Category: Game Manuals [C64]
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pdf0 Raid on Bungeling Bay Map

Raid on Bungeling Bay on the Commodore 64 is an action game where you pilot a helicopter deep into enemy territory to destroy factories, ships, and installations before their growing military force overwhelms you. You balance fast arcade combat with a light strategic layer—knocking out production sites reduces the strength and variety of enemies you’ll face later—while dodging fighters, tanks, and deadly flak on repeated high-risk runs. It’s tense, addictive, and famously influential, blending quick reflex flying with a satisfying “hit their economy” loop that keeps you pushing your luck for one more raid.

raid-on-bungeling-bay-map
2025-12-05 English PDF 660.93 KB 2
pdf1 Raid Over Moscow

Raid Over Moscow on the Commodore 64 is a tense Cold War action game where you launch a desperate U.S. strike to stop a Soviet first strike, blasting your way through defenses, refueling mid-mission, and attacking key targets. The gameplay shifts through distinct phases—high-speed jet combat, low-level bombing runs, and a climactic assault on a missile base—so it feels like a compact action movie with rising stakes. It’s famous for its tough, adrenaline-heavy pacing and the way it captures that 80s “global catastrophe in your hands” atmosphere in pure arcade form.

raid-over-moscow-instructions
2025-12-06 English PDF 3.71 MB 0
pdf2 Rambo First Blood Part II Manual

Rambo: First Blood Part II for the Commodore 64 aims for explosive movie energy with a gritty, side-scrolling/arcade-style combat feel, sending you through hostile jungle terrain and enemy installations where quick reflexes, careful movement, and smart use of your weapons are the difference between victory and a fast defeat, delivering a challenging, no-nonsense slice of 80s action that’s more about surviving relentless combat than soaking in story—perfect if you’re in the mood for classic C64 punishment with a big cinematic name on the label.

rambo-first-blood-part-ii
2025-12-06 English PDF 598.52 KB 0
pdf3 Realm of Impossibility Command Summary Card

Realm of Impossibility on the Commodore 64 is an isometric action-maze game where you explore 13 monster-infested dungeons to recover seven stolen crowns from the evil cleric Wistrik. You guide a tiny stick-figure hero (solo or in 2-player co-op) across multi-level, Escher-like layouts filled with zombies, snakes, spiders, and rolling orbs that can’t be killed, only avoided or blocked. Instead of weapons, you drop temporary magic crosses to create barriers and collect scrolls that let you cast short-lived spells like freezing monsters, confusing them, or briefly becoming invulnerable. The challenge comes from threading your way through these “impossible” 3D mazes under constant pursuit, managing limited defensive tools while hunting keys and crowns and then escaping each dungeon alive.

realm-of-impossibility-command-summary-card
2025-12-04 English PDF 313.25 KB 2
pdf4 Realms of Darkness Command Summary Card

Realms of Darkness on the Commodore 64 is an early party-based fantasy RPG that mixes classic dungeon crawling with a text-parser adventure style as you lead a custom team through towns, wilderness, and deep dungeons to complete seven major quests.

realms-of-darkness-command-summary-card
2025-12-05 English PDF 917.73 KB 2
pdf5 Realms of Darkness Hint Book

Realms of Darkness on the Commodore 64 is an early party-based fantasy RPG that mixes classic dungeon crawling with a text-parser adventure style as you lead a custom team through towns, wilderness, and deep dungeons to complete seven major quests.

realms-of-darkness-hint-book
2025-12-05 English PDF 4.75 MB 2
pdf6 Realms of Darkness Manual

Realms of Darkness on the Commodore 64 is a fantasy RPG from Strategic Simulations where you create and lead a party of adventurers through cities, wilderness, and deep multi-level dungeons to complete seven major quests. It stands out for blending traditional party-based stats and combat with text-adventure-style interaction via a parser, letting you try more flexible commands than many RPGs of its era. The overall scope includes dozens of dungeon levels and a structured quest progression that makes it approachable for newcomers while still offering a long, puzzle-tinged journey for fans of classic 8-bit role-playing.

realms-of-darkness-manual
2025-12-05 English PDF 21.84 MB 2
pdf7 Realms of Darkness Maps

Realms of Darkness on the Commodore 64 is an early party-based fantasy RPG that mixes classic dungeon crawling with a text-parser adventure style as you lead a custom team through towns, wilderness, and deep dungeons to complete seven major quests.

