Category: Game Manuals [C64]
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pdf0 Champions of Krynn Cluebook

Champions of Krynn on the Commodore 64 is a Gold Box AD&D role-playing game set in Dragonlance’s world of Krynn, where you create a party of heroes and fight to stop the draconian leader Myrtani and his forces in the uneasy peace after the War of the Lance. 

champions-of-krynn-cluebook
2025-11-28 English PDF 9.13 MB 2
pdf1 Champions of Krynn Data Card

Champions of Krynn on the Commodore 64 is a Gold Box AD&D role-playing game set in Dragonlance’s world of Krynn, where you create a party of heroes and fight to stop the draconian leader Myrtani and his forces in the uneasy peace after the War of the Lance. 

champions-of-krynn-data-cards
2025-11-28 English PDF 818.83 KB 4
pdf2 Champions of Krynn Manual

Champions of Krynn on the Commodore 64 is a Gold Box AD&D role-playing game set in Dragonlance’s world of Krynn, where you create a party of heroes—often including Solamnic Knights, clerics of specific gods, and moon-touched mages—and fight to stop the draconian leader Myrtani and his forces in the uneasy peace after the War of the Lance. You explore towns, outposts, and dungeons in first-person, then drop into tactical, top-down, turn-based battles against draconians, dragons, and other foes, with Dragonlance twists like racial options (Kender, multiple elven and dwarven types), moon phases affecting magic, and deities granting different clerical powers. It plays very much like the Forgotten Realms Gold Box titles but re-skinned with Dragonlance lore and enemies, and serves as the first part of a trilogy that continues in Death Knights of Krynn and The Dark Queen of Krynn.

champions-of-krynn-manual
2025-11-28 English PDF 3.61 MB 4
pdf3 Championship Lode Runner Hint Book

Championship Lode Runner on the Commodore 64 is a brutally difficult follow-up to Lode Runner, offering 50 new levels hand-crafted by expert players and contest winners, aimed squarely at veterans of the original.

championship-lode-runner-hint-book
2025-11-28 English PDF 19.53 MB 3
pdf4 Championship Lode Runner Manual

Championship Lode Runner on the Commodore 64 is a brutally difficult follow-up to Lode Runner, offering 50 new levels hand-crafted by expert players and contest winners, aimed squarely at veterans of the original. You still control a lone runner collecting all the gold in each single-screen maze while dodging relentlessly pursuing guards and using your ability to dig temporary holes in the platforms to trap enemies or create escape routes. However, the layouts are far more devious, demanding long, pre-planned sequences of moves, pixel-perfect timing, and intimate knowledge of how guards behave and how dug holes regenerate. There’s no level editor or difficulty scaling here—just a pure “master’s course” in Lode Runner logic and reflexes.

championship-lode-runner
2025-11-28 English PDF 10.47 MB 2
pdf5 Championship Wrestling

Championship Wrestling on the Commodore 64 is a one- or two-player pro-wrestling game where you choose from a roster of colorful fictional grapplers—like Prince Vicious, Zeke Weasel, and Colonel Rooski—and fight through single bouts or a full championship circuit. Viewed from the side with a zoomed-in ring, matches revolve around timing-based grapples, slams, and strikes rather than button-mashing, with stamina and damage affecting how easily you can pull off moves or kick out of pins. There’s no official license or real-world wrestlers, but the exaggerated characters, crowd reactions, and simple, readable ring action aim to capture the feel of ’80s TV wrasslin’ in straightforward, arcade-style form.

championship-wrestling
2025-11-28 English PDF 3.22 MB 4
pdf6 Choplifter Instructions

