Category: Game Manuals [C64]
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pdf0 Demon Stalkers Manual

Demon Stalkers: The Raid on Doomfane on the Commodore 64 is a top-down, Gauntlet-style action-RPG where one or two players descend through a 100-level dungeon to hunt down the demon Calvrak. You play as either a dagger-throwing boy or crossbow-wielding girl, blasting endless monsters while collecting keys, relics, and magic scrolls that boost your stats, give temporary powers, and drip-feed the story of a previous doomed adventuring party. Most floors mix frantic combat with light puzzle elements and clue-hunting, and the game even includes a surprisingly powerful level editor that lets you redesign almost every stage and rewrite scroll texts, effectively turning it into a customizable dungeon crawl as well as a long, challenging campaign.

demon-stalkers-manual
2025-11-29 English PDF 2.33 MB 4
pdf1 Desert Fox (Europe) Manual

Desert Fox on the Commodore 64 (subtitled The Battle of El Alamein in Europe) is a tactical World War II tank and command game from Accolade where you take the role of either Rommel’s Afrika Korps or the British Eighth Army in the North African desert. On the strategic map you maneuver your limited forces around minefields and rough terrain, trying to outflank the enemy, cut supply lines, and seize key objectives; when opposing units meet, the game shifts into a first-person tank-battle view where you drive, aim, and fire while dealing with sand dunes, dust, and return fire. The mix of high-level planning and hands-on tank duels, plus a strong historical scenario around El Alamein, makes it a blend of light wargame and action sim rather than a pure arcade shooter.

desert-fox-europe
2025-11-29 English PDF 2.69 MB 5
pdf2 Destroyer Manual

Destroyer by Epyx on the Commodore 64 is a World War II naval combat simulation where you captain a lone U.S. Navy Fletcher-class destroyer through a series of standalone missions such as submarine hunts, convoy escort, blockade running, shore bombardment, scouting, and rescue operations. You switch between different stations—bridge, radar, sonar, guns, torpedoes, depth charges, AA batteries, and damage control—using both keyboard and joystick, juggling navigation, target tracking, and weapons while reacting to enemy ships, subs, and aircraft and trying to keep your ship afloat under fire.

destroyer-manual
2025-11-27 English PDF 4.57 MB 4
pdf3 Dick Tracy Instructions

Dick Tracy on the Commodore 64 is a tough, movie-era action game where you play the trench-coated detective cleaning up the city one brutal street at a time. It mixes side-scrolling shooting and platforming with a gritty arcade pace as you take on waves of gangsters, dodge hazards, and push toward major crooks in a story flavored by the 1990 film’s vibe. The feel is classic late-80s/early-90s licensed C64 action: straightforward goals, sharp difficulty, and a focus on reflexes and persistence as you bring the law to some very unfriendly streets.

dick-tracy-instructions
2025-12-06 English PDF 456.31 KB 1
pdf4 Die Hard 2 - Die Harder Instructions

THEY SAY LIGHTNING NEVER STRIKES TWICE ...

THEY WERE WRONG

A major international airport becomes the arena for terror as an elite special forces unit seizes control and threatens to bring planes plunging to the ground. Their plan is swift, brutal and brilliant . .. but they didn’t count of the presence of one man... John McClane.

You play the part of John McClane in this arcade action game based on the No. 1 U.S. and U.K. cinema hit, set over five explosive levels.

die-hard-2-die-harder-instructions
2025-07-22 English PDF 1.34 MB 80
pdf5 Dig Dug Instructions

Dig Dug by Atarisoft on the Commodore 64 is a home conversion of Namco’s arcade classic where you guide a little digger through layers of multicolored soil, carving tunnels to hunt two types of underground monsters: goggle-eyed Pookas and fire-breathing Fygars. Using simple four-way movement, you either stun and inflate enemies with an air pump until they pop, or lure them under boulders and drop the rocks for bigger points and combo kills. The creatures can break the rules by turning into ghosts to pass through dirt and ambush you, so surviving later rounds becomes a matter of clever route planning and timing rather than just reflexes, preserving the arcade game’s tight dig–lure–crush loop on the C64.

