Category: Game Manuals [C64]
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pdf0 The Three Stooges Manual

The Three Stooges for the Commodore 64 mixes light map/travel choices with a handful of goofy, quick mini-games that channel the trio’s classic chaos—think silly brawls and gag-driven challenges—making it a breezy, comedic pick that’s more about laughs and nostalgic charm than deep mechanics or tough mastery.

the-three-stooges-manual
2025-12-09 English PDF 3.58 MB 0
pdf1 The Three Stooges Reference Card

The Three Stooges on the Commodore 64 is a slapstick mini-game collection where you help Moe, Larry, and Curly raise money to save an orphanage.

the-three-stooges-reference-card
2025-12-09 English PDF 445.47 KB 0
pdf2 The Train - Escape to Normandy Manual

The Train: Escape to Normandy on the Commodore 64 is a 1987 Accolade action/strategy game where you hijack a steam train in WWII and must both operate it and fight off attackers as you race toward Allied-held Normandy.

the-train-escape-to-normandy
2025-12-09 English PDF 1.18 MB 0
pdf3 The Witness Manual

The Witness drops you onto a beautiful, quiet island packed with puzzles that start simple and become deeply clever, often using light, shadow, sound, and perspective to make you rethink what a “puzzle” even is, rewarding patience and sharp observation with moments of real insight as you piece together the island’s secrets at your own pace.

the-witness
2025-12-09 English PDF 2.1 MB 1
pdf4 Tiger Claw Manual

Tiger Claw (2016, published by RGCD; developed by Lazycow and Saul Cross) on the Commodore 64 is a modern, Bruce Lee-inspired beat ’em up with tight single-screen action and a tough-as-nails challenge.

tiger-claw-manual
2025-12-09 English PDF 1.97 MB 0
pdf5 Times of Lore Manual

Times of Lore for the Commodore 64 is a 1988 action role-playing game developed by Origin Systems, set in the troubled kingdom of Albareth where players must uncover a conspiracy and restore order amid political chaos and barbarian threats.

You play as one of three heroes—a barbarian, knight, or valkyrie—tasked with retrieving three magical items and solving the mystery behind the disappearance of High King Valwyn.

times-of-lore
2025-11-16 English PDF 4.09 MB 13
zip6 Toobin' Manual

The Game:

Toobin’ - The first game of its kind. Join Biff and Jet, the tube-dudes, as they cruise the baddest rivers in and out of this world!

Getting Started:

A game for one or two, play either Biff or Jet in search of the most outrageous party they can find. Guide the tube dudes to places even your travel agent doesn't know about!

toobin-manual
2023-07-01 English Commodore 64 391.9 KB 341
pdf7 Tower Toppler Manual

Tower Toppler on the Commodore 64 (better known elsewhere as Nebulus) is a clever action-platformer where you guide a little creature up a series of massive cylindrical towers, dodging enemies and tricky gaps while racing the clock. The standout hook is the rotating “wraparound” viewpoint that makes the tower feel truly 3D as you move around it, turning simple jumps into brain-bending spatial puzzles. It’s tight, upbeat, and surprisingly tense—one of those classic C64 games that feels both arcade-fast and ingeniously technical.

tower-toppler-manual1
2025-12-05 English PDF 897.79 KB 3
pdf8 Toy Bizarre Instructions

Toy Bizarre (1984) is an early C64 platformer from Activision, created by Mark Turmell, that puts you in a quirky toy-factory arena where valves spawn balloons that can hatch enemies if you don’t act in time, so the challenge is juggling movement, timing, and safe ways to stun/capture toys while a giant doll, Hefty Hilda, roams the same spaces looking to ruin your day. It’s simple, tense, and surprisingly addictive once the chaos ramps up.

toy-bizarre
2025-12-09 English PDF 262.44 KB 0
pdf9 Trinity - Atom Bomb Story

Trinity on the Commodore 64 is Infocom’s haunting, time-bending interactive fiction where a quiet walk in modern London spirals into a surreal journey through sites and moments tied to humanity’s nuclear age. You explore dreamlike versions of places like the British Museum and eventually face the moral weight of history as clever, often poetic puzzles link science, war, and responsibility. It’s less a straight adventure and more a thoughtful, eerie meditation wrapped in classic Infocom design—beautifully written, sometimes challenging, and unforgettable once it clicks.