Choplifter! on the Commodore 64 is a side-scrolling action game where you pilot a military rescue helicopter deep into enemy territory to save hostages and bring them back to base. Each mission has you take off, fly left or right across a scrolling battlefield, blast tanks, jets, and turrets, then carefully land near buildings so little stick-figure prisoners can run out and climb aboard—while avoiding crushing them with your skids or getting shot down with a full load of passengers. You can pivot the chopper to fire left, right, or toward the screen, giving a bit of tactical nuance as you dodge enemy fire and manage limited fuel and ammo. Juggling aggressive combat with delicate landings and return trips to base turns it into a tense, rescue-focused twist on the usual shooter formula.

choplifter-instructions
2025-11-28 English PDF 898.36 KB 3
pdf7 Chuck Yeager's Advance Flight Trainer Reference Card

Climb into the virtual cockpit with Chuck Yeager’s Advanced Flight Trainer for the Commodore 64, a hands-on flight sim where the legendary test pilot himself “rates” your flying. Choose from a lineup of aircraft, then practice takeoffs, landings, aerobatics, and high-stress maneuvers while you feel out stalls, spins, and recovery techniques. Tackle custom challenges, race through timed courses, or experiment in free flight as you tweak weather and conditions to see how each plane handles. With debriefs that grade your performance and encourage you to try again, it turns your C64 into a personal flight school—how close can you get to flying like Yeager?

chuck-yeagers-advanced-flight-trainer-reference-card
2025-12-02 English PDF 1.05 MB 3
pdf8 Chuck Yeager's Advanced Flight Trainer Box

Chuck Yeager’s Advanced Flight Trainer for the Commodore 64 is a flight simulator where you practice real-world maneuvers, challenges, and aerobatics in various aircraft while Chuck Yeager himself “rates” and critiques your performance.

 
 
chuck-yeagers-advanced-flight-trainer-box
2025-12-02 English PDF 3.92 MB 4
pdf9 Chuck Yeager's Advanced Flight Trainer Manual

Chuck Yeager’s Advanced Flight Trainer on the Commodore 64 is a classic EA flight sim built around the fantasy of learning to fly like a legend, with Yeager himself acting as your blunt, encouraging instructor. Instead of focusing purely on combat, it emphasizes structured training, checkrides, and skill-building across increasingly demanding aircraft and flight conditions, teaching you everything from basic handling to advanced maneuvers and emergency situations. The appeal is the career-like progression and the satisfying “I actually got better” feeling, wrapped in that unmistakable late-80s sim vibe where patience, smooth control, and mastering procedures are the real victories.

chuck-yeagers-advanced-flight-trainer-manual
2025-12-06 English PDF 5.68 MB 2
pdf10 Coil Cop Instruction Manual

Coil Cop patrols a factory where he must stop a computer-gone-haywire from producing evil toys. To do this, Coil Cop must make his way through multiple rooms and collect all the pieces of the bug-ridden  computer program. Once he's collected all the pieces, the computer will be stopped.

coil-cop-usa-instruction-manual
2024-08-10 English PDF 433.91 KB 189
pdf11 Commando Manual

Commando on the Commodore 64 is a vertically scrolling run-and-gun shooter where you control “Super Joe,” a lone soldier dropped behind enemy lines and armed with a machine gun and grenades as he fights through waves of enemy troops toward fortified strongholds. You run upscreen through trenches, bridges, and bunkers, blasting soldiers, tossing grenades over obstacles, and trying to free prisoners of war while avoiding streams of bullets and thrown explosives. The C64 port cuts the arcade’s longer campaign down to just a few short but very intense stages, but it’s famous for its fast action and especially for Rob Hubbard’s extended SID soundtrack, which turns a simple, straightforward military shooter into one of the system’s most iconic arcade conversions.

commando
2025-11-26 English PDF 1.09 MB 4
pdf12 Conan Instructions

Conan by Datasoft (subtitled Hall of Volta on some sources) on the Commodore 64 is a single-screen action-platformer where you guide Conan through seven trap-filled rooms of the evil wizard Volta’s fortress to destroy his crystal power orb. You start each level with a limited stock of “boomerang swords,” somersaulting across platforms, timing rides on moving lifts, and avoiding hazards like lava pits, geysers, spikes, and assorted monsters—bats, scorpions, giant ants, dragons, and floating eyes—while sometimes grabbing help from an “Avian Ally” for extra lives. Success relies on precise jumps and learning each screen’s pattern, with failure rewarded by one of several grim, illustrated death messages before you’re booted back to try again.

