Category: Game Manuals [C64]
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pdf0 Stationfall Manual

Stationfall for the Commodore 64 is a wonderfully mischievous piece of interactive fiction that blends puzzle-solving with a lively, often absurd ensemble of NPCs, as you scramble through a space station spiraling toward disaster, juggling disguises, shifting alliances, and opportunistic problem-solving while the clock (and everyone else’s agendas) keeps ticking, making it a smart, funny, and surprisingly tense adventure that rewards experimentation and a good sense of humor.

stationfall-manual-plus
2025-12-06 English PDF 2.38 MB 4
pdf1 Stationfall Map

Stationfall on the Commodore 64 is Infocom’s darkly funny sci-fi text adventure where you play a lowly crewman scrambling to survive and uncover a conspiracy aboard a dying space station full of dangerous characters, shifting alliances, and time-sensitive chaos.

stationfall-map
2025-12-06 English PDF 2.81 MB 2
pdf2 Stealth Manual

Stealth on the Commodore 64 is a pseudo-3D rail shooter from Brøderbund where you pilot a low-flying, futuristic bomber-fighter across a desolate enemy planet to destroy the distant Black/Dark Tower, a citadel sitting 10,000 units away on the horizon. You view your craft from behind as you skim the surface, weaving and shooting your way through radar towers, bunkers, tanks, missiles, and enemy fighters while keeping an eye on a numeric energy reserve that doubles as fuel and ammo. Along the route you can fly through yellow positive energy fields to refuel, but must avoid red negative ones that drain power, and failing to knock out radar sites can trigger deadly homing missiles. The game progresses through five increasingly difficult levels with the same basic objective, and is remembered for its fast pseudo-3D landscape, Bach title music, and mixed critical reception that praised the visuals but found the gameplay repetitive.

stealth
2025-11-26 English PDF 646.64 KB 4
pdf3 Street Sports Baseball Manual

Street Sports Baseball on the Commodore 64 is a sandlot-style baseball game where you pick a team of neighborhood kids and play on a cracked, junk-strewn lot instead of a proper ballpark. Each kid has different strengths—some are big hitters, others are fast runners or better fielders—and trash cans, fences, and parked junk double as foul lines and “outfield walls,” so balls can bounce unpredictably off obstacles. With simple one-button pitching, batting, and fielding, the game leans more on timing and positioning than on strict simulation rules, capturing the feel of a noisy, after-school pickup game where personality and bragging rights matter more than batting averages.

 
 
street-sports-baseball
2025-12-01 English PDF 2.38 MB 1
pdf4 Street Sports Basketball Manual

Street Sports Basketball on the Commodore 64 is a 2-on-2, half-court “playground rules” hoops game set on a cracked city court with trash cans, manhole covers, and chain-link fences instead of a shiny arena. You pick a team from a roster of neighborhood kids—each with different speed, shooting, and stealing ability—then play to a set score using loose, no-ref rules: you can shove, steal aggressively, and block like crazy, with the ball bouncing off obstacles and rolling around the asphalt. Simple one-button controls handle passing, shooting, and jumping, but timing and positioning matter a lot, especially on long shots and rebounds. It’s less about strict simulation and more about scrappy, fast, couch-multiplayer fun that feels like a pixelated pickup game.

street-sports-basketball
2025-12-01 English PDF 1.39 MB 1
pdf5 Street Sports Football Manual

Street Sports Football on the Commodore 64 is a scrappy, backyard-style American football game where two teams of neighborhood kids play touch football on a cracked city lot instead of a stadium. You pick your squad from a bunch of distinct characters—some fast, some strong, some with better hands—then run 5-on-5 plays with simple controls: hike, drop back, dodge defenders, and fire passes or take off running yourself. There are no pads, no refs, and barely any rules beyond scoring touchdowns, so interceptions, wild laterals, and chaotic scrambles happen all the time, especially in two-player mode. It feels less like an NFL sim and more like a pixelated pickup game after school: quick, loose, and all about outsmarting your buddy on the busted-up street field.