trinity-atom-bomb-story
2025-12-06 English PDF 2.12 MB 1
pdf10 Trinity - Extra Stuff

Trinity on the Commodore 64 is Infocom’s haunting, literary text adventure that uses surreal time travel and clever puzzles to explore the human consequences of the nuclear age.

trinity-other-stuff
2025-12-06 English PDF 2.84 MB 1
pdf11 Trinity Map

Trinity on the Commodore 64 is Infocom’s haunting, literary text adventure that uses surreal time travel and clever puzzles to explore the human consequences of the nuclear age.

trinity-map
2025-12-06 English PDF 429.91 KB 1
pdf12 Trolls and Tribulations Manual

Trolls and Tribulations on the Commodore 64 is a quirky mid-80s action-platformer by Jimmy Huey where an unusual, “rail-like” movement style turns each level into a little puzzle as much as a reflex test. You fight off waves of trolls/“cretins” with a gun that transforms them into eggs, then hurriedly shove the eggs into the water before they hatch again, while navigating multi-platform mazes that demand precise timing and smart route choices. Its odd control scheme is the whole hook—initially awkward, but surprisingly inventive once you adapt—and that mix of arcade pressure and puzzle-y platforming is why it’s become a small cult favorite.

trolls-and-tribulations
2025-12-06 English PDF 1.21 MB 3
zip13 Turbo Outrun Manual

Turbo Outrun Manual

turbo-outrun-manual
2021-12-05 English Commodore 64 75.15 MB 766
pdf14 Ultima 5 Journal

Ultima V: Warriors of Destiny on the Commodore 64 is a landmark open-world RPG where you return to Britannia and lead a quest to overthrow the tyrannical rule of Lord British’s corrupted virtues, blending deep exploration, party-based combat, and moral-themed storytelling.

ultima-5-journal
2025-12-06 English PDF 2.46 MB 1
pdf15 Ultima I Maps

Ultima I: The First Age of Darkness (C64 version c. 1986, Origin Systems; created by Richard Garriott) is a foundational open-world fantasy RPG where you roam continents and dungeons to gather power and ultimately confront the dark wizard Mondain.

ultima-1-maps
2025-12-09 English PDF 1.72 MB 1
pdf16 Ultima I Reference Card

Ultima I: The First Age of Darkness (C64 version c. 1986, Origin Systems; created by Richard Garriott) is a foundational open-world fantasy RPG where you roam continents and dungeons to gather power and ultimately confront the dark wizard Mondain.

ultima-1-reference-cards
2025-12-09 English PDF 312.45 KB 1
pdf17 Ultima II Manual

Ultima II: The Revenge of the Enchantress (C64 version 1983/1984, Sierra On-Line; created by Richard Garriott) is an early open-world RPG that adds time travel and a bigger scope to the first game as you chase the sorceress Minax across eras.

ultima-2-manual
2025-12-09 English PDF 446.89 KB 0
pdf18 Ultima II Maps

Ultima II: The Revenge of the Enchantress (C64 version 1983/1984, Sierra On-Line; created by Richard Garriott) is an early open-world RPG that adds time travel and a bigger scope to the first game as you chase the sorceress Minax across eras.

ultima-2-map
2025-12-09 English PDF 99.09 KB 0
pdf19 Ultima II Player Reference Guide

Ultima II: The Revenge of the Enchantress (C64 version 1983/1984, Sierra On-Line; created by Richard Garriott) is an early open-world RPG that adds time travel and a bigger scope to the first game as you chase the sorceress Minax across eras.

ultima-2-reference-guide
2025-12-09 English PDF 77.92 KB 0
pdf20 Ultima II Quickstart Instructions

Ultima II: The Revenge of the Enchantress (C64 version 1983/1984, Sierra On-Line; created by Richard Garriott) is an early open-world RPG that adds time travel and a bigger scope to the first game as you chase the sorceress Minax across eras.

ultima-2-quickstart-instructions
2025-12-09 English PDF 52.06 KB 0
pdf21 Ultima III - All Manuals and Scans