conan
2025-11-28 English PDF 452.46 KB 3
pdf13 Conflict in Vietnam Manual [Change 1]

Conflict in Vietnam on the Commodore 64 is a 1986 MicroProse strategy/war simulation (associated with Sid Meier and Ed Bever) that tackles the Vietnam War through an “accelerated real-time” command style rather than slow turn-by-turn play. You manage forces under shifting conditions like terrain, supply, and the unique prominence of helicopters in the conflict, making it feel more like a constantly evolving battlefield than a static boardgame. The package centers on five historically themed scenarios that let you test different strategies across key moments of the war, balancing big-picture decisions with urgent moment-to-moment reactions.

conflict-in-vietnam-manual-change-1-15-jun-1986
2025-12-06 English PDF 16.18 MB 2
pdf14 Congo Bongo Manual

Congo Bongo on the Commodore 64 is an isometric arcade platformer where you play a safari hunter chasing a mischievous ape across four short but tricky stages, each viewed from a pseudo-3D, diagonally tilted perspective. In the first level you climb cliffs and narrow ledges while dodging rolling coconuts and charging monkeys; later screens have you hopping across hippos and lily pads on a river, weaving through rhinos on a savannah, and navigating collapsing platforms to reach the top and knock the ape off his perch. There’s no fighting—just careful timing, precise movement on the isometric angles, and learning enemy patterns—making it feel like a jungle-flavored cousin to Donkey Kong with a focus on spatial awareness and quick reflexes.

congo-bongo-1985-version
2025-11-29 English PDF 979.53 KB 5
pdf15 Corruption Manual

Corruption on the Commodore 64 is an illustrated interactive fiction thriller by Magnetic Scrolls, set in the high-pressure world of London finance where you play stockbroker Derek Rogers, newly made partner at Rogers & Rogers. On what should be your triumphant first day, you slowly discover you’re being framed in an insider-trading scandal, with planted evidence, drug setups, and even your own wife secretly working against you. Instead of classic puzzle-and-inventory adventuring, the game revolves around time, observation, and conversation: characters follow their own schedules through offices, trains, and bars while you shadow them, probe them with ASK/TELL dialogue, and piece together clues over the course of a single in-game day to prove your innocence before the law—and the conspirators—close in.

corruption
2025-11-26 English PDF 34.47 MB 4
pdf16 Countdown to Shutdown Instructions

Countdown to Shutdown (originally released as Countdown to Meltdown in Europe) on the Commodore 64 is a 3D-ish, arcade-style puzzle-action game set in a subterranean nuclear power plant that’s on the verge of disaster. You remotely control a team of up to eight maintenance droids roaming a maze of corridors, lifts, and rooms, trying to locate and reach the overheating core chamber and activate cooling systems before time runs out. Each robot has limited energy and can be damaged by hazards or enemies, so you constantly swap between them, open doors, ride elevators, and figure out the plant’s layout while the meltdown timer keeps ticking, making it a tense mix of navigation, resource management, and mapping under pressure.

countdown-to-shutdown
2025-11-28 English PDF 1.08 MB 2
zip17 Crazy Cars II Manual

This time you’re at the wheel of the fabulous Ferrari F40 and in a race against time in a bid to smash a stolen car racket - the only problem is the guys involved in the racket are corrupt policemen!

As you gotearing through four states of America in search of the corrupt police, you will also have problems with the honest road cops who don’t appreciate the sight of a Ferrari F40 crossing their state at 200 miles per hour...... But, it ain’t that easy .......