realms-of-darkness-maps
2025-12-05 English PDF 924.79 KB 2
pdf8 Red Storm Rising Manual [June 1988]

Red Storm Rising on the Commodore 64 is a tense Cold War-era naval/submarine game inspired by Tom Clancy’s novel, where you command modern NATO forces in mission-driven engagements across the North Atlantic. It leans more toward accessible action-sim than deep hardcore realism, but still captures the cat-and-mouse stress of tracking contacts, launching torpedoes and missiles, and trying to survive escalating conflict at sea.

red-storm-rising-manual-change-0-jun-1988
2025-12-06 English PDF 29.82 MB 1
pdf9 Red Storm Rising Technical Supplement

Red Storm Rising on the Commodore 64 is a tense Cold War-era naval/submarine game inspired by Tom Clancy’s novel, where you command modern NATO forces in mission-driven engagements across the North Atlantic.

red-storm-rising-technical-supplement
2025-12-06 English PDF 1.05 MB 1
pdf10 Rendezvous with Rama Manual

Rendezvous with Rama on the Commodore 64 is a 1984 graphics-and-text interactive fiction adventure from Telarium/Trillium based on Arthur C. Clarke’s famous novel, where you play the commander of the Endeavor and race to explore a colossal alien starship before it leaves the Solar System. Using a text parser alongside atmospheric hi-res scenes, you map strange rotating landscapes, manipulate unfamiliar technology, and solve methodical, sci-fi-leaning puzzles that emphasize discovery and the eerie grandeur of Rama itself. It’s more about quiet awe and careful problem-solving than action, capturing that classic “hard science mystery” vibe in an accessible, story-driven format.

rendezvous-with-rama-manual
2025-12-06 English PDF 2.03 MB 1
pdf11 Rendezvous with Rama Reference Card

Rendezvous with Rama on the Commodore 64 is a graphics-and-text sci-fi adventure where you command the Endeavor and explore the vast alien vessel Rama, solving puzzles and uncovering its mysteries before it departs the Solar System.

rendezvous-with-rama-reference-card
2025-12-06 English PDF 269.52 KB 1
pdf12 Rescue on Fractalus Manual [Folded Sheet]

Rescue on Fractalus! on the Commodore 64 is a 1985 Lucasfilm Games 3D first-person space-rescue action game (published on C64 by Activision) that drops you into the acidic, mountain-choked planet Fractalus to locate and pick up downed pilots while dodging or blasting alien threats and anti-aircraft fire.

rescue-on-fractalus-folded-sheet
2025-12-06 English PDF 5.99 MB 2
pdf13 Rescue on Fractalus! Manual

Rescue on Fractalus! on the Commodore 64 is a first-person sci-fi action game by Lucasfilm Games where you pilot a rescue craft over the hostile, jagged surface of the planet Fractalus, rendered with then-impressive fractal 3D terrain. Your mission is to locate downed pilots, land near their beacons, and let them board while dodging enemy gun emplacements and flying saucers.

rescue-on-fractalus-manual
2025-11-21 English PDF 3.7 MB 12
pdf14 Rick Dangerous 1 Manual

Rick Dangerous for the Commodore 64 is a notorious old-school gauntlet that delights in turning every new screen into a booby-trapped ambush, sending you through exotic locales with a small toolkit, limited shots, and a big demand for patience as you learn where spikes drop, boulders roll, and enemies pop out at exactly the wrong time, making it less a relaxed adventure and more a sharp, trial-and-error arcade puzzle where victory feels like you’ve outsmarted the game’s wicked sense of humor.

rick-dangerous-1-manual
2025-12-06 English PDF 1.42 MB 1
pdf15 Rick Dangerous 2 Manual

Armed with his trusty ray-gun and an endless supply of plucky British courage, Rick Dangerous explodes onto your Commodore 64 in Rick Dangerous 2! When a ruthless alien force attacks Earth, Rick hijacks an enemy ship and blasts off on a perilous mission across strange worlds packed with fiendish traps, hidden passages, and split-second platform action. Guide Rick through laser-filled bases, crumbling corridors, and alien lairs using your joystick and wits to outsmart cunning foes and survive the galaxy’s deadliest hazards. With colorful C64 graphics, punchy sound effects, and nonstop arcade-style excitement, Rick Dangerous 2 turns your Commodore 64 into the ultimate danger zone—are you brave enough to take the risk?