street-sports-football-manual
2025-12-01 English PDF 7.81 MB 1
pdf6 Street Sports Football Preset Plays

Street Sports Football on the Commodore 64 is a scrappy, backyard-style American football game where two teams of neighborhood kids play touch football on a cracked city lot instead of a stadium.

street-sports-football-preset-plays
2025-12-01 English PDF 71.89 KB 1
pdf7 Street Sports Soccer Manual

Street Sports Soccer on the Commodore 64 is a scruffy, playground-style five-a-side kickabout where you pick a team of neighborhood kids and play on a cracked city lot instead of a proper pitch. Trash cans, manholes, and other junk double as “sidelines” and obstacles, and there’s no ref, offsides, or fancy formations—just sprinting, slide-tackling, and blasting shots past the goalie in fast, end-to-end play. With simple one-button controls for passes, shots, and tackles, plus hot-seat multiplayer, it feels less like a TV broadcast and more like a noisy after-school game in the street where bragging rights matter more than the score.

street-sports-soccer
2025-12-01 English PDF 3.45 MB 1
pdf8 Strike Fleet Manual

Command the high seas of modern naval warfare in Strike Fleet for the Commodore 64, where every order you give can mean victory or a watery grave. Take control of powerful task forces—destroyers, carriers, submarines, and more—as you track enemy fleets across stormy oceans, lock onto hostile contacts with sonar and radar, and unleash torpedoes, depth charges, and missiles with deadly precision. Jump between multiple ships in real time, manage limited ammo and damage control, and react fast as enemy aircraft, subs, and surface raiders close in from all sides. With tense tactical action, varied historical-style missions, and the thrill of commanding an entire fleet from your command chair, Strike Fleet turns your C64 into a war room on the waves—are you ready to take the conn?

strike-fleet-manual
2025-12-01 English PDF 6.39 MB 1
pdf9 Strike Fleet Summary Card

Command the high seas of modern naval warfare in Strike Fleet for the Commodore 64, where every order you give can mean victory or a watery grave.

strike-fleet-summary-cards
2025-12-01 English PDF 1.94 MB 1
pdf10 Strike Force: Cobra

Strike Force Cobra on the Commodore 64 is an isometric action-adventure where you command a four-person special-ops team infiltrating a high-tech underground fortress controlled by a villain known only as “The Enemy.” Your goal is to locate and free kidnapped computer scientists scattered across multiple floors, each of whom gives you digits of a security code needed to break into the main computer and prevent him from seizing control of the world’s nuclear defenses. You switch between commandos at will, sneaking and sprinting through rooms patrolled by guards and robots, dodging automated defenses, kicking down doors, operating remote consoles, and using submachine guns and electromagnetic grenades while managing each agent’s limited stamina and health. Tight time limits, code-hunting, and coordination between the four operatives turn it into a tense blend of arcade action and light strategy in a monochrome, pseudo-3D maze.

strike-force-cobra
2025-11-26 English PDF 359.88 KB 2
pdf11 Summer Games II Manual

Summer Games II on the Commodore 64 is Epyx’s follow-up to Summer Games, another “Epyx Games” Olympic-style sports compilation where up to eight players pick a country and compete for medals across eight new events: triple jump, high jump, javelin, rowing, equestrian, fencing, kayaking, and cycling. You can practice individual events, play a custom set, or run the full tournament with opening and closing ceremonies, national anthems, and world records saved to disk. Compared with its predecessor it leans a bit less on pure joystick-waggling and more on timing and rhythm—especially in events like rowing, fencing, and equestrian—making it a polished, party-friendly showcase of C64 graphics, music, and multiplayer rivalry.

summer-games-2
2025-11-26 English PDF 4.46 MB 5
pdf12 Summer Games Instruction Manual

Experience the power, the glory, the thrill and the challenge ol Ihe world's greatest athletic competition: the SUMMER GAMES!