You must plan your route carefully from the maps of each state which are displayed on screen and which show the actual American freeways that you will travel on - Be careful, the shortest routes aren't always the easiest as the sight and sound of a blue flashing light will soon make you realise. Your Ferrari is equiped with the latest radar which will enable you to detect police road blocks which may have been set up to catch you, therefore keep an eye on the Freeway junctions as you may be forced to change your route!

crazy-cars-ii-manual
2023-06-21 English PDF 406.28 KB 346
pdf18 Crush, Crumble and Chomp! Manual

Let loose the beast within you! Stomp and scream, crunch and crumble, mash and smash, rip and tear! Combat urban blight, protest population growth, and set back civilization half a century-without leaving your living room.

crush-crumble-and-chomp-manual
2025-11-09 English PDF 14.18 MB 17
pdf19 Crystal Castles Manual

Crystal Castles on the Commodore 64 is an isometric maze game based on Atari’s arcade original, where you guide Bentley Bear around 3D-style castles collecting all the gems while avoiding enemies like trees, skeletons, gem-eaters, and Berthilda the witch. Grabbing the magic hat lets Bentley become temporarily invincible and even knock out Berthilda, and some foes will gobble up the gems themselves, pushing you to race them to the last crystal for bonus points. The C64 has (unusually) two different versions—an official Atarisoft/US Gold release and an unofficial but more arcade-like Thundervision build—both offering fast, twitchy movement across multi-level, wraparound castles that feel like a 3D twist on Pac-Man.

crystal-castles-manual
2025-11-28 English PDF 1.18 MB 1
pdf20 Curse of the Azure Bonds Clue Book

Curse of the Azure Bonds on the Commodore 64 is a Gold Box AD&D RPG and sequel to Pool of Radiance, where your veteran party awakens branded with five magical “azure bonds” that let various evil factions control you—and your main quest is to hunt down each group and shatter its bond.

curse-of-the-azure-bonds-clue-book
2025-11-29 English PDF 19.2 MB 1
pdf21 Curse of the Azure Bonds Journal

Curse of the Azure Bonds on the Commodore 64 is a Gold Box AD&D RPG and sequel to Pool of Radiance, where your veteran party awakens branded with five magical “azure bonds” that let various evil factions control you—and your main quest is to hunt down each group and shatter its bond.

curse-of-the-azure-bonds-journal
2025-11-29 English PDF 11.48 MB 2
pdf22 Curse of the Azure Bonds Manual

Curse of the Azure Bonds on the Commodore 64 is a Gold Box AD&D RPG and sequel to Pool of Radiance, where your veteran party awakens branded with five magical “azure bonds” that let various evil factions control you—and your main quest is to hunt down each group and shatter its bond. You explore towns, wilderness, and dungeons in first-person, then shift to the familiar top-down, turn-based tactical battles against assassins, clerics, wyverns, beholders, and other D&D nasties, now with higher levels, stronger spells, and tougher magical gear than in the first game. Set across the Dragon Coast in the Forgotten Realms, it keeps character import, alignment and deity choices, and plenty of side quests, making it a more combat-heavy, high-powered continuation of your party’s saga.

curse-of-the-azure-bonds-manual
2025-11-29 English PDF 9.23 MB 2
pdf23 Curse of the Azure Bonds Reference Card

Curse of the Azure Bonds on the Commodore 64 is a Gold Box AD&D RPG and sequel to Pool of Radiance, where your veteran party awakens branded with five magical “azure bonds” that let various evil factions control you—and your main quest is to hunt down each group and shatter its bond.

curse-of-the-azure-bonds-card
2025-11-29 English PDF 498.59 KB 1
pdf24 Cutthroats Manual