Ultima III: Exodus (1983, Origin Systems, Richard Garriott) is where Ultima really finds its party-RPG stride, letting you create and manage a team of four characters with distinct classes and stats as you explore towns, overworld, and dungeons, fight turn-based battles, and gather the tools needed to stop a world-threatening villain. It’s tougher and more methodical than the first two, but the broader scope and party tactics make it a key stepping stone to the deeper, more story-driven Ultimas that followed.

ultima-3-all-manuals-and-scans
2025-12-09 English PDF 19.73 MB 0
pdf22 Ultima III - The Ancient Liturgy of Truth

Ultima III: Exodus (1983, Origin Systems; created by Richard Garriott) on the Commodore 64 is a classic party-based RPG that shifts the series toward tactical, four-hero adventuring and a larger, more structured quest against the evil force Exodus.

ultima-3-the-ancient-liturgy-of-truth-cleric-spells
2025-12-09 English PDF 2.62 MB 0
pdf23 Ultima III - The Book of Amber Runes

Ultima III: Exodus (1983, Origin Systems; created by Richard Garriott) on the Commodore 64 is a classic party-based RPG that shifts the series toward tactical, four-hero adventuring and a larger, more structured quest against the evil force Exodus.

ultima-3-the-book-of-amber-runes-wizard-spells
2025-12-09 English PDF 2.05 MB 0
pdf24 Ultima III - The Book of Play

Ultima III: Exodus (1983, Origin Systems; created by Richard Garriott) on the Commodore 64 is a classic party-based RPG that shifts the series toward tactical, four-hero adventuring and a larger, more structured quest against the evil force Exodus.

ultima-3-the-book-of-play
2025-12-09 English PDF 1.17 MB 0
pdf25 Ultima III Hint Book

Ultima III: Exodus (1983, Origin Systems; created by Richard Garriott) on the Commodore 64 is a classic party-based RPG that shifts the series toward tactical, four-hero adventuring and a larger, more structured quest against the evil force Exodus.

ultima-3-hintbook
2025-12-09 English PDF 369.71 KB 0
pdf26 Ultima III Maps & Box Scan

Ultima III: Exodus (1983, Origin Systems; created by Richard Garriott) on the Commodore 64 is a classic party-based RPG that shifts the series toward tactical, four-hero adventuring and a larger, more structured quest against the evil force Exodus.

ultima-3-map-and-box-scans
2025-12-09 English PDF 1.26 MB 0
pdf27 Ultima III Player Quick Reference Card

Ultima III: Exodus (1983, Origin Systems; created by Richard Garriott) on the Commodore 64 is a classic party-based RPG that shifts the series toward tactical, four-hero adventuring and a larger, more structured quest against the evil force Exodus.

ultima-3-player-quick-reference-card
2025-12-09 English PDF 126.95 KB 0
pdf28 Ultima III Spells

Ultima III: Exodus (1983, Origin Systems; created by Richard Garriott) on the Commodore 64 is a classic party-based RPG that shifts the series toward tactical, four-hero adventuring and a larger, more structured quest against the evil force Exodus.

ultima-3-spells
2025-12-09 English PDF 108.61 KB 0
pdf29 Ultima IV - All Manuals and Scans

Ultima IV (1985, Origin Systems, Richard Garriott) is where the series grows up: instead of chasing an evil overlord, you’re tested on compassion, honesty, valor, and more as you explore Britannia, build a party, tackle dungeons, and prove your character through how you act—not just what you kill. It’s still classic C64 party-based adventuring, but with a uniquely thoughtful heart that helped define what story and ethics could look like in RPGs.

ultima-4-all-manuals-and-scans
2025-12-09 English PDF 49.43 MB 0
pdf30 Ultima IV - The Book of Mystic Wisdom

Ultima IV: Quest of the Avatar (1985, Origin Systems; created by Richard Garriott) on the Commodore 64 is a landmark RPG that shifts the series from “defeat the villain” to living a moral code and becoming the Avatar through virtuous choices.

ultima-4-the-book-of-mystic-wisdom
2025-12-09 English PDF 4.1 MB 1
pdf31 Ultima IV - The History of Britannia