The awe-inspiring OPENING CEREMONY focuses on 3.000 years of noble tradition as you proudly look on, ready to give your very best to honor your country.

This is the moment you've worked and trained so long to achieve, to test your skill under pressure against the best of the world's athletes. You will try to excel in a whole spectrum of sports events—in track and field, swimming and diving, gymnastics, and skeel shooting.

Boldness. Skill. Strategy. Determination. The marks of the true champion. If you are victorious, you'll receive the champion's prize—-the coveted GOLD MEDAL—before the cheering multitude. Your triumph might even go down in history as the greatest personal performance ever!

summer-games-manual
2023-10-31 English PDF 1.79 MB 348
pdf13 Summer Games Manual

Summer Games on the Commodore 64 is a multi-event Olympic-style sports game by Epyx where up to eight players pick a country, enter their names, and then take turns competing for medals across a series of joystick-waggling and timing-based events like 100m sprint, freestyle swimming, diving, gymnastics, skeet shooting, pole vault, and rowing. Presented as the fictional “Epyx Games,” it lets you practice single events, play a custom set, or run the full ceremony-style competition, with scores converted to gold/silver/bronze medals and world records saved to disk. The C64 version can even link with Summer Games II so you can stage a huge combined Olympics, making it a classic party game and the foundation of Epyx’s long-running “Games” series.

summer-games-1
2025-11-26 English PDF 1.62 MB 4
pdf14 Super Huey

Super Huey for the Commodore 64 puts you in the cockpit of a nimble chopper for a mix of mission-driven scenarios that feel part rescue run, part light combat thrill, asking you to manage careful movement, landings, and target engagement under pressure, delivering that classic C64 action-sim vibe where the challenge comes from mastering the aircraft’s feel as much as surviving what the game throws at you.

super-huey
2025-12-06 English PDF 1.74 MB 3
pdf15 Suspect Extras

Suspect on the Commodore 64 is an Infocom interactive fiction mystery where you’re framed for a murder at a high-society charity event and must clear your name by solving the case before the police close in.

suspect-extras
2025-12-06 English PDF 967.7 KB 4
pdf16 Suspect Hint Book Map

Suspect on the Commodore 64 is Infocom’s murder-mystery interactive fiction set at a high-society charity party that turns deadly, with you cast as an ordinary guest suddenly caught in the blast radius of suspicion. You’ll question attendees, search rooms, assemble alibis, and piece together clues using Infocom’s rich parser, all while the clock ticks and the risk of being framed (or simply outpaced by events) keeps the pressure on. It’s a classic whodunit with sharp writing and a tense “clear your name by solving the case” hook that makes careful note-taking and methodical deduction feel genuinely rewarding.

suspect-hint-book-map
2025-12-06 English PDF 1.48 MB 2
pdf17 Suspect Hint Booklet

Suspect on the Commodore 64 is Infocom’s murder-mystery interactive fiction set at a high-society charity party that turns deadly. You play an ordinary guest caught in the chaos, investigating the crime by questioning suspects, searching rooms, and piecing together clues under time pressure before you get pinned for the murder yourself. It’s classic Infocom: sharp writing, a tense whodunit vibe, and puzzles that reward careful note-taking and alibi-checking.

suspect-alt-hint-book-map
2025-12-05 English PDF 1.72 MB 3
pdf18 Suspect Manual

Suspect for the Commodore 64 drops you into a tense, modern whodunit as a journalist who becomes the prime suspect when a wealthy guest is killed during a Washington-style fundraiser, pushing you to explore the mansion, interrogate the elite attendees, uncover motives and alibis, and piece together evidence under mounting time pressure, making it a sharp, briskly paced mystery that rewards thorough questioning, smart note-taking, and that satisfying Infocom rhythm of turning suspicion into certainty one clue at a time.

suspect-manual
2025-12-06 English PDF 3.81 MB 3
pdf19 Suspect Reference Card

Suspect on the Commodore 64 is an Infocom interactive fiction mystery where you’re framed for a murder at a high-society charity event and must clear your name by solving the case before the police close in.