Cutthroats on the Commodore 64 is an Infocom interactive fiction adventure set on rundown Hardscrabble Island, where you play a hard-up professional diver drawn into a dangerous salvage operation after an old shipmate hands you a map to two legendary shipwrecks and is promptly murdered. From then on you explore the seedy docks, shops, and bars in pure text, juggling strict in-game time limits, ferry schedules, and meetings with a shady cast of would-be partners—some trustworthy, some very much not—as you line up gear and a crew for a single high-stakes dive. The wreck chosen for your treasure hunt is randomized, and once underwater you must navigate the ship, manage air and equipment, and grab the loot before accidents, double-crosses, or simple bad planning end the expedition (and you) for good.

cutthroats
2025-11-26 English PDF 6.06 MB 3
pdf25 Cutthroats Map

Cutthroats on the Commodore 64 is an Infocom interactive fiction adventure set on rundown Hardscrabble Island, where you play a hard-up professional diver drawn into a dangerous salvage operation after an old shipmate hands you a map to two legendary shipwrecks and is promptly murdered.

cutthroats-map
2025-11-26 English PDF 2.09 MB 5
pdf26 Dan Dare Getting Started Card

Dan Dare: Pilot of the Future on the Commodore 64 is a side-view action-adventure based on the British comic hero, where you play Dan infiltrating the Mekon’s asteroid base to stop a doomsday bomb aimed at Earth.

dan-dare-getting-started-card
2025-11-29 English PDF 2.08 MB 5
pdf27 Dan Dare II Manual

Dan Dare II: Mekon’s Revenge on the Commodore 64 is a tougher, more arcade-style sequel where Dan boards the Mekon’s huge space fortress to stop a swarm of “suicide satellites” from wiping out Earth. The action is side-view and split into several decks of the ship: you run, jetpack, and shoot your way through tight corridors packed with Treen guards, gun emplacements, and traps while hunting down and destroying the satellite control systems before a strict countdown hits zero. Limited ammo, regenerating enemies, and one-way passages mean you have to learn the layout and plan efficient routes rather than just blast everything, making it a time-pressured, maze-like run-and-gun with a very comic-book sci-fi feel.

dan-dare-ii-manual
2025-11-29 English PDF 2.01 MB 4
pdf28 Dan Dare III Manual

Dan Dare III: The Escape on the Commodore 64 is a sci-fi run-and-gun platformer where Dan is trapped on the Mekon’s organic, living spaceship and must blast his way through its grotesque internal decks to reach an escape ship before the craft reaches Earth. Each level is a horizontally scrolling maze of platforms, ladders, and pulsating “flesh” walls, filled with Treen troops, mutant creatures, and biological hazards that constantly respawn from growth pods, forcing you to keep moving while managing ammo and limited energy. You collect weapon upgrades, keys, and explosives to open new areas or destroy growth nodes, gradually unlocking access to lift shafts and deeper sections of the ship. Compared to the more puzzle-y earlier games, Dan Dare III leans harder into straightforward, fast-paced shooting wrapped in a weird, bio-mechanical comic-book setting.

dan-dare-iii-manual
2025-11-29 English PDF 2.89 MB 5
pdf29 Dane Dare Manual

Dan Dare: Pilot of the Future on the Commodore 64 is a side-view action-adventure based on the British comic hero, where you play Dan infiltrating the Mekon’s asteroid base to stop a doomsday bomb aimed at Earth. The game is split between exploring the base’s multi-screen corridors, shooting and dodging Treen guards, and solving a light logistical puzzle: you must locate and free your captured allies, gather bomb components, and haul them back to a safe chamber to disarm the device before a strict time limit expires. Limited ammo, one-way routes, and the need to plan efficient paths through the maze-like complex give it a more methodical, exploration-heavy feel than a pure run-and-gun, wrapping classic British sci-fi atmosphere around a tense race against the clock.