Ultima IV: Quest of the Avatar (1985, Origin Systems; created by Richard Garriott) on the Commodore 64 is a landmark RPG that shifts the series from “defeat the villain” to living a moral code and becoming the Avatar through virtuous choices.

ultima-4-the-history-of-britannia
2025-12-09 English PDF 1.36 MB 1
pdf32 Ultima IV Hint Book

Ultima IV: Quest of the Avatar (1985, Origin Systems; created by Richard Garriott) on the Commodore 64 is a landmark RPG that shifts the series from “defeat the villain” to living a moral code and becoming the Avatar through virtuous choices.

ultima-4-hintbook
2025-12-09 English PDF 825.88 KB 1
pdf33 Ultima IV Map and Box Scans

Ultima IV: Quest of the Avatar (1985, Origin Systems; created by Richard Garriott) on the Commodore 64 is a landmark RPG that shifts the series from “defeat the villain” to living a moral code and becoming the Avatar through virtuous choices.

ultima-4-map-and-box-scans
2025-12-09 English PDF 3 MB 1
pdf34 Ultima IV Player Quick Reference Manual

Ultima IV: Quest of the Avatar (1985, Origin Systems; created by Richard Garriott) on the Commodore 64 is a landmark RPG that shifts the series from “defeat the villain” to living a moral code and becoming the Avatar through virtuous choices.

ultima-4-player-quick-reference-manual
2025-12-09 English PDF 510.87 KB 1
pdf35 Ultima V Book of Lore

Ultima V (1988, Origin Systems, Richard Garriott) pushes the series into darker territory as Lord British vanishes and the ruthless Shadowlords and their enforcers tighten control, turning your journey into a mix of exploration, resistance, and careful planning. You still build a party, delve dungeons, and hunt key items, but the world feels more reactive and oppressed, giving the adventure extra bite and making it one of the strongest, most story-driven entries of the C64 era.

ultima-5-book-of-lore
2025-12-09 English PDF 3.51 MB 1
pdf36 Ultima V Hint Book

Ultima V: Warriors of Destiny (1988, Origin Systems; created by Richard Garriott) on the Commodore 64 is a classic party RPG where you fight a tyrannical regime and restore true virtue to Britannia.

ultima-5-hintbook
2025-12-09 English PDF 11.38 MB 1
pdf37 Ultima V Map

Ultima V: Warriors of Destiny (1988, Origin Systems; created by Richard Garriott) on the Commodore 64 is a classic party RPG where you fight a tyrannical regime and restore true virtue to Britannia.

ultima-5-map
2025-12-09 English PDF 1.73 MB 1
pdf38 Ultima V Player Reference Card

Ultima V: Warriors of Destiny (1988, Origin Systems; created by Richard Garriott) on the Commodore 64 is a classic party RPG where you fight a tyrannical regime and restore true virtue to Britannia.

ultima-5-player-reference-card
2025-12-09 English PDF 316.03 KB 1
pdf39 Ultima V Quick Reference Card

Ultima V: Warriors of Destiny (1988, Origin Systems; created by Richard Garriott) on the Commodore 64 is a classic party RPG where you fight a tyrannical regime and restore true virtue to Britannia.

ultima-5-quick-reference-card
2025-12-09 English PDF 160.47 KB 1
pdf40 Ultimate I Manual

Ultima I: The First Age of Darkness (C64 version c. 1986, Origin Systems; created by Richard Garriott) is a foundational open-world fantasy RPG where you roam continents and dungeons to gather power and ultimately confront the dark wizard Mondain.

ultima-1-manual
2025-12-09 English PDF 1017.87 KB 1
pdf41 Ultimate Wizard Manual

You're the talk of the village, a true success story, your mother brags to all her friends, "My son the Wizard ... " And yet, you're not happy. Throwing fireballs, freezing birds in flight, turning newts into princes, and vice versa just doesn't seem exciting anymore. You want to be the best, the hottest Wizard in all the land. You want to be the Ultimate Wizard!