suspect-reference-cards
2025-12-06 English PDF 815.67 KB 3
pdf20 Suspended Manual 1 of 2

Suspended for the Commodore 64 is a clever, high-concept interactive fiction thriller that puts you in the role of a cryogenically stored administrator awakened into crisis, unable to perceive the world directly and forced to coordinate six uniquely capable robots—each with different sensory strengths and personalities—to diagnose failures, handle emergencies, and prevent a sprawling subterranean civilization from collapsing, making it a tense, systems-driven puzzle experience that feels like managing a disaster from the inside of a control room with only imperfect eyes and ears to trust.

suspended-manual-1
2025-12-06 English PDF 2.34 MB 5
pdf21 Suspended Manual 2 of 2

Suspended for the Commodore 64 is a clever, high-concept interactive fiction thriller that puts you in the role of a cryogenically stored administrator awakened into crisis, unable to perceive the world directly and forced to coordinate six uniquely capable robots—each with different sensory strengths and personalities—to diagnose failures, handle emergencies, and prevent a sprawling subterranean civilization from collapsing, making it a tense, systems-driven puzzle experience that feels like managing a disaster from the inside of a control room with only imperfect eyes and ears to trust.

suspended-manual-2
2025-12-06 English PDF 8.88 MB 5
pdf22 Suspended Map

Suspended on the Commodore 64 is an Infocom sci-fi text adventure where you control six specialized robots to avert a massive underground catastrophe while blind, relying on their senses and your logic to save thousands.

suspended-map
2025-12-06 English PDF 293.49 KB 5
pdf23 Suspended Tokens

Suspended on the Commodore 64 is an Infocom sci-fi text adventure where you control six specialized robots to avert a massive underground catastrophe while blind, relying on their senses and your logic to save thousands.

suspended-tokens
2025-12-06 English PDF 77.76 KB 4
pdf24 Tantooman Gameplay Manual

TantooMan (often listed as TantooMan: Volume One) on the Commodore 64 is a fast-paced arcade puzzle game where you guide a little helmeted man through compact mazes, painting every tile before a strict timer runs out so he can finally go on vacation. Each maze is filled with hazards—moving spike walls, patrolling enemies, and dead-end corners that can trap you—so you dash in straight lines, plan routes to cover every square efficiently, and grab occasional pickups while avoiding instant-death mistakes. Inspired by the mobile game Tomb of Mask Color, it strings together a large number of short, increasingly demanding stages, turning what begins as a simple “fill the grid” concept into a twitchy, timing-heavy brainteaser that rewards quick thinking and pattern learning on modern and original C64 hardware alike.

** Please consider supporting the author at https://delta-machine.itch.io/tantooman

tantooman-v1.21-gameplay-manual
2025-11-30 English PDF 266.42 KB 3
pdf25 Tantooman Level Map

TantooMan (often listed as TantooMan: Volume One) on the Commodore 64 is a fast-paced arcade puzzle game where you guide a little helmeted man through compact mazes, painting every tile before a strict timer runs out so he can finally go on vacation. Each maze is filled with hazards—moving spike walls, patrolling enemies, and dead-end corners that can trap you—so you dash in straight lines, plan routes to cover every square efficiently, and grab occasional pickups while avoiding instant-death mistakes. Inspired by the mobile game Tomb of Mask Color, it strings together a large number of short, increasingly demanding stages, turning what begins as a simple “fill the grid” concept into a twitchy, timing-heavy brainteaser that rewards quick thinking and pattern learning on modern and original C64 hardware alike.

