodore 64 mixes light map/travel choices with a handful of goofy, quick mini-games that channel the trio’s classic chaos—think silly brawls and gag-driven challenges—making it a breezy, comedic pick that’s more about laughs and nostalgic charm than deep mechanics or tough mastery. |
|
| 2025-12-09 English PDF 3.58 MB 0 |
The Three Stooges on the Commodore 64 is a slapstick mini-game collection where you help Moe, Larry, and Curly raise money to save an orphanage. |
|
| 2025-12-09 English PDF 445.47 KB 0 |
The Train: Escape to Normandy on the Commodore 64 is a 1987 Accolade action/strategy game where you hijack a steam train in WWII and must both operate it and fight off attackers as you race toward Allied-held Normandy. |
|
| 2025-12-09 English PDF 1.18 MB 0 |
The Witness drops you onto a beautiful, quiet island packed with puzzles that start simple and become deeply clever, often using light, shadow, sound, and perspective to make you rethink what a “puzzle” even is, rewarding patience and sharp observation with moments of real insight as you piece together the island’s secrets at your own pace. |
|
| 2025-12-09 English PDF 2.1 MB 1 |
Tiger Claw (2016, published by RGCD; developed by Lazycow and Saul Cross) on the Commodore 64 is a modern, Bruce Lee-inspired beat ’em up with tight single-screen action and a tough-as-nails challenge. |
|
| 2025-12-09 English PDF 1.97 MB 0 |
Times of Lore for the Commodore 64 is a 1988 action role-playing game developed by Origin Systems, set in the troubled kingdom of Albareth where players must uncover a conspiracy and restore order amid political chaos and barbarian threats. You play as one of three heroes—a barbarian, knight, or valkyrie—tasked with retrieving three magical items and solving the mystery behind the disappearance of High King Valwyn. |
|
| 2025-11-16 English PDF 4.09 MB 13 |
The Game: Toobin’ - The first game of its kind. Join Biff and Jet, the tube-dudes, as they cruise the baddest rivers in and out of this world! Getting Started: A game for one or two, play either Biff or Jet in search of the most outrageous party they can find. Guide the tube dudes to places even your travel agent doesn't know about! |
|
| 2023-07-01 English Commodore 64 391.9 KB 341 |
Tower Toppler on the Commodore 64 (better known elsewhere as Nebulus) is a clever action-platformer where you guide a little creature up a series of massive cylindrical towers, dodging enemies and tricky gaps while racing the clock. The standout hook is the rotating “wraparound” viewpoint that makes the tower feel truly 3D as you move around it, turning simple jumps into brain-bending spatial puzzles. It’s tight, upbeat, and surprisingly tense—one of those classic C64 games that feels both arcade-fast and ingeniously technical. |
|
| 2025-12-05 English PDF 897.79 KB 3 |
Toy Bizarre (1984) is an early C64 platformer from Activision, created by Mark Turmell, that puts you in a quirky toy-factory arena where valves spawn balloons that can hatch enemies if you don’t act in time, so the challenge is juggling movement, timing, and safe ways to stun/capture toys while a giant doll, Hefty Hilda, roams the same spaces looking to ruin your day. It’s simple, tense, and surprisingly addictive once the chaos ramps up. |
|
| 2025-12-09 English PDF 262.44 KB 0 |
Trinity on the Commodore 64 is Infocom’s haunting, time-bending interactive fiction where a quiet walk in modern London spirals into a surreal journey through sites and moments tied to humanity’s nuclear age. You explore dreamlike versions of places like the British Museum and eventually face the moral weight of history as clever, often poetic puzzles link science, war, and responsibility. It’s less a straight adventure and more a thoughtful, eerie meditation wrapped in classic Infocom design—beautifully written, sometimes challenging, and unforgettable once it clicks. |
|
| 2025-12-06 English PDF 2.12 MB 1 |
Trinity on the Commodore 64 is Infocom’s haunting, literary text adventure that uses surreal time travel and clever puzzles to explore the human consequences of the nuclear age. |
|
| 2025-12-06 English PDF 2.84 MB 1 |
Trinity on the Commodore 64 is Infocom’s haunting, literary text adventure that uses surreal time travel and clever puzzles to explore the human consequences of the nuclear age. |
|
| 2025-12-06 English PDF 429.91 KB 1 |