dig-dug
2025-11-29 English PDF 491.36 KB 4
pdf6 Dr. Doom's Revenge Manual

Dr. Doom’s Revenge on the Commodore 64 is a side-scrolling, comic-style action/fighting game where you alternately control Spider-Man and Captain America as they battle their way through a gauntlet of Marvel villains under Doctor Doom’s command, trying to stop his plot to blow up New York with a stolen nuclear weapon.

dr.-dooms-revenge-manual
2025-11-21 English PDF 5.39 MB 12
pdf7 Dragon Riders of Pern Manual

Dragonriders of Pern on the Commodore 64 is a strategy game with light action elements based on Anne McCaffrey’s novels, casting you as a Weyrleader on the planet Pern trying to forge alliances and fight the deadly “Thread.” Most of the game plays out on diplomatic and strategic screens where you negotiate with Lords Holder and Craftmasters, build political support, and decide when and where to send your dragonriders as Thread falls over the map. When you commit wings to a fall, the view switches to an arcade-style sequence where you directly control a dragon, dodging and flaming streaks of Thread across multiple “depths” of the sky, with success or failure affecting how much the Holds trust you. Scoring is based on alliances made and Thread fought over a configurable number of in-game years, making it an unusual mix of diplomacy sim and arcade shoot-’em-up for the C64.

dragonriders-of-pern-manual
2025-11-29 English PDF 4.49 MB 3
pdf8 Dragon Wars Clue Book

Dragon Wars on the Commodore 64 is a party-based first-person RPG in the Bard’s Tale mold, where your four- to seven-character group starts out imprisoned and stripped of gear in the harsh city of Purgatory and must claw its way up to challenge the tyrant-king Namtar.

dragonwars-clue-book
2025-11-29 English PDF 16.23 MB 3
pdf9 Dragon Wars Manual

Dragon Wars on the Commodore 64 is a party-based first-person RPG in the Bard’s Tale mold, where your four- to seven-character group starts out imprisoned and stripped of gear in the harsh city of Purgatory and must claw its way up to challenge the tyrant-king Namtar. You explore a large world in grid-based 3D, switching to top-down tactical text windows for turn-based combat that emphasizes limited-use powers and careful positioning, while a flexible skill and magic system lets you build characters around abilities like swimming, climbing, lockpicking, and multiple schools of sorcery instead of rigid classes. Non-combat options—using skills, spells, or simply clever exploration—often let you bypass fights or open alternate routes, giving this late-era 8-bit RPG a reputation as a more open, reactive, and narrative-rich evolution of the classic dungeon crawl.

dragon-wars-manual
2025-11-29 English PDF 36.97 MB 5
pdf10 Dragon Wars Reference Card

Dragon Wars on the Commodore 64 is a party-based first-person RPG in the Bard’s Tale mold, where your four- to seven-character group starts out imprisoned and stripped of gear in the harsh city of Purgatory and must claw its way up to challenge the tyrant-king Namtar.

dragon-wars-reference-cards
2025-11-29 English PDF 2.3 MB 4
pdf11 Dragons of Flame Manual

Dragons of Flame on the Commodore 64 is an arcade-style Dragonlance action-adventure and sequel to Heroes of the Lance, retelling the “Dragons of Flame” module / second half of Dragons of Autumn Twilight as a side-scrolling hack-and-slash. You control a party of up to ten Companions of the Lance but fight with one on screen at a time, swapping heroes as you explore outdoor areas and the fortress of Pax Tharkas, dealing with draconians and other foes while jumping pits and obstacles. The game mixes overhead map-style movement with horizontally scrolling combat scenes, but like its predecessor stays light on RPG mechanics, focusing instead on real-time fighting and staying alive long enough to push the story forward through Krynn’s war-torn South.

dragons-of-flame-manual
2025-11-29 English PDF 2.43 MB 5
pdf12 Dragons of Flame Quick Start Card

Dragons of Flame on the Commodore 64 is an arcade-style Dragonlance action-adventure and sequel to Heroes of the Lance, retelling the “Dragons of Flame” module / second half of Dragons of Autumn Twilight as a side-scrolling hack-and-slash.

dragons-of-flame-quick-start-cards
2025-11-29 English PDF 1.61 MB 4
pdf13 Dragonworld Manual