rick-dangerous-2-manual
2025-12-01 English PDF 1020.33 KB 1
zip16 Rick Dangerous Game Manual

Rick Dangerous Game Manual

rick-dangerous-manual
2021-04-05 English PDF 1.02 MB 837
pdf17 Rick Dangerous I Technical Supplement

Rick Dangerous on the Commodore 64 throws you into a pulpy, trap-filled adventure as a fearless (and frequently doomed) explorer battling his way through deadly temples, jungle ruins, and sinister hideouts. Expect split-second platforming, ruthless surprises, and lots of trial-and-error as you dodge spikes, boulders, darts, and enemies with only a pistol, a few grenades, and your wits. It’s an old-school action gauntlet where every screen is a booby-trapped joke—and you’re the punchline if you blink.

 
 
rick-dangerous-1-technical-supplement
2025-12-05 English PDF 219.88 KB 3
pdf18 Risk Manual

On the Commodore 64, Risk: The Computer Edition of the World Conquest Game is a straight adaptation of the classic Parker Brothers board game where 2–6 players (any number of them computer-controlled) battle for global domination on a map divided into 42 territories across six continents. You place and reinforce armies, attack neighboring territories using dice-based combat, and trade in card sets for extra troops, all following the original rules with options for different victory conditions. The computer handles setup, dice rolls, and bookkeeping while you focus on long-term strategy—building continents, managing borders, and negotiating temporary “don’t hit me yet” truces with human opponents gathered around the C64.

risk-manual
2025-11-27 English PDF 3.33 MB 2
pdf19 River Raid Instructions

River Raid for the Commodore 64 is pure arcade flow: you weave through narrow channels at breakneck speed, dodge terrain and incoming fire, and decide when to risk a low pass on fuel tanks versus playing it safe, creating a tense rhythm of precision flying and split-second shooting that’s simple to learn, brutally easy to mess up, and endlessly addictive once you get locked into its fast, clean, score-chasing groove.

river-raid
2025-12-06 English PDF 294.01 KB 1
pdf20 Robots of Dawn Extras

Robots of Dawn on the Commodore 64 is a 1984 Epyx text adventure based on Isaac Asimov where you play detective Elijah Baley investigating a high-stakes robotics mystery on the Spacer world of Aurora.

robots-of-dawn-extras
2025-12-06 English PDF 2.26 MB 1
txt21 Rocket Ranger Codes

Rocket Ranger on the Commodore 64 is a cinematic action-adventure where you lead a desperate fight against a Nazi invasion of America using jetpacks, gadget missions, and strategic decisions across a pulpy alternate-history campaign.

2025-12-06 English PDF 14.16 KB 1
pdf22 Rocket Ranger Manual

Rocket Ranger for the Commodore 64 is pure Cinemaware swagger, casting you as a heroic aviator thrust into a high-stakes, alternate-1930s war where you must juggle a big-picture strategy map with varied action sequences—jetpack raids, aerial dogfights, code-breaking, and infiltration—while racing against time and enemy advances, creating a dramatic, movie-like rhythm of daring missions and tough choices that makes every victory feel bold and every failure feel like the world just got a little darker.

rocket-ranger-manual
2025-12-06 English PDF 7.7 MB 1
pdf23 Rocket Ranger Operating Instructions

Rocket Ranger on the Commodore 64 is a cinematic action-adventure where you lead a desperate fight against a Nazi invasion of America using jetpacks, gadget missions, and strategic decisions across a pulpy alternate-history campaign.

rocket-ranger-operating-instructions
2025-12-06 English PDF 5.16 MB 1
pdf24 Roguebot Manual

Roguebot on the Commodore 64 is a 2023 deck-building roguelike dungeon crawler where you remotely guide a lone robot probe through randomly generated levels using “punch-card” command cards. Each turn you pick from a hand of movement, attack, and utility cards—turning, stepping, firing, shielding, manipulating doors, and so on—then watch as the queued sequence plays out against roaming enemies and environmental hazards, with your position, status, and next card choices shown on a split screen. As you descend, you acquire and upgrade over 50 different cards, face 16 enemy types, and rely on autosaves at the start of each floor, making it a slow-burn, highly tactical blend of board-game planning, deck management, and classic roguelike risk on real C64 hardware.