Trolls and Tribulations on the Commodore 64 is a quirky mid-80s action-platformer by Jimmy Huey where an unusual, “rail-like” movement style turns each level into a little puzzle as much as a reflex test. You fight off waves of trolls/“cretins” with a gun that transforms them into eggs, then hurriedly shove the eggs into the water before they hatch again, while navigating multi-platform mazes that demand precise timing and smart route choices. Its odd control scheme is the whole hook—initially awkward, but surprisingly inventive once you adapt—and that mix of arcade pressure and puzzle-y platforming is why it’s become a small cult favorite. |
|
| 2025-12-06 English PDF 1.21 MB 3 |
Turbo Outrun Manual |
|
| 2021-12-05 English Commodore 64 75.15 MB 766 |
Ultima V: Warriors of Destiny on the Commodore 64 is a landmark open-world RPG where you return to Britannia and lead a quest to overthrow the tyrannical rule of Lord British’s corrupted virtues, blending deep exploration, party-based combat, and moral-themed storytelling. |
|
| 2025-12-06 English PDF 2.46 MB 1 |
Ultima I: The First Age of Darkness (C64 version c. 1986, Origin Systems; created by Richard Garriott) is a foundational open-world fantasy RPG where you roam continents and dungeons to gather power and ultimately confront the dark wizard Mondain. |
|
| 2025-12-09 English PDF 1.72 MB 1 |
Ultima I: The First Age of Darkness (C64 version c. 1986, Origin Systems; created by Richard Garriott) is a foundational open-world fantasy RPG where you roam continents and dungeons to gather power and ultimately confront the dark wizard Mondain. |
|
| 2025-12-09 English PDF 312.45 KB 1 |
Ultima II: The Revenge of the Enchantress (C64 version 1983/1984, Sierra On-Line; created by Richard Garriott) is an early open-world RPG that adds time travel and a bigger scope to the first game as you chase the sorceress Minax across eras. |
|
| 2025-12-09 English PDF 446.89 KB 0 |
Ultima II: The Revenge of the Enchantress (C64 version 1983/1984, Sierra On-Line; created by Richard Garriott) is an early open-world RPG that adds time travel and a bigger scope to the first game as you chase the sorceress Minax across eras. |
|
| 2025-12-09 English PDF 99.09 KB 0 |
Ultima II: The Revenge of the Enchantress (C64 version 1983/1984, Sierra On-Line; created by Richard Garriott) is an early open-world RPG that adds time travel and a bigger scope to the first game as you chase the sorceress Minax across eras. |
|
| 2025-12-09 English PDF 77.92 KB 0 |
Ultima II: The Revenge of the Enchantress (C64 version 1983/1984, Sierra On-Line; created by Richard Garriott) is an early open-world RPG that adds time travel and a bigger scope to the first game as you chase the sorceress Minax across eras. |
|
| 2025-12-09 English PDF 52.06 KB 0 |
Ultima III: Exodus (1983, Origin Systems, Richard Garriott) is where Ultima really finds its party-RPG stride, letting you create and manage a team of four characters with distinct classes and stats as you explore towns, overworld, and dungeons, fight turn-based battles, and gather the tools needed to stop a world-threatening villain. It’s tougher and more methodical than the first two, but the broader scope and party tactics make it a key stepping stone to the deeper, more story-driven Ultimas that followed. |
|
| 2025-12-09 English PDF 19.73 MB 0 |
Ultima III: Exodus (1983, Origin Systems; created by Richard Garriott) on the Commodore 64 is a classic party-based RPG that shifts the series toward tactical, four-hero adventuring and a larger, more structured quest against the evil force Exodus. |
|
| 2025-12-09 English PDF 2.62 MB 0 |
Ultima III: Exodus (1983, Origin Systems; created by Richard Garriott) on the Commodore 64 is a classic party-based RPG that shifts the series toward tactical, four-hero adventuring and a larger, more structured quest against the evil force Exodus. |
|
| 2025-12-09 English PDF 2.05 MB 0 |
Ultima III: Exodus (1983, Origin Systems; created by Richard Garriott) on the Commodore 64 is a classic party-based RPG that shifts the series toward tactical, four-hero adventuring and a larger, more structured quest against the evil force Exodus. |
|
| 2025-12-09 English PDF 1.17 MB 0 |
Ultima III: Exodus (1983, Origin Systems; created by Richard Garriott) on the Commodore 64 is a classic party-based RPG that shifts the series toward tactical, four-hero adventuring and a larger, more structured quest against the evil force Exodus. |
|