No easy task, this Ultimate Wizard business; even for a magic-wise bloke of your caliber. But you're determined to try, even though becoming an Ultimate Wizard requires a visit to the dreaded  dungeons of Kaytel (a name that makes even the most stalwart sorcerers wish they had chosen another line of work), ruled by the Shadow Lord and his minions. Fraught with boobytraps, pitfalls, evil magic, and ... wealth beyond belief.

So much wealth you can hardly stand it! Why, just a few minutes in there scooping up treasures and you'll finally be able to open that chain of fast-spell shops you've always dreamt of - Spell in a Box. But can you do it? Do you have what it takes to be the Ultimate Wizard? Don't just stand there scratching your head, find out! And good luck...

ultimate-wizard-manual
2023-10-28 English PDF 2.27 MB 314
pdf42 Ultimate Wizard Reference Card

Ultimate Wizard on the Commodore 64 is a fast, chaotic action game where you play a spell-slinging wizard battling waves of enemies across maze-like arenas, relying on quick reflexes and smart use of magic to survive and rack up points.

ultimate-wizard-reference-cards
2025-12-06 English PDF 1.56 MB 3
pdf43 Uridium Instructions

Uridium (1986, Hewson Consultants; designed by Andrew Braybrook) on the Commodore 64 is a blisteringly fast side-scrolling shoot-’em-up where you strafe alien dreadnoughts, dodge lethal defenses, and race for a high-score rush.

uridium
2025-12-09 English PDF 1.54 MB 0
pdf44 Uridium Quick Reference Card

Scream across the starfields in Uridium for the Commodore 64, a blisteringly fast side-scrolling blast-’em-up where only razor-sharp reflexes survive. As the elite Manta fighter pilot, you’re sent to skim the surface of gigantic hostile dreadnoughts, dodging towers, mines, and incoming fighters while pouring laser fire into everything in your path. Weave through narrow gaps at breakneck speed, flip direction in an instant, and land on each battleship’s landing pad to trigger its self-destruct—if you live that long. With silky-smooth scrolling, intense arcade-style action, and pulse-pounding difficulty, Uridium pushes your C64 to the limit—are you fast enough to wipe out the fleet?

uridium-quick-reference-card
2025-12-01 English PDF 330.27 KB 1
pdf45 War in Middle Earth Manual

War in Middle Earth (overall 1988, with the Commodore 64 version released in 1989) from Melbourne House brings Tolkien’s conflict to a big strategic map where armies march and clash while key characters roam and influence the outcome. You’re balancing timing, movement, and pressure across Middle-earth rather than micromanaging every fight, which gives it a distinctive “grand campaign with heroes” feel that’s ambitious for the C64 and especially appealing if you like your fantasy strategy more about sweeping decisions than twitch action.

war-in-middle-earth-manual
2025-12-09 English PDF 6.58 MB 0
pdf46 War in Middle Earth Errata

War in Middle Earth (C64 release 1989, Melbourne House; design led by Mike Singleton) is a Lord of the Rings strategy game that mixes real-time map warfare with hero-level movement as you try to steer the War of the Ring to victory.

war-in-middle-earth-errata
2025-12-09 English PDF 303.84 KB 0
pdf47 War in Middle Earth Map

War in Middle Earth (C64 release 1989, Melbourne House; design led by Mike Singleton) is a Lord of the Rings strategy game that mixes real-time map warfare with hero-level movement as you try to steer the War of the Ring to victory.

war-in-middle-earth-map
2025-12-09 English PDF 855.92 KB 0
pdf48 Wargame Construction Set Card

Wargame Construction Set (1987, Strategic Simulations Inc.; designed by Roger Damon) on the Commodore 64 is a flexible strategy toolkit that lets you build and play your own custom wargame scenarios across eras and even fantasy/sci-fi themes.

wargame-construction-set-card
2025-12-09 English PDF 334.92 KB 0
pdf49 Wargame Construction Set Manual

With your WARGAME CONSTRUCTION SET you can develop a model of a military situation and then use it in game play. As you construct a scenario. you are limited only by your own imagination and the nature of the game. You can explore a wide range of conflict situations in military history. fantasy, and science fiction.

wargame-construction-set-manual
2025-11-16 English PDF 39.72 MB 13