dan-dare-manual
2025-11-29 English PDF 428.64 KB 5
pdf30 Dark Lord Manual

Dark Lord on the Commodore 64 is a first-person graphic text adventure from Datasoft where you play the grandchild of a murdered wizard, stepping through a magic mirror into the mystical “Alterworld” to hunt down Nequam, the Dark Lord responsible for his death. Each location is described in text alongside atmospheric still images, and you interact via a simple parser that accepts one- or two-word commands like GET, EXAMINE, GIVE, and SAY to manipulate objects, talk to characters, and solve puzzles. Structurally it’s a traditional room-to-room adventure—find items, uncover secrets, defeat the villain—but it’s remembered for its dreamy, animated graphics, moody music, and slightly old-fashioned early-’80s style that survived into its 1987 C64 release.

dark-lord
2025-11-26 English PDF 322.9 KB 4
pdf31 Dark Queen of Krynn Adventurers Journal

The Dark Queen of Krynn on the Commodore 64 is the third and toughest Dragonlance Gold Box AD&D RPG, continuing from Champions of Krynn and Death Knights of Krynn with a high-level party facing the return of Takhisis, the Dark Queen herself. 

dark-queen-of-krynn-adventurers-journal
2025-11-29 English PDF 7.02 MB 6
pdf32 Dark Queen of Krynn Clue Book

The Dark Queen of Krynn on the Commodore 64 is the third and toughest Dragonlance Gold Box AD&D RPG, continuing from Champions of Krynn and Death Knights of Krynn with a high-level party facing the return of Takhisis, the Dark Queen herself. 

dark-queen-of-krynn-clue-book
2025-11-29 English PDF 7.32 MB 3
pdf33 Dark Queen of Krynn Manual

The Dark Queen of Krynn on the Commodore 64 is the third and toughest Dragonlance Gold Box AD&D RPG, continuing from Champions of Krynn and Death Knights of Krynn with a high-level party facing the return of Takhisis, the Dark Queen herself. You import or roll a group of veteran heroes—often already packing powerful spells and magic gear—and travel across Krynn’s outer regions and into the alternate world of Taladas, tackling story-driven missions that pit you against draconians, dragons, fiends, and other epic-tier foes. Exploration uses the familiar first-person town/dungeon view with text encounters, while battles drop into the series’ detailed, turn-based tactical combat, now tuned for mass fights with brutal spellcasters and dragon squads. With its harsher difficulty, heavier emphasis on combat over puzzle solving, and climactic showdown against a literal evil deity, it serves as a high-powered, end-of-the-line capstone for the Dragonlance Gold Box trilogy on 8-bit machines.

dark-queen-of-krynn-manual
2025-11-29 English PDF 2.09 MB 4
d64 floppy34 Deadline Manual HOT

Deadline game manual.

Deadline
2016-10-27 English PDF 1.12 MB 1,140
pdf35 Deadline Manual

Deadline on the Commodore 64 is an Infocom interactive fiction murder mystery where you play an unnamed police detective investigating the supposed suicide of wealthy industrialist Marshall Robner at his Connecticut estate. Over the course of a single in-game day you roam the house and grounds in pure text, examining rooms and objects, tracking the movements of six independently acting suspects, and grilling them through ASK/TELL-style conversations while time steadily advances. Your goal isn’t just to name a culprit but to gather solid evidence of motive, method, and opportunity, then time your accusation and arrest correctly—otherwise the suspect walks and the case collapses. The C64 version preserves the game’s reputation for high difficulty, intricate NPC behavior, and reliance on the physical “feelies” (casebook, pill bag, interview notes, lab reports) that originally came in the box to provide crucial clues.

deadline
2025-11-26 English PDF 4.3 MB 3
pdf36 Deadline Map

Deadline on the Commodore 64 is an Infocom interactive fiction murder mystery where you play an unnamed police detective investigating the supposed suicide of wealthy industrialist Marshall Robner at his Connecticut estate.

deadline-map
2025-11-26 English PDF 1.87 MB 5
pdf37 Death in the Carribean Hints

Death in the Caribbean on the Commodore 64 is a graphic text adventure where you’re a lone treasure hunter prowling a dangerous Caribbean island in search of buried pirate gold.