Dragonworld on the Commodore 64 is a graphic text adventure from Telarium, based on the fantasy novel by Byron Preiss and Michael Reaves, where you play Amsel of Fandora on a quest to reach your friend Hawkwind of Simbala and together rescue the world’s Last Dragon from kidnappers. The game presents locations with detailed still images above a block of descriptive prose, while you type natural-language commands into a parser to move between areas, manipulate objects, and talk with characters as new regions of the world gradually open up. It emphasizes atmosphere and story over brutal puzzling, starting relatively gently before its challenges ramp up later on, and was noted at the time for its rich writing, numerous illustrative graphics, and overall “computer fantasy novel” feel.

dragonworld-manual
2025-11-27 English PDF 1.14 MB 5
pdf14 Dragonworld Telarium Newsletter

Dragonworld on the Commodore 64 is an illustrated fantasy text adventure based on the novel where you solve puzzles and navigate a perilous dragon-filled world to survive intrigue, magic, and looming war.

dragonworld-telarium-newsletter
2025-12-06 English PDF 827.25 KB 2
pdf15 Drol Manual

Drol on the Commodore 64 is a side-view platform/shooter where you control a flying robot exploring a four-story underground maze to rescue mesmerized children and animals while dodging an assortment of oddball hazards. Each level is made of stacked platforms with gaps you can drop or fly through, and you must find and touch specific captives—like a red-haired girl and her propeller-beanie brother—while avoiding or blasting enemies such as snakes, demons, axes, and other weird creatures, plus occasional trapdoor choices that can drop you to safety or into instant death. There are only three stages, but once you clear them the game restarts at a higher difficulty with faster and tougher enemies, turning it into a looping high-score challenge built around its distinctive cartoonish graphics and mix of cute rescues and twitchy arcade action.

drol-manual
2025-11-27 English PDF 383.39 KB 2
pdf16 Druid Manual

Druid on the Commodore 64 is a top-down, Gauntlet-inspired action dungeon crawl where you play Hasrinaxx, the last of the great druids, on a quest to destroy four demon princes lurking in the depths of the evil lich Acamantor’s dungeons. You roam scrolling outdoor and underground levels swarming with ghosts, insects, witches, and other creatures, blasting them with limited supplies of three elemental attacks—water, fire, and electricity—each more or less effective against different foes, plus the powerful Chaos spell that can wipe the screen (and is the only way to kill the demon princes). Along the way you can summon a golem as a computer- or second-player-controlled ally and even turn invisible for brief escapes, giving the game a strategic layer on top of the arcade action and helping it stand out as more than just a simple Gauntlet clone.

druid-manual
2025-11-27 English PDF 1.29 MB 4
pdf17 Elite Manual

Elite, released in 1985 by Firebird for the Commodore 64, is a groundbreaking space trading and combat simulation game developed by David Braben and Ian Bell. Players take on the role of Commander Jameson, starting at Lave Station with a Cobra Mark III ship and 100 credits, engaging in an open-ended sandbox experience across five galaxies with hundreds of procedurally generated planets. The game blends trading, piracy, bounty hunting, and military missions, allowing players to earn credits to upgrade their ship with better weapons, shields, and equipment like docking computers or fuel scoops. Its innovative wire-frame 3D graphics, real-time gameplay, and freedom of choice—whether to focus on commerce or combat—made it a genre-defining classic, complete with unique missions like battling Thargoids or dealing with Trumbles, inspired by Star Trek’s Tribbles.

elite-manual
2025-08-25 English PDF 26.77 MB 93
pdf18 Elvira - The Arcade Game Manual

Elvira: The Arcade Game is a 1991 side-scrolling platformer developed by Flair Software, starring the iconic horror hostess Elvira in a gothic quest to reclaim her lost castle. Released for Amiga, Atari ST, MS-DOS, and Commodore 64, the game features three themed realms—Underworld of Fire, Arctic Earth, and Castle of Transylvania—each filled with monsters, traps, and magical items. Players use spells and weapons to battle enemies, collect rune stones as currency, restore health with food, and unlock secrets via treasure chests and Traders who offer hints. With its eerie atmosphere, polished visuals, and arcade-style action, the game received generally positive reviews, though some critics noted its straightforward gameplay.

elvira-the-arcade-game
2025-08-17 English PDF 1.74 MB 82
pdf19 Elvira II - The Jaws of Cerberus Manual

Nice to see you again, since we last met I have been fortunate enough to save up enough dosh (money to some of you) from the sale of that family heirloom Killbragant castle, to buy me that film studio I've always wanted. From the studio I am going to produce the most magnificent Horror films you have ever seen, I only hope that I dont get caught up in all the blood and throat slashing that goes on in these things. I have now got myself a boyfriend , who looks after my every need if you know what I mean. He was expected to be here by now to help me with a few scenes behind the grave stones, but as usual he must of dropped off to
sleep somewhere, he seems to sleep during the day and be wide awake at night.