| 2025-12-09 English PDF 369.71 KB 0 |
Ultima III: Exodus (1983, Origin Systems; created by Richard Garriott) on the Commodore 64 is a classic party-based RPG that shifts the series toward tactical, four-hero adventuring and a larger, more structured quest against the evil force Exodus. |
|
| 2025-12-09 English PDF 1.26 MB 0 |
Ultima III: Exodus (1983, Origin Systems; created by Richard Garriott) on the Commodore 64 is a classic party-based RPG that shifts the series toward tactical, four-hero adventuring and a larger, more structured quest against the evil force Exodus. |
|
| 2025-12-09 English PDF 126.95 KB 0 |
Ultima III: Exodus (1983, Origin Systems; created by Richard Garriott) on the Commodore 64 is a classic party-based RPG that shifts the series toward tactical, four-hero adventuring and a larger, more structured quest against the evil force Exodus. |
|
| 2025-12-09 English PDF 108.61 KB 0 |
Ultima IV (1985, Origin Systems, Richard Garriott) is where the series grows up: instead of chasing an evil overlord, you’re tested on compassion, honesty, valor, and more as you explore Britannia, build a party, tackle dungeons, and prove your character through how you act—not just what you kill. It’s still classic C64 party-based adventuring, but with a uniquely thoughtful heart that helped define what story and ethics could look like in RPGs. |
|
| 2025-12-09 English PDF 49.43 MB 0 |
Ultima IV: Quest of the Avatar (1985, Origin Systems; created by Richard Garriott) on the Commodore 64 is a landmark RPG that shifts the series from “defeat the villain” to living a moral code and becoming the Avatar through virtuous choices. |
|
| 2025-12-09 English PDF 4.1 MB 1 |
Ultima IV: Quest of the Avatar (1985, Origin Systems; created by Richard Garriott) on the Commodore 64 is a landmark RPG that shifts the series from “defeat the villain” to living a moral code and becoming the Avatar through virtuous choices. |
|
| 2025-12-09 English PDF 1.36 MB 1 |
Ultima IV: Quest of the Avatar (1985, Origin Systems; created by Richard Garriott) on the Commodore 64 is a landmark RPG that shifts the series from “defeat the villain” to living a moral code and becoming the Avatar through virtuous choices. |
|
| 2025-12-09 English PDF 825.88 KB 1 |
Ultima IV: Quest of the Avatar (1985, Origin Systems; created by Richard Garriott) on the Commodore 64 is a landmark RPG that shifts the series from “defeat the villain” to living a moral code and becoming the Avatar through virtuous choices. |
|
| 2025-12-09 English PDF 3 MB 1 |
Ultima IV: Quest of the Avatar (1985, Origin Systems; created by Richard Garriott) on the Commodore 64 is a landmark RPG that shifts the series from “defeat the villain” to living a moral code and becoming the Avatar through virtuous choices. |
|
| 2025-12-09 English PDF 510.87 KB 1 |
Ultima V (1988, Origin Systems, Richard Garriott) pushes the series into darker territory as Lord British vanishes and the ruthless Shadowlords and their enforcers tighten control, turning your journey into a mix of exploration, resistance, and careful planning. You still build a party, delve dungeons, and hunt key items, but the world feels more reactive and oppressed, giving the adventure extra bite and making it one of the strongest, most story-driven entries of the C64 era. |
|
| 2025-12-09 English PDF 3.51 MB 1 |
Ultima V: Warriors of Destiny (1988, Origin Systems; created by Richard Garriott) on the Commodore 64 is a classic party RPG where you fight a tyrannical regime and restore true virtue to Britannia. |
|
| 2025-12-09 English PDF 11.38 MB 1 |
Ultima V: Warriors of Destiny (1988, Origin Systems; created by Richard Garriott) on the Commodore 64 is a classic party RPG where you fight a tyrannical regime and restore true virtue to Britannia. |
|
| 2025-12-09 English PDF 1.73 MB 1 |
Ultima V: Warriors of Destiny (1988, Origin Systems; created by Richard Garriott) on the Commodore 64 is a classic party RPG where you fight a tyrannical regime and restore true virtue to Britannia. |
|
| 2025-12-09 English PDF 316.03 KB 1 |
Ultima V: Warriors of Destiny (1988, Origin Systems; created by Richard Garriott) on the Commodore 64 is a classic party RPG where you fight a tyrannical regime and restore true virtue to Britannia. |
|
| 2025-12-09 English PDF 160.47 KB 1 |