death-in-the-carribean-hints
2025-11-29 English PDF 182.23 KB 5
pdf38 Death in the Carribean Manual

Death in the Caribbean on the Commodore 64 is a graphic text adventure where you’re a lone treasure hunter prowling a dangerous Caribbean island in search of buried pirate gold. The screen is split between colorful location illustrations and a minimalist text window, and you interact via a simple two-word parser (verb–noun) as you trek through jungles, beaches, lagoons, a maze, and alligator-infested areas, solving classic “use item in right place” puzzles and even cracking a major cryptogram near the end. It’s notoriously unforgiving—wrong moves often lead to instant death, and progress depends on saving frequently and following the authors’ intended solutions closely—but for patient players it offers a very old-school, map-heavy island treasure-hunt experience.

death-in-the-carribean-manual
2025-11-29 English PDF 177.63 KB 5
pdf39 Death Knights of Krynn Adventurers Journal

Death Knights of Krynn on the Commodore 64 is the second Dragonlance Gold Box AD&D RPG, continuing the story from Champions of Krynn as your mid- to high-level party investigates undead armies led by Lord Soth and his death knight minions.

death-knights-of-krynn-adventurers-journal
2025-11-29 English PDF 33.58 MB 4
pdf40 Death Knights of Krynn Clue Book

Death Knights of Krynn on the Commodore 64 is the second Dragonlance Gold Box AD&D RPG, continuing the story from Champions of Krynn as your mid- to high-level party investigates undead armies led by Lord Soth and his death knight minions. 

death-knights-of-krynn-clue-book
2025-11-29 English PDF 4.83 MB 4
txt41 Death Knights of Krynn Passwords

Death Knights of Krynn on the Commodore 64 is the second Dragonlance Gold Box AD&D RPG, continuing the story from Champions of Krynn as your mid- to high-level party investigates undead armies led by Lord Soth and his death knight minions. 

death-knights-of-krynn-passwords
2025-11-29 English PDF 1.03 KB 3
pdf42 Death Knights of Krynn Rule Book

Death Knights of Krynn on the Commodore 64 is the second Dragonlance Gold Box AD&D RPG, continuing the story from Champions of Krynn as your mid- to high-level party investigates undead armies led by Lord Soth and his death knight minions. You import veterans or roll new heroes (often Solamnic Knights, clerics of specific gods, and Krynn-flavored races like Kender), then travel across Ansalon in first-person exploration, visiting towns, fortresses, tombs, and battlefields while uncovering who’s animating fallen Dragonlance heroes as twisted undead. Combat uses the familiar top-down, turn-based tactical engine, now leaning heavily on high-level spells, turning undead, and dragonlance-wielding knights as you face hordes of skeletons, wights, draconians, and dragons, setting up The Dark Queen of Krynn as the trilogy’s climactic finale.

death-knights-of-krynn-rule-book
2025-11-29 English PDF 2.15 MB 4
pdf43 Death Sword Manual

Death Sword on the Commodore 64 (better known as Barbarian: The Ultimate Warrior in Europe) is a one-on-one fantasy fighting game where two muscular barbarians duel to the death in a side-view arena. You move back and forth, jump, duck, and unleash a surprising variety of joystick moves—overhead chops, thrusts, low sweeps, spinning backslashes, and the infamous “death sword” decapitation strike—trying to deplete your opponent’s health or land a clean beheading so the goblin servant can come out and kick the severed head away. There’s a simple tournament mode where you fight a series of increasingly tough opponents, but the game is most remembered for its visceral, bloody animations and responsive swordplay that made it a cult favorite C64 versus fighter.

death-sword-manual
2025-11-29 English PDF 1.11 MB 3
pdf44 Deathflood: Dungeon of Doom Manual

Deathflood: Dungeon of Doom on the Commodore 64 is a modern (2023) multi-screen platformer where you choose one of two heroes and try to escape an old necromancer’s mountain stronghold while a deadly flood constantly rises through its vertical dungeon. You run, jump, and fight your way through 19 handcrafted levels across three themed “worlds,” dealing with monsters, traps, keys, and switches while hunting for treasure, secrets, and optional objectives that can unlock different endings. The pressure of the ever-climbing water turns each stage into a tense race upward, and branching paths plus multiple goals give it a replayable, puzzle-tinged feel on top of its tight, old-school platforming.