I wonder what that makes him?

If you see him wandering around the parking lot tell him to get himself in here now!

elvira-ii-manual
2025-08-17 English PDF 4.78 MB 80
pdf20 Enchanter - A Brief History of Magic

Enchanter on the Commodore 64 is an Infocom text adventure set in the Zork universe, where you’re a novice magic-user sent by the Circle of Enchanters on a seemingly hopeless mission to infiltrate the lair of the evil warlock Krill and end his growing tyranny.

enchanter-history-of-magic
2025-11-29 English PDF 1.11 MB 4
pdf21 Enchanter Documents

Enchanter on the Commodore 64 is an Infocom text adventure set in the Zork universe, where you’re a novice magic-user sent by the Circle of Enchanters on a seemingly hopeless mission to infiltrate the lair of the evil warlock Krill and end his growing tyranny. Armed at first with only a few basic spells in your spellbook, you explore a classic puzzle-filled fantasy environment entirely through text, discovering new spell scrolls, memorizing their nonsense “magic words,” and then using those words as verbs—like casting FROTZ to make objects glow—to solve problems and gradually grow in power. Beneath the pure-text interface it plays much like Zork, but the flexible spell system and emphasis on learning and preparing magic make it feel like the first chapter of its own trilogy, continued later in Sorcerer and Spellbreaker.

enchanter-documents
2025-11-29 1.03 MB 7
pdf22 Enchanter Map

Enchanter on the Commodore 64 is an Infocom text adventure set in the Zork universe, where you’re a novice magic-user sent by the Circle of Enchanters on a seemingly hopeless mission to infiltrate the lair of the evil warlock Krill and end his growing tyranny. 

enchanter-map-plus
2025-11-29 English PDF 1.07 MB 4
pdf23 Enchanter Scroll

Enchanter on the Commodore 64 is an Infocom text adventure set in the Zork universe, where you’re a novice magic-user sent by the Circle of Enchanters on a seemingly hopeless mission to infiltrate the lair of the evil warlock Krill and end his growing tyranny. 

enchanter-scroll
2025-11-29 English PDF 284.89 KB 5
pdf24 Express Raider Manual

Express Raider on the Commodore 64 is a Wild West action game where you play a train robber pulling a series of hold-ups on speeding steam trains, mixing brawling and shooting segments. Some stages put you on top of the train fighting guards hand-to-hand, ducking thrown bottles and trackside signs while trying to reach the locomotive before time runs out; others shift to a shooting gallery–style sequence, often on horseback alongside the train, where you gun down riflemen popping up in carriage windows while avoiding hitting innocent women who occasionally appear with bonus money bags. The C64 port keeps the arcade original’s role-reversal premise—you’re the outlaw, not the sheriff—and compresses it into a short but challenging loop of alternating beat-’em-up and shoot-’em-up levels.

express-raider-manual
2025-11-27 English PDF 1.74 MB 2
pdf25 Eye of the Beholder I - Clue Book

Eye of the Beholder wasn’t actually released commercially for the Commodore 64—only for MS-DOS, Amiga, SNES, Sega CD, and a few others—but there is a modern fan-made C64/C128 conversion of the DOS original. In the game itself you control a party of adventurers hired by the lords of Waterdeep to investigate an evil presence beneath the city; once you enter the sewers, the way back collapses, forcing you ever deeper through dwarven tunnels and drow-infested caverns toward the lair of Xanathar, the beholder behind the threat. Played as a first-person, real-time dungeon crawler using AD&D 2nd Edition rules, you move tile by tile, manage a four- to six-character party, fight monsters, map twisting mazes, and solve environmental puzzles as you descend floor by floor toward the final confrontation in classic “Dungeon Master–style” fashion.