** Consider supporting the author at https://drmortalwombat.itch.io/roguebot

roguebot
2025-11-30 English PDF 282.71 KB 3
pdf25 Rush'N Attack Manual

Rush’n Attack (the U.S. title for Green Beret) on the Commodore 64 is a brutal side-scrolling action game where you’re a lone commando storming enemy bases armed with nothing but a knife and whatever limited heavy weapons you can grab from fallen soldiers. You sprint across military compounds, bridges, and missile sites, stabbing waves of infantry, dodging bullets and grenades, and occasionally picking up single-use rocket launchers or flamethrowers to clear tougher foes. One hit kills you, levels are on a strict timer, and enemies just keep coming, so it’s all about pattern learning, tight timing, and inching a little farther with each run in classic arcade “one more try” fashion.

rush n-attack-usa
2025-12-01 English PDF 485.04 KB 1
pdf26 Samantha Fox Strip Poker Manual

This program plays five card draw poker. These instructions will show you how to use the program and the rules of poker. Even if you know nothing about poker, you should soon learn the basics of the game and eventually become quite good at it.

What sort of player is Sam? We are not going to give you any Clues. It’s for you to find out.

Sam’s so confident that your play will not be good enough, that she has agreed to shed her clothing one article at a time, if you should start to beat her. However, if she starts to win again she is allowed to retrieve some or all of the articles she has lost.

samantha-fox-strip-poker
2025-11-15 English PDF 9.87 MB 17
pdf27 Satans Hollow Manual

The forces of darkness circle above, gaining momentum for their aerial charge. You are not entirely helpless ... armed with destructive missiles and protected by a force-field, you have the tools to repel Satan's hordes. But do you have the ability? You'll be bombarded with missiles, molten rocks and explosive lava eggs hurled by Satan's demons and creatures of darkness, whose variety of attack patterns always challenge your reflexes. You'll brave the pitchforks of Satan himself ... if you can survive his servants' attacks long enough to build a bridge to invade his turf. As you advance the challenges:become more and more difficult, as day fades into night, light into darkn~ss. The classic struggle between good and evil. .. how good are you?

satans-hollow-manual
2025-11-12 English PDF 488.43 KB 15
pdf28 Save New York Manual

Save New York on the Commodore 64 is a single-screen shoot-’em-up where one or two players pilot tiny jet fighters over a row of Manhattan skyscrapers, defending them from descending alien creatures. As the bat- or spider-like invaders drift down, they latch onto buildings and literally eat chunks out of them until the structures collapse, so you zip back and forth blasting them before too much damage is done, occasionally snagging falling fuel canisters to keep your plane flying. Some aliens lay eggs that hatch into small monsters which head into the subway tunnels below to chew away at the city’s foundations, forcing you to land your plane, send your little pilot into the underground, and gun them down on foot to stop a catastrophic cave-in. The result is a frantic mix of airborne shooting and risky trips into the subway, with bonus points awarded for every intact apartment that survives each escalating wave.

save-new-york-manual
2025-11-27 English PDF 201.93 KB 5
pdf29 Seastalker Box

Seastalker on the Commodore 64 is Infocom’s beginner-friendly underwater text adventure where you pilot the Seastalker sub to investigate a light mystery around a Caribbean island.

seastalker-box
2025-12-06 English PDF 527.82 KB 1
pdf30 Seastalker Chart, Sticker, Decoder

Seastalker on the Commodore 64 is Infocom’s beginner-friendly underwater adventure where you play a young marine explorer investigating strange activity around a Caribbean island. Using the Seastalker sub and a handful of gadgets, you solve approachable puzzles, explore reefs and underwater tunnels, and unravel a light mystery with a breezy, kid-friendly tone. It’s short, charming, and designed as a gentle on-ramp to interactive fiction—more fun ocean romp than punishing brain-burner.

seastalker-chart-sticker-decoder
2025-12-06 English PDF 402.82 KB 1
pdf31 Seastalker Info Cards

Seastalker on the Commodore 64 is Infocom’s beginner-friendly underwater text adventure where you pilot the Seastalker sub to investigate a light mystery around a Caribbean island.