** Please consider supporting the author at https://delta-machine.itch.io/tantooman

tantooman-v1.21-level-map
2025-11-30 English PDF 802.33 KB 2
pdf26 Telengard Manual

Telengard for the Commodore 64 is an old-school, roguelike-flavored dungeon dive that feels like a computerized tabletop session stripped down to raw exploration and survival, as you descend through increasingly dangerous levels, gamble your resources against unpredictable encounters, and rely on smart decision-making more than flashy presentation, delivering a crunchy, addictive experience for players who enjoy mapping by feel, embracing randomness, and earning hard-won progress in a game that’s unapologetically tough and wonderfully of its era.

telengard
2025-12-06 English PDF 9.15 MB 5
pdf27 Temple of Apshai Command Summary

Temple of Apshai on the Commodore 64 is a foundational dungeon-crawling classic where you explore a trap-filled ruin, fight monsters in deliberate real-time combat, and manage supplies and caution like a true old-school adventurer.

temple-of-apshai-trilogy
2025-12-06 English PDF 145.96 KB 4
pdf28 Temple of Apshai Commands

Temple of Apshai on the Commodore 64 is a foundational dungeon-crawling classic where you explore a trap-filled ruin, fight monsters in deliberate real-time combat, and manage supplies and caution like a true old-school adventurer.

temple-of-apshai-commands
2025-12-06 English PDF 438.22 KB 3
pdf29 Temple of Apshai Manual

Temple of Apshai for the Commodore 64 is a landmark early RPG that trades flashy speed for tense, methodical dungeon exploration, sending you into a shadowy, puzzle-laced labyrinth where careful movement, smart resource use, and learning the dangers of each chamber are as important as your sword arm, creating a slow-burn adventure that feels like a bridge between tabletop imagination and computer-driven dungeon survival—and a must-try if you love the roots of the genre.

temple-of-apshai-manual
2025-12-06 English PDF 4.71 MB 3
pdf30 Test Drive II - The Duel Manual

Test Drive II for the Commodore 64 is a 1989 racing game that pits players against time or a computer-controlled rival in high-performance sports cars.


Developed by Distinctive Software and published by Accolade, Test Drive II: The Duel builds on its predecessor by offering players a choice between two iconic supercars of the era—the Ferrari F40 and the Porsche 959—each boasting over 400 horsepower. The game features a split-screen display and challenges players to navigate winding roads while avoiding traffic and police, either in a time trial or head-to-head duel mode. With its engaging presentation, detailed car specs, and varied scenery disks like the California and European Challenges, the game delivers a thrilling driving experience that pushed the limits of 8-bit racing simulations.

test-drive-ii-the-duel
2025-11-16 English PDF 4.57 MB 9
pdf31 Test Drive Manual

Test Drive for the Commodore 64 is a 1987 racing simulation game developed by Distinctive Software and published by Accolade, known for its realistic driving mechanics and exotic car selection.

Players begin by choosing one of five high-performance vehicles - Lotus Esprit, Lamborghini Countach, Porsche 911, Ferrari Testarossa, or Chevrolet Corvette - each with distinct handling and speed characteristics. The goal is to complete five stages of a mountain road course as quickly as possible while avoiding traffic, steep cliffs, and police radar traps.

test-drive-manual
2025-11-16 English PDF 467.61 KB 14
pdf32 The Bard's Tale 1 Clue Book

The Bard’s Tale Clue Book is the official-style hint/strategy guide for the original Bard’s Tale, packed with walkthrough help, spell and item details, and—most importantly for this series—lots of maps to get you through Skara Brae and the game’s nasty multi-level dungeons without having to hand-draw everything yourself. If you love the game but don’t love getting lost (or you just want to sanity-check your party build and progress), it’s basically the “make this classic playable without pain” companion.

the-bards-tale-1-clue-book0
2025-12-06 English PDF 18.26 MB 3
pdf33 The Bard's Tale 3 Clue Book

The Bard’s Tale III: Thief of Fate on the Commodore 64 is a classic party-based fantasy RPG where you assemble a team of adventurers and set out to stop a cosmic threat tied to the Deadly Sins. It broadens the series with a bigger world and especially huge, puzzle-heavy dungeons that demand careful mapping, smart spell use, and solid party synergy. The vibe is peak old-school: tough fights, rewarding character growth, and a long, methodical journey where persistence and planning turn your band from fragile rookies into world-saving legends.