eye-of-the-beholder-i-clue-book
2025-11-30 English PDF 7.61 MB 3
pdf26 Eye of the Beholder I - Manual

Eye of the Beholder wasn’t actually released commercially for the Commodore 64—only for MS-DOS, Amiga, SNES, Sega CD, and a few others—but there is a modern fan-made C64/C128 conversion of the DOS original. In the game itself you control a party of adventurers hired by the lords of Waterdeep to investigate an evil presence beneath the city; once you enter the sewers, the way back collapses, forcing you ever deeper through dwarven tunnels and drow-infested caverns toward the lair of Xanathar, the beholder behind the threat. Played as a first-person, real-time dungeon crawler using AD&D 2nd Edition rules, you move tile by tile, manage a four- to six-character party, fight monsters, map twisting mazes, and solve environmental puzzles as you descend floor by floor toward the final confrontation in classic “Dungeon Master–style” fashion.

eye-of-the-beholder-i-manual
2025-11-30 English PDF 9.56 MB 2
pdf27 F-15 Strike Eagle Manual [August 1987]

F-15 Strike Eagle on the Commodore 64 is MicroProse’s classic combat flight sim that puts you in the cockpit of the F-15 for high-risk strike missions against heavily defended targets. You plan and fly sorties with a mix of air-to-air and air-to-ground action, juggling radar, weapons, fuel, and damage while dealing with enemy fighters and layered SAM threats. It’s more accessible than the deepest sims but still feels serious and tactical for its era, with that rewarding loop of learning the avionics, choosing smart attack runs, and limping home after a mission that went just barely right.

f-15-strike-eagle-august-15-1987-change-7
2025-12-06 English PDF 26.26 MB 0
pdf28 Fahrenheit 451 Manual

Fahrenheit 451 on the Commodore 64 is a story-driven adventure based on Ray Bradbury’s dystopian novel, putting you in a world where books are outlawed and “firemen” burn them to keep society numb and compliant. You step into the tense role of Guy Montag as his loyalty to the system fractures, pushing you to investigate forbidden ideas, navigate опас internal surveillance, and decide how far you’ll go to protect knowledge and your own humanity. The experience leans more on atmosphere, moral tension, and narrative problem-solving than action, aiming to capture the novel’s fear-and-awakening arc in interactive form.

fahrenheit-451
2025-12-06 English PDF 3.25 MB 0
pdf29 Fire King Manual

Descend into a kingdom of ash and shadows in Fire King for the Commodore 64, a furious action-adventure where the flames of evil are licking at the world’s last safe city. Choose your hero and plunge into sprawling multi-level dungeons packed with snarling monsters, deadly traps, locked doors, and cryptic inscriptions that hint at long-buried secrets. Blast enemies with spells, swing steel in frantic real-time combat, collect keys and artifacts, and keep a close eye on your health as waves of creatures swarm from every dark corner. Brave it alone or team up with a friend in tense two-player action as you fight to seal the forces of chaos once and for all. With fast top-down gameplay, atmospheric maze-like levels, and relentless hordes to battle, Fire King turns your C64 into a blazing test of courage—will you be the one to master the fire, or be consumed by it?

fire-king-manual
2025-12-01 English PDF 4.14 MB 1
pdf30 First Over Germany Manual

First Over Germany on the Commodore 64 is a turn-based World War II air combat sim from SSI where you lead a formation of U.S. B-17 Flying Fortresses on daylight bombing raids into Nazi-occupied Europe. Instead of flying a single bomber, you act as mission commander, planning routes, altitudes, and target priorities on a strategic map, then stepping through the raid as German fighters and flak batteries whittle away at your formation. You monitor damage, order changes in formation or altitude, and try to keep enough planes intact to deliver an effective bomb load on the target and still limp home to England. It’s a numbers-heavy, procedural game that emphasizes attrition, planning, and survival over arcade-style flying, capturing the brutal grind of sustained strategic bombing campaigns.

first-over-germany
2025-11-27 English PDF 10.33 MB 3
pdf31 Fist: The Legend Continues Manual