seastalker-infocards
2025-12-06 English PDF 1.19 MB 0
pdf32 Seastalker Manual

Seastalker for the Commodore 64 is a breezy, story-forward interactive adventure that casts you as a teen genius drawn into oceanic intrigue after mysterious seaquakes and suspicious activity rattle your coastal town, letting you explore docks, labs, and the deep itself in your custom mini-sub while solving approachable puzzles and uncovering a kid-friendly sci-fi mystery that feels like a smart Saturday-morning voyage with just enough danger to keep the pressure on.

seastalker-dive-deep-into-danger
2025-12-06 English PDF 3.04 MB 0
pdf33 Seastalker Scimitar Logbook

Seastalker on the Commodore 64 is Infocom’s beginner-friendly underwater text adventure where you pilot the Seastalker sub to investigate a light mystery around a Caribbean island.

seastalker-scimitar-logbook
2025-12-06 English PDF 2.87 MB 0
pdf34 Secret of the Silver Blades Clue Book

Secret of the Silver Blades on the Commodore 64 is a Gold Box D&D RPG where you lead a party into the frozen ruins of Castle Bloodstone to uncover the mystery of the missing Silver Blades through classic exploration and tactical turn-based combat.

secret-of-the-silver-blades-clue-book
2025-12-06 English PDF 29.35 MB 0
pdf35 Secret of the Silver Blades Clue Book Addendum

Secret of the Silver Blades on the Commodore 64 is a Gold Box D&D RPG where you lead a party into the frozen ruins of Castle Bloodstone to uncover the mystery of the missing Silver Blades through classic exploration and tactical turn-based combat.

secret-of-the-silver-blades-clue-book-addendum
2025-12-06 English PDF 259.56 KB 0
pdf36 Secret of the Silver Blades Journal

Secret of the Silver Blades on the Commodore 64 is a Gold Box D&D RPG where you lead a party into the frozen ruins of Castle Bloodstone to uncover the mystery of the missing Silver Blades through classic exploration and tactical turn-based combat.

secret-of-the-silver-blades-journal
2025-12-06 English PDF 17.82 MB 0
pdf37 Secret of the Silver Blades Manual

Secret of the Silver Blades on the Commodore 64 is a classic Gold Box D&D RPG where you lead a party through the frozen town of Vaasa and into the deadly ruins of Castle Bloodstone to uncover why the mystical Silver Blades have vanished. Expect the familiar top-down exploration and tactical turn-based combat of the series, with a strong emphasis on dungeon delving, party management, and survival against tough undead and monstrous threats. It’s a focused, wintry adventure that plays like a tight, combat-rich chapter in the wider Forgotten Realms Gold Box saga—great if you enjoy methodical battles, mapping, and that satisfying climb from struggling adventurers to hardened heroes.

secret-of-the-silver-blades-manual
2025-12-06 English PDF 3.91 MB 1
pdf38 Shadowfire Manual

Shadowfire for the Commodore 64 leans into dark, atmospheric sci-fi with a tough, methodical edge, putting you in a dangerous, enemy-packed environment that feels more like a high-risk infiltration than a simple run-and-gun, as you work room by room (and moment by moment) to avoid ambushes, manage threats, and push deeper toward your objective, delivering that classic C64 blend of uneasy tension, chunky action, and memorable “learn the danger, then beat it” gameplay.

shadowfire-manual
2025-12-06 English PDF 3.09 MB 1
pdf39 Shadowfire Newsletter

Shadowfire on the Commodore 64 is a moody sci-fi action game where you infiltrate a hostile installation and rely on careful movement, timing, and firepower to survive a tense, trap-laden mission.

shadowfire-newsleter
2025-12-06 English PDF 981.11 KB 0
pdf40 Shallow Domains Manual

Shallow Domains on the Commodore 64 is a modern, turn-based hex-map strategy game set in 2172, where a rogue malware has turned next-gen machines against humanity and you command a dwindling human army to destroy the enemy’s command banner. Played against a competent AI on large hexagonal battlefields, it gives you up to 32 squads drawn from ten unit types, each with different movement, weapons, and stats, plus experience bonuses for squads that survive multiple fights. Six terrain types, fog of war, a minimap, and light RNG in combat make positioning and recon important as you push across 15 handcrafted maps, all wrapped in a slick C64 presentation with joystick/keyboard controls and in-game background and battle music.