** Please consider supporting the author at https://windigoproductions.itch.io/deathflood-dungeon-of-doom

deathflood_dod_manual_2023_05_12
2025-11-30 English PDF 2.16 MB 1
pdf45 Deathlord Manual

Deathlord on the Commodore 64 is a sprawling, ultra-hardcore top-down fantasy RPG with a pseudo-Japanese setting, where you create a six-member party from 8 races and 16 classes, then roam the vast world of Lorn—16 continents full of cities, towers, and up to 20 multi-level dungeons—to hunt down seven magic words and six key items needed to enter Hell and defeat the titular Deathlord. Structurally and visually it’s very Ultima-like, with keyboard-driven, turn-based exploration and combat, but layered with Wizardry-style party management, permadeath danger, and a heavy reliance on mapping, secrets, and sparse NPC hints. The game is notorious for its difficulty, limited autosaving, and Japanese-named spells and classes, but also remembered for its sheer scope and “old-school” demands on patient, methodical players.

deathlord-manual
2025-11-27 English PDF 3.77 MB 3
pdf46 Deathlord Reference Card

Deathlord on the Commodore 64 is a sprawling, ultra-hardcore top-down fantasy RPG with a pseudo-Japanese setting, where you create a six-member party from 8 races and 16 classes, then roam the vast world of Lorn—16 continents full of cities, towers, and up to 20 multi-level dungeons—to hunt down seven magic words and six key items needed to enter Hell and defeat the titular Deathlord.

deathlord-reference-card
2025-11-27 English PDF 603.88 KB 3
pdf47 Decathalon Instructions

The Activision Decathlon on the Commodore 64 is a joystick-busting Olympic-themed sports game where up to four players compete in ten track-and-field events—100m, 400m, and 1500m races; 110m hurdles; long jump, high jump, pole vault; and discus, javelin, and shot put. You hammer the joystick left and right (or waggle it in a tight arc) to build speed, then time button presses and angles for jumps and throws, with performance in each event converted into points toward an overall decathlon score. It’s simple and very repetitive, but the combination of multiplayer rivalry, frantic physical input, and the challenge of chasing real-world decathlon-style point totals made it infamous both as a party game and as a destroyer of cheap joysticks.

decathlon-instructions
2025-11-29 English PDF 430.62 KB 2
pdf48 Defender of the Crown Manual

Defender of the Crown on the Commodore 64 is a turn-based medieval strategy game with action mini-games, set in a romanticized England after the king’s death, where you play a Saxon lord trying to drive out Norman rivals and unite the country. You raise armies and move them on a map of English territories, besieging castles and managing taxes, but you also personally ride into events like jousting tournaments, side-scrolling castle raids to steal gold, and simple sword-fighting duels. Choosing one of several lords with different strengths in leadership, jousting, and swordplay, you balance conquest with occasional help from Robin Hood while admiring the then-stunning cinematic visuals that made the game famous.

defender-of-the-crown-manual
2025-11-29 English PDF 3.23 MB 3
pdf49 Defender of the Crown Reference Card

Defender of the Crown on the Commodore 64 is a turn-based medieval strategy game with action mini-games, set in a romanticized England after the king’s death, where you play a Saxon lord trying to drive out Norman rivals and unite the country.

defender-of-the-crown-reference-card
2025-11-29 English PDF 766.9 KB 3