Return to the dojo and prove your might in Fist: The Legend Continues for the Commodore 64, a brutal one-on-one combat sequel where only the sharpest warriors survive. Step into a series of exotic arenas and unleash a full arsenal of kicks, punches, sweeps, and flying attacks with precise joystick moves and perfect timing. Face an ever-tougher lineup of martial arts masters who punish sloppy technique and show no mercy if you drop your guard. Learn each opponent’s rhythm, strike at the perfect moment, and chain together devastating blows as you fight your way toward ultimate champion status. With fast, fluid animation, responsive controls, and tense duels that reward true skill, Fist: The Legend Continues turns your C64 into the ultimate fighting ring—are you worthy of the legend?

fist-the-legend-continues-manual
2025-12-01 English PDF 1.2 MB 1
pdf32 Fist: The Legend Continues Reference Card

Fist: The Legend Continues for the Commodore 64, is a brutal one-on-one combat sequel where only the sharpest warriors survive.

fist-the-legend-continues-reference-card
2025-12-01 English PDF 132.03 KB 1
pdf33 Flight Simulator II - Flight Physics & Aircraft Control

Writing a text to explain methods of flight and aircraft control is a highly abstract process. The difficulty of explaining a dynamic event such as aircraft flight control without personal “hands-on” contact seems almost insurmountable. Still, a well-designed instruction manual can provide real benefits, so the compilation of this manual was undertaken with the realization that only a qualified flight instructor in a real aircraft can teach you how to fly a real airplane.

The goal of this manual is to help you more fully enjoy the entertainment/instructional value of Flight Simulator II without letting you develop habits that could interfere with any future real flight training. We want you to have fun while practicing correct flight procedures.

flight-simulator-ii-flight-physics-and-aircraft-control
2025-11-10 English PDF 12.37 MB 17
pdf34 Flight Simulator II - Flight Reference Card

Flight Simulator II for the Commodore 64 is a detailed, early 3D civilian flight simulation by subLOGIC (1984) that lets you pilot a light aircraft using realistic instruments, basic but effective filled-polygon graphics, and real-world-based scenery areas.

flight-simulator-ii-flight-reference-card
2025-11-10 English PDF 93.61 KB 15
pdf35 Forbidden Forest Manual

At first glance it looks like a pleasant wooded glade on a peaceful, mild day. Watch out! It's a giantspider! RUN! You don't know how it happened; you don't know how you got here, but, unfortunately, you've wandered into the FORBIDDEN FOREST! You'll find a bow in your hand and a quiver full of arrows on your back, as well as four more full quivers on the ground beside you. You're going to need them.

The Forbidden Forest is a place on this world bul certainly not of this world. It is a place of unrelenting terror and trial. It is ruled by the dreaded Demogorgon - demonic king of monsters. He will send in his horde of grisly creatures against anyone who dares enter his realm. And if by some miracle, or your own skill, you
should vanquish his army, you will have to face the Demogorgon himself. A word of encouragement: no one has ever returned from the Forbidden Forest alive!

There are five different areas of the forest in which to do battle and you may enter any one of them at any time by running in either direction as they flow into each other, creating one large forest. The moon slowly crosses the sky as you go from late afternoon to the dead of night. Together, these features offer multiple
and varied environments. Within this ever changing arena, you will face four increasingly difficult levels of adventure with seven different challenges in each level. Fight your way through bloated bees and winged dragons and killer skeletons, and more, to come face to face with the ultimate terror- the Demogorgon!

forbidden-forest-manual
2025-07-22 English PDF 1.67 MB 84
zip36 Force 7 Manual HOT

You are the commander of a specially trained squadron consisting of seven crew members. You are ordered to infiltrate the energy production plant on the planet "karis".  You must then free any survivors and destroy all hostile alien forms.

force-7-game-manual
2020-11-15 English PDF 1.04 MB 946
pdf37 Fort Apocalypse Instructions

Fort Apocalypse on the Commodore 64 is a side-view helicopter action game where you pilot a gunship into a heavily defended underground fortress to rescue prisoners and blow the place sky-high. Starting above ground, you dodge enemy choppers and flak before diving down into sprawling, multi-level caverns packed with gun turrets, missiles, force fields, and tight tunnels that demand careful flying. You land on tiny platforms to pick up prisoners, ferry them back to a safe pad, then push ever deeper to find and destroy the base’s reactor, all while juggling limited fuel and hull damage. It plays like a tense mix of Choplifter and cave flyers, combining twitch shooting with precision navigation in some of the most intricate 8-bit caverns on the C64.