** Please consider supporting the author at https://drmortalwombat.itch.io/shallow-domains

shallow-domains
2025-11-30 English PDF 1.58 MB 1
pdf41 Sherlock - The Riddle of the Crown Jewels Manual

Sherlock: The Riddle of the Crown Jewels on the Commodore 64 is Infocom’s 1987 interactive fiction mystery, designed by Bob Bates, where you play Dr. Watson as Holmes deliberately steps back, suspecting the jewel theft is a trap. Set during Queen Victoria’s 1887 Golden Jubilee, you have a tight 48-hour deadline to recover the stolen Crown Jewels, crisscrossing London by cab and solving riddles tied to famous landmarks while interacting with familiar Holmes characters, before the trail ultimately leads to Moriarty.

sherlock-the-riddle-of-the-crown-jewels-manual-plus
2025-12-05 English PDF 9.07 MB 2
pdf42 Sherlock Box

Sherlock by Melbourne House on the Commodore 64 is a classic detective adventure that puts you in Sherlock Holmes’ shoes as you chase clues and crack a high-profile case in Victorian London.

sherlock-melbourne-house-box
2025-12-06 English PDF 319.79 KB 0
pdf43 Sherlock Holmes in "Another Bow" Manual

Sherlock Holmes in “Another Bow” on the Commodore 64 is a text adventure/interactive fiction from Bantam Software (Living Literature series) where an older Holmes and Dr. Watson investigate a suspicious “suicide” that occurs aboard the steamship S.S. Destiny. You question passengers and crew, search the ship, and piece together clues in classic parser-driven style, with an optional easier mode that has Watson offer extra hints.

sherlock-holmes-in-another-bow
2025-12-06 English PDF 8.82 MB 1
pdf44 Sherlock Manual

Sherlock for the Commodore 64 (Melbourne House) is an old-school, clue-driven adventure with a strong Holmesian vibe, asking you to think like the great detective as you explore locations, question suspects, collect evidence, and unravel a mystery often associated with a major theft or national scandal, with the fun coming from piecing together logic chains and spotting the right detail at the right time, making it a satisfying pick for players who enjoy slower, brain-first C64 adventures steeped in fog, gaslight, and deduction.

sherlock-melbourne-house-manual
2025-12-06 English PDF 2.32 MB 0
pdf45 Sherlock Manual [Alternate]

Sherlock on the Commodore 64 is a text (with some graphics) detective adventure published by Melbourne House, released for the C64 in 1985 after an earlier 1984 ZX Spectrum version, and developed by Beam Software under Philip Mitchell. You play as Sherlock Holmes with Watson at your side, interrogating characters and piecing together clues to solve a double murder in Leatherhead, with NPC reactions that can change based on what they know. Often viewed as a thematic successor to The Hobbit’s style of parser-driven storytelling, it leans on careful observation, conversation, and methodical deduction rather than action, aiming to capture the feel of classic Holmes investigation on 8-bit hardware.

sherlock-melbourne-house-alt-manual
2025-12-05 English PDF 2.46 MB 2
pdf46 Sherlock Timetables

Sherlock by Melbourne House on the Commodore 64 is a classic detective adventure that puts you in Sherlock Holmes’ shoes as you chase clues and crack a high-profile case in Victorian London.

sherlock-melbourne-house-timetables
2025-12-06 English PDF 107.88 KB 0
pdf47 Sherlock Tips

Sherlock by Melbourne House on the Commodore 64 is a classic detective adventure that puts you in Sherlock Holmes’ shoes as you chase clues and crack a high-profile case in Victorian London.

sherlock-melbourne-house-tips
2025-12-06 English PDF 164.99 KB 0
pdf48 Sherlock: The Riddle of the Crown Jewels - Thames Page 1

Sherlock: The Riddle of the Crown Jewels on the Commodore 64 is Infocom’s Holmes mystery where you play Dr. Watson racing across Jubilee-era London to solve riddles, follow clues, and recover the stolen Crown Jewels before the trail leads to Moriarty.

sherlock-the-riddle-of-the-crown-jewels-thames-page-1
2025-12-06 English PDF 969.74 KB 0
pdf49 Sherlock: The Riddle of the Crown Jewels - Thames Page 2

Sherlock: The Riddle of the Crown Jewels on the Commodore 64 is Infocom’s Holmes mystery where you play Dr. Watson racing across Jubilee-era London to solve riddles, follow clues, and recover the stolen Crown Jewels before the trail leads to Moriarty.

sherlock-the-riddle-of-the-crown-jewels-thames-page-2
2025-12-06 English PDF 1.08 MB 0