the-bards-tale-3-clue-book
2025-12-06 English PDF 39.52 MB 3
pdf34 The Bard's Tale 3 Clue Book [Alternate]

The Bard’s Tale III: Thief of Fate on the Commodore 64 is a classic party-based fantasy RPG where you build a team of adventurers and journey across towns, wilderness, and sprawling dungeons to stop a cosmic threat tied to the Deadly Sins and the fates of gods and mortals. It expands the series with big, puzzle-heavy dungeon design, a broader world to explore, and the same satisfying loop of mapping, spellcasting, and tactical turn-based combat, while keeping the old-school challenge that rewards careful planning, strong party synergy, and a lot of perseverance.

the-bards-tale-3-alt.-clue-book
2025-12-05 English PDF 7.77 MB 5
pdf35 The Bard's Tale 3 Manual

The Bard’s Tale III: Thief of Fate on the Commodore 64 is a classic party-based fantasy RPG where you assemble a team of adventurers and set out to stop a cosmic threat tied to the Deadly Sins. Expanding beyond the earlier games’ scope, it offers a broader world and especially huge, puzzle-heavy dungeons that push mapping, spell use, and party strategy to the limit. The feel is pure old-school: tough encounters, rewarding character growth, and that satisfying rhythm of exploring, surviving, and slowly mastering increasingly brutal labyrinths on the road to saving reality itself.

the-bards-tale-3-manual
2025-12-06 English PDF 18.56 MB 3
pdf36 The Bard's Tale Clue Book

The Bard’s Tale for the Commodore 64 plunges you into the monster-ridden streets and dungeons of the cursed city of Skara Brae! Create a party of warriors, rogues, spellcasters, and of course a song-slinging bard, then explore a vast 3D world filled with deadly traps, secret doors, and relentless creatures lurking around every corner.

the-bards-tale-1-clue-book
2025-12-01 English PDF 4.73 MB 2
pdf37 The Bard's Tale I Command Summary Card

The Bard’s Tale on the Commodore 64 is a classic party-based fantasy RPG where you build a team of adventurers and brave the city of Skara Brae’s deadly streets and sprawling dungeons to defeat the evil wizard Mangar.

the-bards-tale-1-command-summary-cards
2025-12-06 English PDF 967.75 KB 4
pdf38 The Bard's Tale II Clue Book

The Bard’s Tale II: The Destiny Knight on the Commodore 64 is a party-based fantasy RPG where you explore the wider world beyond Skara Brae, solving bigger puzzles and tackling tougher dungeons to stop a rising evil tied to the Destiny Wand.

the-bards-tale-2-clue-book
2025-12-06 English PDF 23.41 MB 4
pdf39 The Bard's Tale II Command Summary

The Bard’s Tale II: The Destiny Knight on the Commodore 64 is a classic party-based RPG where you leave Skara Brae to explore a larger world and solve major puzzles while racing to stop an evil tied to the Destiny Wand.

the-bards-tale-2-summary-card
2025-12-06 English PDF 1.8 MB 3
pdf40 The Bard's Tale II Manual

The Bard’s Tale II: The Destiny Knight on the Commodore 64 expands the first game’s formula into a bigger, more varied quest where you lead a party beyond Skara Brae into a wider world of towns, wilderness, towers, and massive dungeons to stop a rising evil tied to the Destiny Wand. It leans harder into puzzle-solving and multi-layered objectives, with plenty of classic series staples—tight party-building, lots of spellcasting, brutal encounters, and the satisfying grind-to-power curve that makes each new area feel like a hard-won victory. The result is a tougher, more ambitious sequel that rewards careful mapping, smart class balance, and patience as you unravel a grander, more intricate fantasy adventure.

the-bards-tale-2-manual
2025-12-06 English PDF 9.71 MB 3
jpg41 The Bard's Tale II Map - Wilderness

The Bard’s Tale II: The Destiny Knight on the Commodore 64 is a bigger, tougher sequel that expands party-based dungeon crawling into a wider world and a high-stakes quest to stop a rising evil.

the-bards-tale-2-map-wilderness
2025-12-09 English PDF 55.19 KB 3
txt42 The Bard's Tale III - Codes

The Bard’s Tale III: Thief of Fate on the Commodore 64 is a sprawling, late-era dungeon-crawling RPG where you guide a seasoned party through massive, multi-world challenges to confront fate itself.