fort-apocalypse
2025-12-01 English PDF 679.27 KB 0
pdf38 Frankie Goes to Hollywood Manual

Step out of dull reality and into the bizarre world of Frankie Goes to Hollywood for the Commodore 64, a surreal adventure inspired by the hit band’s music and mystique. Starting as an ordinary resident of Liverpool, you’ll explore houses and streets that hide strange portals into wild mini-games—dodging bullets, solving puzzles, cracking codes, and testing your reflexes in a quest to unlock the secrets of love, war, faith, and pleasure. Collect clues, build up your four “attributes,” and hunt for the mysterious murderer in your midst as you strive to become a “Real Person” and earn passage to the legendary Pleasure Dome. With its weird humor, eclectic challenges, and uniquely 80s atmosphere, Frankie Goes to Hollywood turns your C64 into a doorway to the unexpected—is pleasure really the ultimate prize?

frankie-goes-to-hollywood-manual
2025-12-01 English PDF 3.15 MB 0
pdf39 G.I. Joe Special Instructions

G.I. Joe: A Real American Hero for the Commodore 64 is a 1985 action shoot-'em-up game developed by Epyx, where players control elite members of the G.I. Joe team in their battle against the evil Cobra organization.

gi-joe-special-instructions
2025-11-10 English PDF 44.38 KB 8
pdf40 Gamma Force Binder

Suit up with a team of offbeat superheroes in Gamma Force in Pit of a Thousand Screams for the Commodore 64, an interactive comic where you flip through sci-fi comic-book panels, occasionally choose how the story branches, and even switch between the viewpoints of the flame man, elf princess, and water-beast bruiser as they team up to save their world from a cosmic evil.

gamma-force-binder
2025-12-02 English PDF 5.61 MB 3
pdf41 Gates of the Ancient Manual

Rumors about a lost cosmic civilization called the “Ancient” have fascinated you since early childhood and paved your way to a career as a space trader and explorer. Then one day, while on a boring cargo haul from Tau Ceti, you come across a strange wreck and find a unique and mesmerizing device. Asking a scholar who specializes in multidimensional quantum entangled civilizations, unveils that it might be a portable wormhole and of ancient origin. Being the swashbuckler that you are, you pack up a bag of sandwiches, head back into space and press the shiny red button on your artifact.

Suddenly you and your trusty little spaceship are transferred into a strange and unknown galaxy. None of the constellations make sense to you or your navigation computer. Not discouraged at all, you decide to follow a sequence of jump gates back home, collecting ancient technology and the riches of the old on the way.

Quantum immortality allows you to try again and again to reach your target even if you die a series of violent and horrible deaths in this dangerous environment. Using quantum entanglement between your worldly possessions and your soul improves your chances with each reincarnation.

*NOTE - You can find this game and more details HERE. Please consider supporting the author.

gates-of-the-ancient-manual
2025-10-17 English PDF 215.66 KB 30
pdf42 Gateway to Apshai Manual

GATEWAY TO APSHAI is a one-player action-adventure. You, the heir of Apshai's greatest warrior. are trying to find and reclaim a safe passageway through an underground labyrinth to the fabled, lost Temple of Apshai. Your objective is to successfully complete all eight levels, scoring as many points as you can. You complete each level by moving your figure on the screen with your joystick, through a dungeon maze, fighting off monsters and avoiding traps, while picking up treasures in order to score points.