Ultima I: The First Age of Darkness (C64 version c. 1986, Origin Systems; created by Richard Garriott) is a foundational open-world fantasy RPG where you roam continents and dungeons to gather power and ultimately confront the dark wizard Mondain. |
|
| 2025-12-09 English PDF 1017.87 KB 1 |
You're the talk of the village, a true success story, your mother brags to all her friends, "My son the Wizard ... " And yet, you're not happy. Throwing fireballs, freezing birds in flight, turning newts into princes, and vice versa just doesn't seem exciting anymore. You want to be the best, the hottest Wizard in all the land. You want to be the Ultimate Wizard! No easy task, this Ultimate Wizard business; even for a magic-wise bloke of your caliber. But you're determined to try, even though becoming an Ultimate Wizard requires a visit to the dreaded dungeons of Kaytel (a name that makes even the most stalwart sorcerers wish they had chosen another line of work), ruled by the Shadow Lord and his minions. Fraught with boobytraps, pitfalls, evil magic, and ... wealth beyond belief. So much wealth you can hardly stand it! Why, just a few minutes in there scooping up treasures and you'll finally be able to open that chain of fast-spell shops you've always dreamt of - Spell in a Box. But can you do it? Do you have what it takes to be the Ultimate Wizard? Don't just stand there scratching your head, find out! And good luck... |
|
| 2023-10-28 English PDF 2.27 MB 314 |
Ultimate Wizard on the Commodore 64 is a fast, chaotic action game where you play a spell-slinging wizard battling waves of enemies across maze-like arenas, relying on quick reflexes and smart use of magic to survive and rack up points. |
|
| 2025-12-06 English PDF 1.56 MB 3 |
Uridium (1986, Hewson Consultants; designed by Andrew Braybrook) on the Commodore 64 is a blisteringly fast side-scrolling shoot-’em-up where you strafe alien dreadnoughts, dodge lethal defenses, and race for a high-score rush. |
|
| 2025-12-09 English PDF 1.54 MB 0 |
Scream across the starfields in Uridium for the Commodore 64, a blisteringly fast side-scrolling blast-’em-up where only razor-sharp reflexes survive. As the elite Manta fighter pilot, you’re sent to skim the surface of gigantic hostile dreadnoughts, dodging towers, mines, and incoming fighters while pouring laser fire into everything in your path. Weave through narrow gaps at breakneck speed, flip direction in an instant, and land on each battleship’s landing pad to trigger its self-destruct—if you live that long. With silky-smooth scrolling, intense arcade-style action, and pulse-pounding difficulty, Uridium pushes your C64 to the limit—are you fast enough to wipe out the fleet? |
|
| 2025-12-01 English PDF 330.27 KB 1 |
War in Middle Earth (overall 1988, with the Commodore 64 version released in 1989) from Melbourne House brings Tolkien’s conflict to a big strategic map where armies march and clash while key characters roam and influence the outcome. You’re balancing timing, movement, and pressure across Middle-earth rather than micromanaging every fight, which gives it a distinctive “grand campaign with heroes” feel that’s ambitious for the C64 and especially appealing if you like your fantasy strategy more about sweeping decisions than twitch action. |
|
| 2025-12-09 English PDF 6.58 MB 0 |
War in Middle Earth (C64 release 1989, Melbourne House; design led by Mike Singleton) is a Lord of the Rings strategy game that mixes real-time map warfare with hero-level movement as you try to steer the War of the Ring to victory. |
|
| 2025-12-09 English PDF 303.84 KB 0 |
War in Middle Earth (C64 release 1989, Melbourne House; design led by Mike Singleton) is a Lord of the Rings strategy game that mixes real-time map warfare with hero-level movement as you try to steer the War of the Ring to victory. |
|
| 2025-12-09 English PDF 855.92 KB 0 |
Wargame Construction Set (1987, Strategic Simulations Inc.; designed by Roger Damon) on the Commodore 64 is a flexible strategy toolkit that lets you build and play your own custom wargame scenarios across eras and even fantasy/sci-fi themes. |
|
| 2025-12-09 English PDF 334.92 KB 0 |
With your WARGAME CONSTRUCTION SET you can develop a model of a military situation and then use it in game play. As you construct a scenario. you are limited only by your own imagination and the nature of the game. You can explore a wide range of conflict situations in military history. fantasy, and science fiction. |
|
| 2025-11-16 English PDF 39.72 MB 13 |