2025-12-09 English PDF 13.3 KB 3
pdf43 The Bard's Tale III - Getting Started Guide

The Bard’s Tale III: Thief of Fate on the Commodore 64 is a classic party-based RPG where you travel a wide fantasy world and tackle massive, puzzle-heavy dungeons to stop a cosmic evil tied to the Deadly Sins.

the-bards-tale-3-getting-started-guide
2025-12-06 English PDF 1.85 MB 4
jpg44 The Bard's Tale III Map - Wilderness

The Bard’s Tale III: Thief of Fate on the Commodore 64 is a sprawling, late-era dungeon-crawling RPG where you guide a seasoned party through massive, multi-world challenges to confront fate itself.

the-bards-tale-3-map-wilderness
2025-12-09 English PDF 69.54 KB 3
pdf45 The Bard's Tale Manual

The Bard’s Tale for the Commodore 64 is a beloved, tough-as-nails fantasy RPG that drops you into the monster-choked ruins of Skara Brae, challenging you to build a balanced party, manage spells and resources, and survive a deep maze of dungeons and encounters where smart planning beats raw bravado, delivering a richly addictive loop of upgrading characters, mapping perilous depths, and slowly turning a struggling band of recruits into a heroic machine—pure classic C64 dungeon-crawling comfort food with teeth.

the-bards-tale-1-manual
2025-12-09 English PDF 9.39 MB 3
jpg46 The Bard's Tale Map - Skara Brae

The Bard’s Tale on the Commodore 64 is a classic party-based RPG where you assemble adventurers and brave the deadly city of Skara Brae’s dungeons with turn-based combat, magic, and old-school grit.

the-bards-tale-1-map-skara-brae
2025-12-09 English PDF 125.99 KB 3
pdf47 The California Raisins Playing guide

Tiny Goodbite is a California Raisin. One evening, upon returning to his village after a busy day, he was met by a scene of destruction--the huts smashed, landscape destroyed. The entire village lain to waste. The ground trembled as trucks loaded with Tiny’s companions drove off in the distance toward the Cereal Factory. Tiny immediately began chasing after the trucks in his hot-air balloon. But it was no use, the trucks were much faster. Tiny finally reached the Cereal Factory determined to find his friends.

the-california-raisins-playing-guide
2025-09-18 English PDF 90.55 KB 59
pdf48 The Castles of Dr. Creep Box

The Castles of Dr. Creep (1984, Broderbund; written by Ed Hobbs) on the Commodore 64 is a clever puzzle-platformer where you escape trap-filled castles by mastering contraptions, keys, and tricky room layouts—solo or in co-op.

the-castles-of-dr-creep-box
2025-12-10 English PDF 538.39 KB 1
pdf49 The Castles of Dr. Creep Instructions

You are about to begin a tour of some of the strangest real estate ever placed on the market: The Castles of Dr. Creep. Your goal: to complete your tour alive. Your visit to each of the 13 castles will be timed, so don’t dawdle.

You can enter the castles alone. But you may find it a bit more comforting to have a friend along. With two players this becomes a game where cooperation, not competition, is what counts.

Before you embark on the tour, prepare yourself by spending a few moments with the game's tutorial. This short tutorial will tell you everything you need to get started. There's no need to read this entire manual. While it will tell you more about what's ahead and how to select various game options, feel free to simply set it aside once you've entered your first castle. You can refer to it later, as needed.

the-castles-of-doctor-creep-instructions
2025-07-16 English PDF 587.82 KB 77