At the start of the game. you have 5 lives to complete the game. You have approximately six and one-half minute's time to explore as much of each level as you can. After six and one-half minutes, you are automatically teleported to the start of the next deeper level.

gateway-to-apshai-manual
2025-11-07 English PDF 2.16 MB 15
pdf43 Gateway to the Savage Frontier Adventurer's Journal

Gateway to the Savage Frontier for the Commodore 64 is an AD&D role-playing adventure where you lead a custom party of heroes across the wild western edges of the Forgotten Realms, battling monsters and uncovering a dark conspiracy that threatens the frontier.

gateway-to-the-savage-frontier-adventurers-journal
2025-12-01 English PDF 10.46 MB 1
pdf44 Gateway to the Savage Frontier Clue Book

Gateway to the Savage Frontier for the Commodore 64 is an AD&D role-playing adventure where you lead a custom party of heroes across the wild western edges of the Forgotten Realms, battling monsters and uncovering a dark conspiracy that threatens the frontier.

gateway-to-the-savage-frontier-clue-book
2025-12-01 English PDF 8.63 MB 0
pdf45 Gateway to the Savage Frontier Rule Book

Venture west into uncharted danger in Gateway to the Savage Frontier for the Commodore 64, a classic AD&D role-playing epic that begins where civilized lands end. Create and command a party of hardened adventurers—fighters, rangers, mages, clerics, and thieves—and set out across rugged coasts, wild frontiers, and forgotten ruins as a dark conspiracy threatens the entire region. Explore towns and wilderness from an overhead view, then drop into tense, turn-based tactical battles where spell choice, positioning, and steel decide who walks away alive. Gather treasure, level up your heroes, and forge a legend amid mercenaries, monsters, and sinister powers. With deep character progression, faithful AD&D rules, and a sprawling quest, Gateway to the Savage Frontier turns your C64 into a window on the wildest edge of the Forgotten Realms—will your party survive the journey beyond the map’s edge?

gateway-to-the-savage-frontier-rulebook
2025-12-01 English PDF 3.92 MB 0
pdf46 GATO Command Summary

Slip beneath the waves in Gato for the Commodore 64, a World War II submarine simulator where you command a U.S. fleet boat hunting Japanese shipping across the Pacific. Plot courses on the map, track convoys by sonar and periscope, and line up torpedo shots while watching your depth, speed, and battery power under the constant threat of depth charges. With a mix of tension, tactics, and just enough realism, it turns your C64 into the cramped control room of a steel shark on patrol.

gato-command-summary
2025-12-02 English PDF 64.38 KB 3
pdf47 Gauntlet Manual

Gauntlet on the Commodore 64 is a top-down, arcade-style dungeon crawler where up to two players choose from four fantasy heroes—Thor the Warrior, Thyra the Valkyrie, Questor the Elf, or Merlin the Wizard—and battle through dozens of monster-filled mazes in search of exits, keys, food, and treasure. Each character has distinct strengths in speed, armor, melee, or magic, and you constantly fend off enemies that pour from generators while your health ticks down over time, creating a built-in time limit. Potions act as smart bombs that can clear the screen or wipe out tough foes like Death, while keys open doors and shortcuts to help you survive deeper into the dungeon. The C64 version keeps the core “hack-and-slash with friends” feel of the arcade original, distilling it into a fast, cooperative rush through crowded, trap-laden corridors.

gauntlet-manual
2025-11-27 English PDF 1.02 MB 3
pdf48 GeeBee Air Rally

GeeBee Air Rally on the Commodore 64 is a late-80s Activision airplane racing game that casts you as a daredevil pilot tearing through 1920s/early-30s-style air competitions in a chunky, arcade 3D-ish perspective. You race against the clock and rival planes through suspended pylon courses, where straying off the route burns precious time, and the game spices things up with bonus events like balloon-popping or color-coded gate challenges. The appeal is straightforward, old-school adrenaline: tight turns, near misses, and that risky “one more clean run” push as you try to master increasingly demanding courses without wiping out.

geebee-air-rally
2025-12-06 English PDF 4.29 MB 0
pdf49 Gemstone Healer Manual

Delve into a cursed underworld of magic and monsters in Gemstone Healer for the Commodore 64, where you are the only one who can cleanse a powerful artifact gone terribly wrong. Armed with spells, courage, and quick reflexes, you’ll explore twisting top-down mazes filled with lurking creatures, deadly traps, and elusive treasures as you search for the scattered gemstone fragments needed to restore balance. Dodge fireballs, blast enemies, and carefully manage your limited resources while the pressure mounts with every new chamber you uncover. With tense arcade-style action, fantasy atmosphere, and a constant race to survive just one more room, Gemstone Healer turns your C64 into a perilous dungeon of sorcery—can you purify the gem before darkness consumes you?

gemstone-healer
2025-12-01 English PDF 5.97 MB 0